Sudden Metamagic Feats From Mini Handbook Question?

jgsugden said:
I have yet to see this book, but I have a question:

Isn't it just for miniature games / wargames?

I didn't think it was designed with campaign balances in mind. I thought it was designed for wargames, not role playing games.

In other words, it was designed for a world where battles are quick and bloody - where a lost battle results in people setting up the battle and doing it over again, not a long quest to see a character raised. My impression is that it is designed to up the power level of combatants and make fighting bloody and fast.

Is this not so?

The minis game does not use Feats as separate entities. 1/3-1/2 the book is intended to add to the D&D RPG -- Feats, Base Classes, Prestige Classes, Spells, new Weapon Qualities, and so on. The wisdom of incorporating them, with or without changes, is open to debate.

For my own homebrew world, I intend to add an additional Prerequisite to the Sudden Metamagic feats: you must already have the corresponding standard Metamagic feat in addition to any listed Pre-reqs (if it is not already required).
 

log in or register to remove this ad

Take a look at the metamagic rods in the DMG.

If a wizard of a particular level could reasonably own a magic item to do a particular thing "instantly", then perhaps it is not necessarily too powerful to enable a feat to let them do so too if that feat only became available at the appropriate point.

Cheers
 

Well, the point is that even low level wizards could pull tricks like a maximised fireball. Besides when comparing the Sudden feats with each other, why is there something like an Sudden Empower feat when Sudden maximise costs the same and offers more bang? Shure its a backup feat for when you already cast your Sudden Maximise spell but that's beside the point, a feat should be useful, not redundant.

Those feats would be perfectly alright if you had to take their normal counterparts as a prerequisite and maybe even require Empower Spell as a prerequisite to take Maximise Spell but this would be for the Houserules Forum to discuss.

~Marimmar
 

Plane Sailing said:
Take a look at the metamagic rods in the DMG.

If a wizard of a particular level could reasonably own a magic item to do a particular thing "instantly", then perhaps it is not necessarily too powerful to enable a feat to let them do so too if that feat only became available at the appropriate point.

Cheers

That's assuming the item in question is balanced. I found it to be horribly overpowered IMC until I gave it the incantatrix nerf. All of a sudden it didn't seem too bad.
 

Pets & Sidekicks

Remove ads

Top