Haltherrion
First Post
Here's my thinking on the suit cards:
We have "crunchy" stuff that drafts typically assign and we have RP stuff. In general, I tried to set up the suit cards so that for the most part, the number of cards you have determines "crunchy" things and the cards themselves are more RP things.
Reasoning: crunchy stuff affects game balance and it is easier to control that through of cards a player has since if you have a lot of one suit you cannot have a lot of any other suit. And the RP stuff takes some text description which fits nicely on a card.
Currently the Hammer & Swords cards violate that principle which is one of the problems. I'm going to rework them tonight so that the cards will specify awards, orders, etc. and not crunchy things as they do now (feats and skills).
Crunchy things:
Hero points, stats, gold, skills, feats, heirlooms, dragon touched, firstborn, cohort ECL, income, magic items.
RP stuff:
renown, birth, family, titles, alignment, friends, foes, orders, awards, cohorts, familiars, special mounts.
Thoughts? Both as a general principle and the specifics of the suit cards themselves?
Marc
We have "crunchy" stuff that drafts typically assign and we have RP stuff. In general, I tried to set up the suit cards so that for the most part, the number of cards you have determines "crunchy" things and the cards themselves are more RP things.
Reasoning: crunchy stuff affects game balance and it is easier to control that through of cards a player has since if you have a lot of one suit you cannot have a lot of any other suit. And the RP stuff takes some text description which fits nicely on a card.
Currently the Hammer & Swords cards violate that principle which is one of the problems. I'm going to rework them tonight so that the cards will specify awards, orders, etc. and not crunchy things as they do now (feats and skills).
Crunchy things:
Hero points, stats, gold, skills, feats, heirlooms, dragon touched, firstborn, cohort ECL, income, magic items.
RP stuff:
renown, birth, family, titles, alignment, friends, foes, orders, awards, cohorts, familiars, special mounts.
Thoughts? Both as a general principle and the specifics of the suit cards themselves?
Marc