jgsugden said:I have yet to see this book, but I have a question:
Isn't it just for miniature games / wargames?
I didn't think it was designed with campaign balances in mind. I thought it was designed for wargames, not role playing games.
In other words, it was designed for a world where battles are quick and bloody - where a lost battle results in people setting up the battle and doing it over again, not a long quest to see a character raised. My impression is that it is designed to up the power level of combatants and make fighting bloody and fast.
Is this not so?
The minis game does not use Feats as separate entities. 1/3-1/2 the book is intended to add to the D&D RPG -- Feats, Base Classes, Prestige Classes, Spells, new Weapon Qualities, and so on. The wisdom of incorporating them, with or without changes, is open to debate.
For my own homebrew world, I intend to add an additional Prerequisite to the Sudden Metamagic feats: you must already have the corresponding standard Metamagic feat in addition to any listed Pre-reqs (if it is not already required).