Suggestions for a good fighter/sorcerer?

Asheron said:


you forgot Dragon Disciple.......that makes three

Yes, but the spell progression of the DD is really weak (only "bonus spells", no new levels). I don't think of them as a warrior/spellcaster, but as something special that doesn't really fit into any drawer (and not just because the wings and the enlargement .:D )
 

log in or register to remove this ad

KaeYoss said:
There are two good PrC's for that kind of Fighter/Spellcaster Combo (both can be found in Tome & Blood)
Bladesinger: Fighter type (HD d8, BAB like Fighter) with his own spell progression (casts like a wizard): Only level 1-4, only spells that make you better at fighting (including Haste, True Strike, Greater Magic Weapon) or defend you (Improved Invisibility, Mirror Image, Stoneskin, Shield, Mage Armor, Fire Shield,...). Also limited to fight with a longsword (and a free off-hand) and light or no armor. But has a lot of goodies (over the levels) if he doesn't disregard these restrictions: Int Bonus to AC, Take 10 for Concentration to cast defensively (meaning that most bladesingers never have to roll), one free spell per round (only if you take the full attack action), no arcane spell failure, one extra attack per round (full attack needed, -2 to all attacks), bonus feats (metamagic and the dodge and expertise trees, and stuff related to longswords).

Where'd you find this info? The Tome & Blood bladesinger is crap. I know there's errata, but Wizards.com only has S&F errata. Where's the official T&B errata?
 


apsuman said:
I have to ask... How are they better suited for this purpose?

Because they get a lot more different spells to cast, which is quite important, if almost all you do with your spells is buffing yourself. You also have the opportunity to use other spells occasinally, there are just too many great 1st, 2nd or 3rd level spells to only have half a dozen to choose from for all three levels together!

What good are 4+ castings per day, if you only have one or two different spells to cast?

Also, Wizards get the higher spell levels quicker, which means less levels to designate to the spellcasting role and more levels to designate to the fighter role.

And with a Specialist Wizard you get about the same number of spells to cast per day, anyways.

Note, that I don't say, Sorcerers are weak, actually I think they are incredibly strong, but as a supplemental class, Wizards are just the better choice.

Bye
Thanee
 

This has probably been said, but, setting aside excessive powergaming, and any use of suplements...

MerakSpielman said:
AC: If he's going to mingle in melee, he'll need a good AC. If he's going to cast arcane magic, he needs no armor check penalties.

Arcane spell failure is an issue, but, there are spells that take no Somatic components, including the one you're specificly looking at: True Strike. Blur is another, and it'll help keep you from getting hit.

If you go with a high DEX, you'll be able to wear lighter armor while retaining a decent AC, giving you a lower arcane spell failure %. Combined with careful spell choice (pick combat spells with no somatic components, and non-combat or long durration spells that you can cast before donning your armor) that can be enough. Or, you can eschew armor in favor of magical protection... if the campaign you're in is 'high magic' (bracers of armor and the like readily available), that might be a good option.

I'm thinking of maxing out CON (putting highest score there and increasing it every 4th level) and leaving STR low (for the true strike/power attack combo to compinsate for).

I think that's a sound idea. You probably don't want your STR /really/ low, you need a 13 for Power Attack.

CHA: He also isn't targeting the enemy much if at all, so has no need of high DCs. How much CHA does he need?

At least 10+the highest level spell you ever intend for him to cast (if you're only ever going to be 7th level Sorcerer, 13 would be adequate), and no more than 10+2*spell level (if you want to get a bonus spell of the highest level he can cast). If you're never going to get more than 5 sorcerer levels (2nd level spells) a mere 14 CHA will give you a bonus spell of each level.

Should he only buff up if he knows a fight is about to break out?

There are both long- and short- durration buffs. You should pre-cast Bull's Strength or the like if you /suspect/ there will likely be a fight within the hour. You should cast Blur right before combat. Only things like True Strike should be cast in the midst of combat. If you ever get to 6th level as a Sorcerer, /Haste/ will be very handy to address this issue.

I'm thinking instead of Ftr/Soc he might go for Brb/Soc for the extra HP and rage.

Depends on how many feat chains you're interested in. If you don't want much beyond Power Attack, and raging fits your concept, Barbarian may be the way to go. The Barbarian's in-class Intimidation combined with the Sorcerer's CHA, could be nice. Uncanny Dodge would help you retain your AC when surprised. And, 'instinctive' spellcasting wouldn't clash with a 'barbaric' background.

OTOH, if you picture a clever fighter with many tricks up his sleave, a Wizard might be better than Sorcerer... fewer spells/day, but you get the new levels earlier, and the 13+ INT means more skills and that you qualify for Expertise, which could help your AC, especially on rounds when you do the True Strike/Power Attack combo (according to the Sage, you can max out both, IIRC). Wizard would also allow you to vary you spell selection more, when you know what you'll be facing... for instance, memorizing all non-Somatic or Stilled spells when you're planning on combat, vs non-combat/Somatic spells when you don't forsee the need to don your armor that day.

...


In any case, as a melee-oriented caster, you will want to absolutely max out your concentration. Interestingly, Paladins and Rangers have that skill in-class, so there might be another option, there. A Paladin/Sorcerer would get a lot of milage out of his CHA, for isntance, and a Ranger/Wiz would benefit greatly from high INT (for skills as well as spells.

...

Finally, consider saving throws. You will have a much better WILL save than the average fighter. If you don't make your magic use excessively obvious, enemies may occasssionally 'waste' WILL-save attacks on you. Your REF save might not even be that bad, as a high DEX is clearly desireable (to avoid the neccessity of heavy armor).
 
Last edited:

Zaruthustran said:


Where'd you find this info? The Tome & Blood bladesinger is crap. I know there's errata, but Wizards.com only has S&F errata. Where's the official T&B errata?

the one in T&B is relatively balanced though I would of given them still spell for free on all blade singer spells. The one in the web enhancement is crap, but crap of the overpowered kind.
 


Destil said:

Spells -
The following PH spells have no Somatic components.
Cantrips (2): light, flare
1st level (4): feather fall, hold portal, true strike, ventriloquism
2nd level (4): blindness/deafness, blur, darkness, knock
3rd level (3): displacement, suggestion, tongues
4th level (4): dimension door, lesser geas, polymorph self, shout
5th level (2): teleport, contact other plane
6th level (2): geas, mass suggestion
7th level (4): phase door, power word (stun), teleport without error, vanish
8th level (3): mass charm, power word (blind), Otto's irresistable dance
9th level (6): Mord's disjunction, power word (kill), prismatic sphere, teleportation cricle, wail of the banshee, wish

I made up a very effective Paladin/Sorcerer with these spells alone. If you want to be more of a magical character, go Pal12/Sor8 (BAB +16 still gets 4 attacks!) and select almost exclusively from this list. You get some very good spells from the paladin list, as well, and having a high Cha will keep you spells effective for longer.

True Strike + Bless Weapon + Smite makes for a really devastating attack, which will get a critical hit on any threat.

Here's another idea: Pal13/Sor4/Rog3. BAB is +17, still 4 attacks. Blindness is always a good attack spell, and the rogue levels give you +2d6 damage against blind opponents as well as Evasion. Between your healing spells, superb saving throws, and Evasion you can withstand a lot of damage and I wouldn't worry too much about pumping Con. For feats take Extra Turning, the one that gives you your Cha bonus to attack and damage, Improved Critical with your favorite weapon, and see if you can talk your DM into trading the warhorse for extra smites at higher levels.

Spells: Blindness, Blur, True Strike, Feather Fall, Shield, and then whatever you want. These are all excellent spells, and even though Shield has a somatic component as a sorcerer you have enough spells per day that if it fails once in a while it's not a big deal.

The main disadvantage is that you won't have all the feats that you can get from fighter levels--but I think the Cha synergy between Paladin and Sorcerer more than makes up for it.

Oh yeah--and you also have to be LG. Be an Aasimar for extra flavor, even though the bonus abilities probably aren't worth the loss of a level.

--ben
 

fuindordm said:
Here's another idea: Pal13/Sor4/Rog3. BAB is +17, still 4 attacks. Blindness is always a good attack spell, and the rogue levels give you +2d6 damage against blind opponents as well as Evasion.

And of course, a Paladin would have no problem in applying such dishonorable tactics. ;)

Bye
Thanee
 

Shard O'Glase said:


the one in T&B is relatively balanced though I would of given them still spell for free on all blade singer spells. The one in the web enhancement is crap, but crap of the overpowered kind.

I'd not say that it's crap, and it ain't very overpowered, either.

You have to consider the commitments you have to make:

Fighting with a longsword in one hand, nothing in the other: you cannot use both hands to get 1.5 STR bonus to damage, you cannot use a second weapon, you cannot use a shield.
Also, the spells he casts are only ones that improve your combat prowess or protect you. No fireball or anything like that.

I wouldn't say that its so overpowered, there are many PrC's that have a similar or even higher power level.



The "false" bladesinger from T&B had almost no features and just made no sense.
 

Remove ads

Top