Suggest some PDF adventures for me!

badash56

First Post
Hi again,

I've been looking for some cool PDF adventures recently. Specifically, something that isn't a dungeon crawl, maybe more like a mystery or something with a little more roleplaying to it. I've browsed through the EN World game store and picked up a few Dungeon Crawl Classics which will be good for my combat games, but now I'd like something for the other weeks. I don't have the time to really sit down and design adventures anymore, so I mainly try to find generic ones I can fit into my game.

Last time you guys suggest the DCC books, and I like them alot. So I figured I would see what everyone suggests for less combat oriented games.

Cheers!
 

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Thanks for the suggestions, you know what I actually picked up the 11th hour the other day to read. I like the idea, but I do think it is a bit too easy for my party to figure out, any suggestion to spice it up a bit?
 

Highmoon Media is releasing some of Monkey God Enterprises adventures, and there are some interesting ones there that are worth a look, although most will require updating to 3.5e.

Pinotage
 

badash56 said:
Thanks for the suggestions, you know what I actually picked up the 11th hour the other day to read. I like the idea, but I do think it is a bit too easy for my party to figure out, any suggestion to spice it up a bit?

If you want to spice it up with some combat, slap a back door on the tavern and have a four-man bandit gang enter from the back right before the PCs enter the front. The bandits are intent on robbing the place and its patrons and will quietly skulk through the kitchen while the greeting speech is given.
 

Napftor said:
If you want to spice it up with some combat, slap a back door on the tavern and have a four-man bandit gang enter from the back right before the PCs enter the front. The bandits are intent on robbing the place and its patrons and will quietly skulk through the kitchen while the greeting speech is given.

Hmm are party just came off a big dungeon crawl our last session and made away with some decent loot. I think I'm going to run this tonight as a little change of pace. One thing I need to do is somehow work in tiny bits of our main campaign story. Our first few sessions it was revealed that the group are 'touched' or 'chosen' to take part in some struggle that is to come. There are evil deathknights hunting down the party, and they have been traveling through the wilderness on the run. They are heading for the closest major city and it was about a 3 week travel to get there. On the way they have had some adventures, and I think this will take place at a tavern on the very edge of the city. They have been having some visions/nightmares and are unsure of what to make of it. So I think this time loop might be a good way to maybe bring on some more powerful visions. I'll let you know how it goes!
 

badash56 said:
...So I think this time loop might be a good way to maybe bring on some more powerful visions. I'll let you know how it goes!

Sounds like a good time to introduce some visions of "the future"--or at least a future that might be. Whatever you're planning for your campaign, just take it to the extreme and maybe give a vision or two to the players after a particular spell is cast. There doesn't have to be a game mechanic explanation; the wierdness of the temporal field is good enough to explain any cool foreshadowing stuff you might include. Have fun!
 


Napftor said:
Sounds like a good time to introduce some visions of "the future"--or at least a future that might be. Whatever you're planning for your campaign, just take it to the extreme and maybe give a vision or two to the players after a particular spell is cast. There doesn't have to be a game mechanic explanation; the wierdness of the temporal field is good enough to explain any cool foreshadowing stuff you might include. Have fun!

Yeah I am a big fan of foreshadowing possible future events and this is a good little way to do so!

EDIT: Hrmmm that River City adventure looks like it might be something to do once my group reaches the city, thanks for the link!
 
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