Magic Missile-thingy
Greetings folks!
I'm sorry that I haven't e-mailed you the serie of which I was speaking, CRGreathouse, but my old notes are a bit disorganised. I'll post them as soon as I find them.
Well, here's a smack for Magic Missiles. I hope it hasn't been posted before.
Magic Missile Smackdown
Human
Total feats: 8+4 metamagic
Metamagic: 1. Empower Spell, 2. Quicken Spell, 3. Lace Spell: Enemy Bane (+20% damage against type), 4. Lace Spell: Elemental Energies (+1d6 elemental)
Other: 1. Spellcasting Prodigy, 2. Spell Penetration, 3. Iron Will, 4. Greater Spell Penetration, 5. Improved Initiative, 6. Skill Focus: Concentration, 7. Any, 8. Any
Items: Amulet of Permanent 7xEmpowered Fox’s Cunning. Assuming average increase: +15 int. Price 306000, Manual of Intelligence +3: 87500 (Approx), Ring of Concentration +40: 32000
Starting Intelligence:
16 (Start) +15 (Item) +3 (Tome) +4 (Raised) +2 (SC Prodigy) = 40, which leads to +2 9th level spells.
Wizard 8/Incantatrix 10
Skill maxed out: Concentration (21 ranks +x (Con) +2 (Skill focus) +40 (Item) = 63+x)
Recommendations: High Constitution
Round 1:
1. Quickened Haste (6th level Spell)
2. 8x Empowered Laced Magic Missile for (3,5*5*5*1,2+3,5) damage = 108 damage
3. 8x Empowered Laced Magic Missile for (3,5*5*5*1,2+3,5) damage = 108 damage
Total Damage: 216
Round 2:
1. Quickened 4x Empowered Laced Magic Missile for 3.5*5*3*1.2 + 3.5 damage = 66 damage
2. 8x Empowered Laced Magic Missile for (3,5*5*5*1,2+3,5) damage = 108 damage
3. 8x Empowered Laced Magic Missile for (3,5*5*5*1,2+3,5) damage = 108 damage
Total Damage: 282 Damage
If you're able to use a Sun Elf with an starting Intelligence of 20, you can use this for round 2:
1. Quickened 4x Empowered Laced Magic Missile for 3.5*5*3.5*1.2 + 3.5 damage = 77 damage
It's doable at level 18, and the opponent gets no save.