Subdual and Normal Damage overlap.

kreynolds said:
I always pictured subdual damage and lethal damage like a move-OS FX shot; two colored bars that raise and lower, making cool beeping sounds as they do so, while data scrolls down these little mini-windows to their sides and cool symbols flash in the background. :D

do you always think of things in a video game format? i do often, but this one escaped me. good visual though
 

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