The more I read Grim Tales...the more I play with the interactions of feats, talent trees and skills...the more brilliant I am convinced this product is. I have "tested" a couple of mini-scenarios in several genres, including historic Arthurian, Musketeer France and even Napoleonic Europe.
I have a couple of quick questions for Ben, et al:
(1) On spell burn and temporary ability damage, what are your thoughts on magic items, feats or talents that either soak burn or delay the impact of burn for a short time period (a couple of minutes or an hour, with the trade-off of an increase of 1 burn point per die)?
(2) What would the implication be of converting spell burn ability damage to non-lethal hit point damage via either magic items, feats or talents. Does it totally "break" the system or is it a viable mid-point between regular, no risk spell casting and GT?
(3) Can Armor=DR work well with Armor=Damage Conversion or does it just lead to too much book-keeping?
Thanks in advance!
~ Old One
I have a couple of quick questions for Ben, et al:
(1) On spell burn and temporary ability damage, what are your thoughts on magic items, feats or talents that either soak burn or delay the impact of burn for a short time period (a couple of minutes or an hour, with the trade-off of an increase of 1 burn point per die)?
(2) What would the implication be of converting spell burn ability damage to non-lethal hit point damage via either magic items, feats or talents. Does it totally "break" the system or is it a viable mid-point between regular, no risk spell casting and GT?
(3) Can Armor=DR work well with Armor=Damage Conversion or does it just lead to too much book-keeping?
Thanks in advance!
~ Old One