D&D General Styles of D&D Play

Sure, I do sincerely hope you get an option that accommodates what you're looking for in 5.5e, I'm not the type to care that much about a book "going to waste" because it's not for me, I just don't see the point. Not really going to bat for 5e either, just interested in discussing the merits of the idea.
It's one thing when it's "a book."

It's rather another when it's "the past 2-4 books"...and we only get one of those books per year.
 

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Sure, I do sincerely hope you get an option that accommodates what you're looking for in 5.5e, I'm not the type to care that much about a book "going to waste" because it's not for me, I just don't see the point. Not really going to bat for 5e either, just interested in discussing the merits of the idea..

I'm not even calling for a whole book.

You can do the basics in 5 pages and 2-3 random tables.

10 pages of you want to expand 5e's weak skill list.

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It's one thing when it's "a book."

It's rather another when it's "the past 2-4 books"...and we only get one of those books per year.
The 5e release schedule is definitely another unfortunate feature of WotC's current design philosophy, which seems to be releasing extremely generic products infrequently so that the maximum number of people possible buy the products when they come out. Volo's, Mordenkainen's, Tasha's, Xanathar's... all of those books are incredibly broad and basic and appeal to pretty much everyone as "just more Monster Manual" or "just more PHB", which is lame but understandable from a business perspective.
 

I'm not even calling for a whole book.

You can do the basics in 5 pages and 2-3 random tables.

10 pages of you want to expand 5e's weak skill list.

Gather Info
Streetwise/Local knowledge
Etiquette
Endurance
Weightlifting/BendbarsLiftgates
Merchant/Appraisal
Best way to do it might be cribbing it into a book like Xanathar's then, with about as much detailing as traps got in that book.
 


That's all I want.

Or jam it into a setting book.

Why isn't there a political intrigue setting yet?
Game of Thrones AND House of Dragon were popular.

You can't say "No body wanted that."
Yeah, I mean, I can't argue with that reasoning, a Game of Thrones book would probably sell better than a Stranger Things tie-in and would serve as a good home for mechanically-based scheming and political machinations.
 

Sure, I do sincerely hope you get an option that accommodates what you're looking for in 5.5e, I'm not the type to care that much about a book "going to waste" because it's not for me, I just don't see the point. Not really going to bat for 5e either, just interested in discussing the merits of the idea.

My issue with the discussion is not that people want more concrete detailed rules. I don't, but that's not relevant. Its the statements that the rules and structures I use practically every session supposedly do not exist. That is obviously false; some people may not like the rules we have and may want something different. But they do exist. Taking the hyperbolic stance that there's no support for anything other than hack-and-slash is not, IMHO, engaging in honest conversation. 🤷‍♂️
 

My issue with the discussion is not that people want more concrete detailed rules. I don't, but that's not relevant. Its the statements that the rules and structures I use practically every session supposedly do not exist. That is obviously false; some people may not like the rules we have and may want something different. But they do exist. Taking the hyperbolic stance that there's no support for anything other than hack-and-slash is not, IMHO, engaging in honest conversation. 🤷‍♂️
Yeah I do agree that it's a little silly and hyperbolic but whatever, my yum your yuck and whatnot, not gonna go to bat for WotC's publishing schedule just gonna argue which type of gameplay I think 5e is perfectly capable of supporting.
 

Yeah, I mean, I can't argue with that reasoning, a Game of Thrones book would probably sell better than a Stranger Things tie-in and would serve as a good home for mechanically-based scheming and political machinations.
It doesn't even have to be a tie in.

An original setting.

Imagine a noble family of Bahamut worshipper, a family of arcanists, and a family of martial mercenaries vying for the throne and setting up an adventuring party to find lost royal artifacts.
 

But, if there's a huge number of 5e gamers that refuse to play anything else, then 5e is hardly bleeding gamers is it? So which is it? 5e cannot retain players and is only getting the numbers its getting through a constant stream of new players or are 5e gamers actually staying with 5e?
Like I said....most gamers leave 5E after a time....no never game again. But there is always enough of an flow of new gamers in to replace them.
 

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