Suggestions for a Kelvezu Assassin?

Dark Dragon said:
I've added the rogue level for an extra 1d6 sneak attack and skill points. This type of assassin is deadly if it attacks an unaware party (e.g., no PC with See Invisibility, Blindsight, or Invisibility Purge ready...) and can attack within a favorable terrain, e.g. a city.
See, this is exactly why I went with shadowdancer levels.

EVERY party of 11th level or higher should have at least one person walking around with a permanent see invisibility power of some shape or form. Improved invisibility isn't that big a deal at these levels. However, a couple of levels of shadowdancer gets you hide in plain sight.
 

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Two "levels" of Shadow Creature (template) gives you Shadow Meld: free total concealment (!!!) in any conditions other than direct sunlight (or the daylight spell). Better than HiPS, I think.

How about some Ranger levels? 17 of those would get you HiPS, along with fantastic BAB, some nice Favored Enemies (Humans, Elves, Dwarves, and ... uh... Celestials?)

Or... you could have it pick up 21 levels of Bard + 2 levels of Blackguard.

Bard spells can be just plain evil! (Suggestion, Modify Memory, Glibness, Silence.) Also, who ever suspects a Bard of being the ultimate evil assassin?

-- N

PS: Silence & Sculpt Sound will destroy many spellcasters, and those plus Countersong will protect you & your demonic minions from Holy Word et al.
 

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