The bonuses are kept as part of the rolling process (They are a necessary thing if you are rolling in order to get some degree of control when you roll). You ignore them if you are using point buy.That would work, but if you're keeping the bonus for rolled stats, what's the point of rolling the bonuses into the point buy/arrays? Isn't a "same difference" situation?
I get that. What I'm saying is what's the difference between a standard array that I add +2/+1 to and one where you already add it in and I pick it? Why bother adding it into the array if we're keeping the bonus around for rolled stats anyway?The bonuses are kept as part of the rolling process (They are a necessary thing if you are rolling in order to get some degree of control when you roll). You ignore them if you are using point buy.
It's an extra step we can do without.I get that. What I'm saying is what's the difference between a standard array that I add +2/+1 to and one where you already add it in and I pick it? Why bother adding it into the array if we're keeping the bonus around for rolled stats anyway?
Is it, though?It's an extra step we can do without.
I have never once…ever…checked to see if the character a player has brought to a game has valid ability scores.I'd like to see a lower pointbuy option pegged to 3d6 or lower rather than 4d6 keep3,
Also it would be nice if the charactersheet broke apart the base score fro,m the score mods so a 13 ewoth a +1 might be represented like thids on the sheet
[13/+1]
[ (+2) ]
The purpose there is sanity saving for a GM trying to check character sheets. Back when attributes were hardcoded +/-N by race it was easy to cross reference & add/subtract to get the baseline attribs & compare them to see if the player accurately used pointbuy. I can't do that when players are adding +1/+2 or +1/+1/+1 because there's just too many possible variables & not enough inputs the second a player moves from standard array to pointbuy.
It's necessicary with some players.I have never once…ever…checked to see if the character a player has brought to a game has valid ability scores.