overgeeked
Open-World Sandbox
I recently came across a video from Matt Colville and wanted to talk about it. It's a longer D&D video at 45 minutes, but it's mostly worth the watch. I'll summarize the relevant points for those who want the TL;DR. It's important to note that Colville isn't judging or putting people down for their chosen style of roleplaying. He's simply noting there are easily distinguishable styles.
TL;DR...
First, there's roleplaying and Roleplaying.
According to Colville, roleplaying is "making decisions about your character in a game with a persistent world where your character improves based on the decisions you made." So this is more a definition of a category of games. D&D and Skyrim etc. And Roleplaying is: "the act of making decisions about what a character would do when that character would do something different than what you would do." I know what you would do, but what would your character do? He is quick to point out that players making decisions for their characters with no consideration of what the character would do is still roleplaying, it's simply a less complex style of roleplaying. Not wrong or bad, just simpler.
Second, there are basically three styles of characters in a RPGs.
Zero Dimensional. Your character has no depth and is simply a game piece for you to move around. You as a player make the decisions for your character.
One Dimensional. Your character is largely defined by one trait and possibly a catch phrase. You as a player make decisions for your character based on that trait. All surface, no depth.
Three Dimensional. Your character is defined by multiple overlapping traits and characteristics, experiences doubt, and has internal conflict. Self-reflection, a capacity for doubt, internal unspoken monologue, and internal conflict makes a three-dimensional character real. You as a player make decisions for your character based on what your character would do.
These interact with each other in that zero-dimensional characters are roleplaying, one-dimensional characters are the most basic type of Roleplaying, and three-dimensional characters are advanced Roleplaying.
Colville also makes a point of discussing how speaking in character and doing an accent are not the same thing. Speaking in character is inhabiting the character and speaking as they would, i.e. dialogue. Doing an accent is giving the character an accent or funny voice that's not your own. Also, neither speaking in character nor doing an accent are really required for Roleplaying.
To reiterate, at no point is Colville pointing fingers or saying anyone's having badwrongfun. Quite the opposite, he makes a point of saying it's all roleplaying and as long as everyone's having fun then great. He also admonishes DMs who say they wish their players would Roleplay more.
In all, I think it's an interesting video and worth talking about. I think he's basically right. I can see a few complaints and objections, like the stereotype of the disruptive player who says "but that's what my character would do" as a defense for being a jerk at the table. For the record, no, that's not what Colville is talking about here.
TL;DR...
First, there's roleplaying and Roleplaying.
According to Colville, roleplaying is "making decisions about your character in a game with a persistent world where your character improves based on the decisions you made." So this is more a definition of a category of games. D&D and Skyrim etc. And Roleplaying is: "the act of making decisions about what a character would do when that character would do something different than what you would do." I know what you would do, but what would your character do? He is quick to point out that players making decisions for their characters with no consideration of what the character would do is still roleplaying, it's simply a less complex style of roleplaying. Not wrong or bad, just simpler.
Second, there are basically three styles of characters in a RPGs.
Zero Dimensional. Your character has no depth and is simply a game piece for you to move around. You as a player make the decisions for your character.
One Dimensional. Your character is largely defined by one trait and possibly a catch phrase. You as a player make decisions for your character based on that trait. All surface, no depth.
Three Dimensional. Your character is defined by multiple overlapping traits and characteristics, experiences doubt, and has internal conflict. Self-reflection, a capacity for doubt, internal unspoken monologue, and internal conflict makes a three-dimensional character real. You as a player make decisions for your character based on what your character would do.
These interact with each other in that zero-dimensional characters are roleplaying, one-dimensional characters are the most basic type of Roleplaying, and three-dimensional characters are advanced Roleplaying.
Colville also makes a point of discussing how speaking in character and doing an accent are not the same thing. Speaking in character is inhabiting the character and speaking as they would, i.e. dialogue. Doing an accent is giving the character an accent or funny voice that's not your own. Also, neither speaking in character nor doing an accent are really required for Roleplaying.
To reiterate, at no point is Colville pointing fingers or saying anyone's having badwrongfun. Quite the opposite, he makes a point of saying it's all roleplaying and as long as everyone's having fun then great. He also admonishes DMs who say they wish their players would Roleplay more.
In all, I think it's an interesting video and worth talking about. I think he's basically right. I can see a few complaints and objections, like the stereotype of the disruptive player who says "but that's what my character would do" as a defense for being a jerk at the table. For the record, no, that's not what Colville is talking about here.