el-remmen
Moderator Emeritus
No. But it certainly helps!

No. But it certainly helps!
My point is that some people, including some posters, have said that social mechanics are bad, shouldnt be used, nor included even as optional just so players wouldn't even ask to use themIt is objectively true that social mechanics are not needed. They just aren’t necessary. The proof is in the pudding so to speak. There are certain pros and cons to including them though. Which is what most of the discussion has revolved around.
OK, so what drawback to divine casting would you put in to replace that Big Brother (or Sister) oversight?I was referring to the clergy stuff and the deific surveillance state, vs 4e's Investiture concept. You were, after all, the one who said (as I quoted) that Investiture was "the game...trying to bake in a lot of setting information in order to make these elements work as intended." But a divine surveillance state with an extensive bureaucratic apparatus geared solely to Big Brother-ing every priest with spells (and more casually monitoring all other members of the faith, clergy or layman) is somehow not that.
The key thing here being optional DMG rules. If that's where they are, and stay, then fine.For the record. I’m not opposed 1 bit to optional DMG rules for robust social mechanics.
Well, as noted, the 4e way was the (IMO pretty awesome) "we have a squad of Ezio Auditore assassins to deal with disloyalty." Which means you can have things like heretical branch cults, corruption in the ranks, reckonings with authority figures, etc.OK, so what drawback to divine casting would you put in to replace that Big Brother (or Sister) oversight?
For their preferred style they are objectively bad.My point is that some people, including some posters, have said that social mechanics are bad,
For their preferred style they objectively shouldn’t be used.shouldnt be used,
I’ll happily eat crow if you actually have a quote of this from this thread. Till then I think you are reading into posts something that isn’t actually there.nor included even as optional just so players wouldn't even ask to use them
Who said that? Different editions most certainly supported the styles unequally. For example, the existence of skills in 2e supported various styles better 1e that had at best a single background profession.Note I did mention other versions of DnD repeatedly and how they actively supported things like survival. But I was then told in no uncertain terms that all versions of DnD support all things equally.
That arcane magic has lost its drawbacks over the editions is IMO a huge failure of design leading directly to this century's constant howls that wizards are too powerful. I long ago made Druids into Nature Clerics (they were a subclass of Cleric anyway, in 1e) and with that came the Cleric drawbacks along with the benefit of being able to be any alignment.Well, as noted, the 4e way was the (IMO pretty awesome) "we have a squad of Ezio Auditore assassins to deal with disloyalty." Which means you can have things like heretical branch cults, corruption in the ranks, reckonings with authority figures, etc.
But if that falls short in your eyes, then my answer would be "design it so you don't need one." There's no special drawback for Wizard magic--hasn't been one since 2e at least, AFAIK. No special drawback for whatever druids do. Why do clerics and paladins need a special limiter?
There should be limits for wizards too.Well, as noted, the 4e way was the (IMO pretty awesome) "we have a squad of Ezio Auditore assassins to deal with disloyalty." Which means you can have things like heretical branch cults, corruption in the ranks, reckonings with authority figures, etc.
But if that falls short in your eyes, then my answer would be "design it so you don't need one." There's no special drawback for Wizard magic--hasn't been one since 2e at least, AFAIK. No special drawback for whatever druids do. Why do clerics and paladins need a special limiter?
Kinda becomes rather circular, then, doesn't it? Because the claim was that divine magic was somehow out of line for having something removed. Now it's that everything needs to have extra things added on to make it the same.There should be limits for wizards too.