cmbarona
First Post
The title says it all. I just thought these up, and I'm pretty sure the math is a little (or a lot) off, and the conditions inflicted are pretty similar to one another. Chances are, I also missed a few typos, so please nitpick. What do you think?
Suffocation, thirst, and hunger tracks: These tracks work similarly to diseases, with the following exceptions:
[R] Once per round; Special: The DM may want to abbreviate this condition as 10[R] snapshots in non-combat situations (effectively calculating [R] once per minute).
Attack +1[R] + 1/2 level vs. Fortitude.
Endurance improve DC 10 + 1[R] + 1/2 level, maintain 5 +1[R] + 1/2 level, worsen 4 + 1[R] + 1/2 level or lower
The target can breathe normally.
← The target takes a -1 penalty to all attacks, defenses, checks, and saves.
↔ The target has a coughing and/or gasping fit and takes a -1 penalty to all attacks, defenses, checks, and saves, and a -10 penalty on stealth.
↔ Initial Effect The target takes a -2 penalty to all attacks, defenses, checks, and saves.
↔ The target cannot spend healing surges.
↔ The target takes ongoing damage each [R] equal to their level.
↔ The target takes ongoing damage each [R] equal to their level x 2.
↔ The target takes ongoing damage each [R] equal to their level x 5.
→ Final State The target dies.
Thirst
[R] Once per day
Attack +10[R] + 1/2 level vs. Fortitude.
Endurance improve DC 20 + 5[R] + 1/2 level, maintain 15 +5[R] + 1/2 level, worsen 14 + 5[R] + 1/2 level or lower
The target’s thirst is sated.
← Reduce the penalty to -1 and remove the weakened condition.
↔ Initial Effect The target takes a -2 penalty to all attacks, defenses, checks, and saving throws.
↔ Add the weakened, dazed, and slowed conditions.
↔ The target will occasionally hallucinate. The target cannot spend action points nor healing surges.
→ Final State The target dies.
Hunger
[R] Once per week; Special: [R] begins at 1 after the first day without eating.
Attack +10[R] + 1/2 level vs. Fortitude. Special: attacks are made once per day, not once per [R].
Endurance improve DC 20 + 5[R] + 1/2 level, maintain 15 +5[R] + 1/2 level, worsen 14 + 5[R] + 1/2 level or lower
The target is well-fed.
← Initial Effect The target takes a -1 penalty to all attacks, defenses, checks, and saving throws.
↔ Increase the penalty to -2 and add the weakened condition.
↔ Add the dazed and slowed conditions.
↔ The target cannot spend action points nor healing surges.
→ Final State The target dies.
Suffocation, thirst, and hunger tracks: These tracks work similarly to diseases, with the following exceptions:
- Not Diseases: Heal checks do not help, and no effect that cures diseases will help.
- Recurrence: This term is abbreviated as [R]. Each of these conditions has a [R] line that indicates the time without breathing, drinking, or eating, that measures how bad the condition is. All [R]s are cumulative until the condition is cured.
- Attack: the condition makes one attack per [R].
- Endurance: the target makes one endurance check per [R], and the [R] sets the DCs as indicated.
- Curing: the target cannot improve past the Initial Effect without breathing, drinking, or eating. Doing any of these will improve the target’s state on the track by one per [R].
[R] Once per round; Special: The DM may want to abbreviate this condition as 10[R] snapshots in non-combat situations (effectively calculating [R] once per minute).
Attack +1[R] + 1/2 level vs. Fortitude.
Endurance improve DC 10 + 1[R] + 1/2 level, maintain 5 +1[R] + 1/2 level, worsen 4 + 1[R] + 1/2 level or lower
The target can breathe normally.
← The target takes a -1 penalty to all attacks, defenses, checks, and saves.
↔ The target has a coughing and/or gasping fit and takes a -1 penalty to all attacks, defenses, checks, and saves, and a -10 penalty on stealth.
↔ Initial Effect The target takes a -2 penalty to all attacks, defenses, checks, and saves.
↔ The target cannot spend healing surges.
↔ The target takes ongoing damage each [R] equal to their level.
↔ The target takes ongoing damage each [R] equal to their level x 2.
↔ The target takes ongoing damage each [R] equal to their level x 5.
→ Final State The target dies.
Thirst
[R] Once per day
Attack +10[R] + 1/2 level vs. Fortitude.
Endurance improve DC 20 + 5[R] + 1/2 level, maintain 15 +5[R] + 1/2 level, worsen 14 + 5[R] + 1/2 level or lower
The target’s thirst is sated.
← Reduce the penalty to -1 and remove the weakened condition.
↔ Initial Effect The target takes a -2 penalty to all attacks, defenses, checks, and saving throws.
↔ Add the weakened, dazed, and slowed conditions.
↔ The target will occasionally hallucinate. The target cannot spend action points nor healing surges.
→ Final State The target dies.
Hunger
[R] Once per week; Special: [R] begins at 1 after the first day without eating.
Attack +10[R] + 1/2 level vs. Fortitude. Special: attacks are made once per day, not once per [R].
Endurance improve DC 20 + 5[R] + 1/2 level, maintain 15 +5[R] + 1/2 level, worsen 14 + 5[R] + 1/2 level or lower
The target is well-fed.
← Initial Effect The target takes a -1 penalty to all attacks, defenses, checks, and saving throws.
↔ Increase the penalty to -2 and add the weakened condition.
↔ Add the dazed and slowed conditions.
↔ The target cannot spend action points nor healing surges.
→ Final State The target dies.
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