With all the discussion about Low Magic games going on I thought I'd chime in with an idea I had---
Subtle Magic
Basically I would drop every spell that is blasting oriented and almost every spell that has a long term physical effect on the game world--
Most of the transmutation, evocation and conjuration list would go.
The various summon spells would be altered to spells with long durations and casting times and so on.
Its not Cuthulu "high price" magic but something different.
The bard list plus some cool options basically
There would be no fireball, lightning bolt, wall of iron etc. Mage hand and TK, mending (modified) would be OK but I might drop invisiblity or replace it with "cloud mens mind effect" ---
For spells like flight I would require full concentration to make it work.
Of course I would need a few new spells (force push) and some sort of Defense system to make up for th reduced magic
Spells would be more Hold and Illusions and less Invisblity and Blasting.
My main question is what would I give mages to make up for the lost combat punch?
I was going to allow armor (and maybe shield though its pretty strong) but a mage is pretty weak with so many spells nerfed or banned
My thought would be to use a non spell casting bard, rolling all spell casting classes into one and letting the mages fight with a medium BAB and d6 HP with standard arcane failure
What do you all think?
Subtle Magic
Basically I would drop every spell that is blasting oriented and almost every spell that has a long term physical effect on the game world--
Most of the transmutation, evocation and conjuration list would go.
The various summon spells would be altered to spells with long durations and casting times and so on.
Its not Cuthulu "high price" magic but something different.
The bard list plus some cool options basically
There would be no fireball, lightning bolt, wall of iron etc. Mage hand and TK, mending (modified) would be OK but I might drop invisiblity or replace it with "cloud mens mind effect" ---
For spells like flight I would require full concentration to make it work.
Of course I would need a few new spells (force push) and some sort of Defense system to make up for th reduced magic
Spells would be more Hold and Illusions and less Invisblity and Blasting.
My main question is what would I give mages to make up for the lost combat punch?
I was going to allow armor (and maybe shield though its pretty strong) but a mage is pretty weak with so many spells nerfed or banned
My thought would be to use a non spell casting bard, rolling all spell casting classes into one and letting the mages fight with a medium BAB and d6 HP with standard arcane failure
What do you all think?
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