Sultans of Smack

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LOL, okay, I guess I wasn't very clear.

The rule: You roll. If you hit, its a critical.

That's what I meant, even though that isn't exaclty what those words I wrote say.

--Illogical Spikey
 

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Jairami said:
I believe that is incorrect. The way I read the feat was, it automatically makes one attack per day at your choice a critical threat before you make the attack roll. You then roll to see if you hit, if you do, it is a threat and you have to roll again as normal to confirm the critical.

At least that's how I understood it. It basically gives you a threat range of 2-20 for one swing. You still have to hit with the threat and then confirm it for it to be a critical hit.

Then again, I could be looney.
Hmm, that's not the way I read it. That would make my calculation a little off.

You are saying you get an automatic threat. I thought it said automatic critical. Too bad I don't have the book here.

Also, I just realized that there are some easy, although not to realistic, ways of making Mr. Frenzy do a lot more damage. Toss in a mercurial greatsword and get an incantrix to cast a 7 times empowered bulls strength and you get about +8 str and A LOT more damage on the first power critical attack. Then toss on the ever-present rhino hide armor and haste for a partial charge with that power critical, and you get 1 attack that auto-crits (I think) and has a mult of x5.

That one attack does an average of 437 points of damage aginst everything all the way up to AC 32.

Ick.

--Unrealistic Spikey
 

ruleslawyer said:
Jairami and CRGreathouse are correct.

Relevant portion of Power Critical:


Good smack anyway.
:D

BTW, Spikey: Why a 20th-level character as opposed to a 16th? Just curious...

Well, mostly because I was doing the whole thing from memory, and couldn't remember the requirements for the PrC. If you can do it with a 6th level barb, throw in 4 levels of fighter for lots more feats and weapon spec.

Oh, and you have the wrong number of attacks for this guy. He gets six attacks per round: four iterative, one at his highest attack bonus (frenzy) and one more at his highest attack bonus (speed weapon). Unless, of course, you're assuming that the speed property doesn't stack with frenzy. But in that case, why give him a speed weapon in the first place?
Well, that's what I get for doing it from memory. Gees that makes it a scarey character. Make the weapon a +5 Keen Flameburst Ice Burst Merc Greatsword and it gets VERY scarey.

--Over-the-Top Spikey
 

gnfnrf said:
Power Critical is an automatic threat, not an automatic critical.

In that case, the average damages become:

Code:
AC	Total Damage
10	556.985
11	556.985
12	556.985
13	556.985
14	551.655
15	546.325
16	540.995
17	535.665
18	530.335
19	519.675
20	509.015
21	498.355
22	487.695
23	477.035
24	461.045
25	445.055
26	429.065
27	412.05
28	395.445
29	362.235
30	329.845
31	298.275
32	270.805
33	244.155
34	218.325
35	193.315
36	169.125
37	149.035
38	129.765
39	111.315
40	93.685
 

novyet said:
Doesn't that add up to 49? And just think you can boost it by +2 strength by switching out half orc for orc.

I think he meant +5 level-ups.

As for orc, wasn't their some discussion about the possiblity of it being raised to ECL +1 in Tooth and Claw?
 

Re: Shifter Smack!

Knowledge Sinkhole said:
If anyone knows of a way to turn con bonus into damage, let me know :-)

Well, the save against a dragon's breath weapon is based on Con, but I don't think that helps much...
 

Magic Missile-thingy

Greetings folks!

I'm sorry that I haven't e-mailed you the serie of which I was speaking, CRGreathouse, but my old notes are a bit disorganised. I'll post them as soon as I find them.


Well, here's a smack for Magic Missiles. I hope it hasn't been posted before.

Magic Missile Smackdown
Human


Total feats: 8+4 metamagic

Metamagic: 1. Empower Spell, 2. Quicken Spell, 3. Lace Spell: Enemy Bane (+20% damage against type), 4. Lace Spell: Elemental Energies (+1d6 elemental)

Other: 1. Spellcasting Prodigy, 2. Spell Penetration, 3. Iron Will, 4. Greater Spell Penetration, 5. Improved Initiative, 6. Skill Focus: Concentration, 7. Any, 8. Any


Items: Amulet of Permanent 7xEmpowered Fox’s Cunning. Assuming average increase: +15 int. Price 306000, Manual of Intelligence +3: 87500 (Approx), Ring of Concentration +40: 32000


Starting Intelligence:
16 (Start) +15 (Item) +3 (Tome) +4 (Raised) +2 (SC Prodigy) = 40, which leads to +2 9th level spells.


Wizard 8/Incantatrix 10


Skill maxed out: Concentration (21 ranks +x (Con) +2 (Skill focus) +40 (Item) = 63+x)


Recommendations: High Constitution


Round 1:

1. Quickened Haste (6th level Spell)
2. 8x Empowered Laced Magic Missile for (3,5*5*5*1,2+3,5) damage = 108 damage
3. 8x Empowered Laced Magic Missile for (3,5*5*5*1,2+3,5) damage = 108 damage
Total Damage: 216

Round 2:

1. Quickened 4x Empowered Laced Magic Missile for 3.5*5*3*1.2 + 3.5 damage = 66 damage
2. 8x Empowered Laced Magic Missile for (3,5*5*5*1,2+3,5) damage = 108 damage
3. 8x Empowered Laced Magic Missile for (3,5*5*5*1,2+3,5) damage = 108 damage
Total Damage: 282 Damage


If you're able to use a Sun Elf with an starting Intelligence of 20, you can use this for round 2:
1. Quickened 4x Empowered Laced Magic Missile for 3.5*5*3.5*1.2 + 3.5 damage = 77 damage

It's doable at level 18, and the opponent gets no save.
 

Laces are being applied properly. (Although you have to choose an enemy type (outsiders for instance))

Ring of concentration is not necessary, but useful if you are hit by arrows.

The effect from the +15 item can just as easily be done by casting the spell before you go to bed, but the item is created by using the rules for creating items that are active when worn:
7xempowered Fox's Cunning into an item: 9*17*2000=306 000
 

Re: Magic Missile-thingy

This Smack could be beaten by a first level wizard with a shield spell active.
 

Well, actually the intelligence score doesn't matter at all... The spell has no DC, after all. All you need is 4 9th level slots, which can be achieved by having 28 intelligence, although you would need to be 19th level to make the trick work, then.

Anyhow...it's a great idea, making a staff with that empowered Fox's Cunning. 114750 for 50 uses for 17 hours duration each time. Then you don't have a continuous effect, but it's great for upping the DCs of ones spells.

As for Ring of Concentration +40... What's wrong with that? We already have the Ring of Jumping +30!



By the way: Would it be possible to use a Rod of Maximisation to up the damage a bit?


BTW: (15^2)*1000=225000, not 306000
 
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