Retros_x
Adventurer
"Gather information" is investigation in most cases in my game. Courtesy/etiquette i do no check at all. Either a character knows how to behave at court or not, there is no big uncertainty about it that provides the need for a roll. I just derive it from the characters background.Which skills do you see missing from 5e? I know I’m missing a gather information type skill, or some kind of courtesy/intrigue/etiquette or other « function well in society » that isn’t Persuasion or Deception.
I personally would prefer even less skills than 5e or even none at all and just ability checks with bonus depending on character background/profession etc. In my experience more skills reduce roleplay and increase "scanning the character sheet for the right button to press". Systems to support politics, factions etc. should not be player-sided, but DM-sided. DnD actually already provides a lot of DM-sided sub-systems for social encounters, factions etc.
Because of the real potent and versatile ability system of DnD I agree it supports a lot of playstyles, but of course it shines in combat and dungeon crawling. I don't think I would DM or play in a DnD campaign completely without combat or dangerous environments in dungeons, because a lot of the system would feel wasted.