Machine-gun Smackdown 
Close combat Archer Smackdown
Note: This is not a pure max damage smackdown, I didn't throw in energy weapons et similia in order to further increase the damage (you can do it as well as I do). This is more a build, and the damage reported below can be inflicted every round in every combat.
Material used: Phb, SaF, ELH, Silver Marches
Race: Human
	
	
	
		
Obviously, we'll use the character @ lvl 16
Items
Mighty (+4) Composite Long Bow +5 (or GMW)
Arrows +5 (or GMW)
Bracers of Archery
Tome +5 Dexterity
Item +6 Dexterity
Boots of Speed
We end up with a Dexterity score of:
17 Base
+4 Level ups
+6 Item
+5 Tome
=
32 (+11 Bonus)
Attack
+16 BAB
+11 Dex
+2 Bracers
+1 Point Blank Shot
+5 Bow
+5 Arrows
+1 Weapon Focus
+2 Flanking (considering in the middle of the fight, or -2 AC to the enemy if flat footed)
=
+43
With Manyshot
+41/+41/+41/+41
With Haste and Manyshot
+41/+41/+41/+41/+41/+41/+41/+41
Ok, time for a little Powershot:
+25/+25/+25/+25/+25/+25/+25/+25
Damage
1d8 Base
+5 Bow
+5 Arrow
+4 Strenght
+1 Point Blank Shot
+1 Bracers
+2 Weapon Specialization
+16 Power Shot
+5d6 Sneak Attack
Well, with Manyshot, Sneak Attack applies only to one arrow per attack, so we have:
SA Arrows = 56 Dmg (x2)
Other Arrows = 38.5 Dmg (x6)
=
343 Damage
As I said before, this damage is not maxed out, but it's doable every time you use Manyshot (btw, w/out Sneak Attack it's still 308 Dmg/round), so you can do it every time and customize the weapon to add further damage.. ..I included the complete build, so that if you want, you can advance the character or reduce it, even use it, if you wish..
Enjoy
				
			Close combat Archer Smackdown
Note: This is not a pure max damage smackdown, I didn't throw in energy weapons et similia in order to further increase the damage (you can do it as well as I do). This is more a build, and the damage reported below can be inflicted every round in every combat.
Material used: Phb, SaF, ELH, Silver Marches
Race: Human
		Code:
	
	[COLOR=silver]
Level	Class			BAB		Saving Throws	Feats				Class Abilities
1	Fighter (1)		+1		+2/+0/+0	Point Blank Shot, Precise Shot, Weapon Focus	Bonus Feat
2	Fighter (2)		+2		+3/+0/+0	Rapid Shot			Bonus Feat
3	Fighter (3)		+3		+3/+1/+1	Far Shot	
4	Fighter (4)		+4		+4/+1/+1	Weapon Specialization		Bonus Feat
5	Barbarian (1)		+5		+6/+1/+1					Rage, Fast Movement
6	Order of the Bow (1)	+6/+1		+6/+3/+3	Quick Draw			Ranged Sneak Attack +1d6
7	Order of the Bow (2)	+7/+2		+6/+4/+4					Close Combat Shot
8	Peerless Archer (1)	+8/+3		+8/+4/+4			Expert Bowyer, Ranged Sneak Attack +2d6
9	Peerless Archer (2)	+9/+4		+9/+4/+4	Manyshot		Sharp Shooting 1, Fletching +1
10	Peerless Archer (3)	+10/+5		+9/+5/+5					Power Shot
11	Peerless Archer (4)	+11/+6/+1	+10/+5/+5			Ranged Sneak Attack +3d6, Fletching +2
12	Peerless Archer (5)	+12/+7/+2	+10/+5/+5	Improved Critical 		Sharp Shooting 2
13	Peerless Archer (6)	+13/+8/+3	+11/+6/+6					Fletching +3
14	Peerless Archer (7)	+14/+9/+4	+11/+6/+6					Ranged Sneak Attack +4d6
15	Peerless Archer (8)	+15/+10/+5	+12/+6/+6	? Feat ?			Threaten, Fletching +4
16	Order of the Bow (3)	+16/+11/+6/+1	+13/+6/+6					Ranged Sneak Attack +5d6
17	Order of the Bow (4)	+17/+12/+7/+2	+13/+7/+7					Superior Weapon Focus
18	Order of the Bow (5)	+18/+13/+8/+3	+13/+7/+7	Zen Archery			Ranged Sneak Attack +6d6
19	Order of the Bow (6)	+19/+14/+9/+4	+14/+8/+8					Free Attack, Zen Archery
20	Order of the Bow (7)	+20/+15/+10/+5	+14/+8/+8				Superior Weapon Specialization
[/COLOR]
	Obviously, we'll use the character @ lvl 16
Items
Mighty (+4) Composite Long Bow +5 (or GMW)
Arrows +5 (or GMW)
Bracers of Archery
Tome +5 Dexterity
Item +6 Dexterity
Boots of Speed
We end up with a Dexterity score of:
17 Base
+4 Level ups
+6 Item
+5 Tome
=
32 (+11 Bonus)
Attack
+16 BAB
+11 Dex
+2 Bracers
+1 Point Blank Shot
+5 Bow
+5 Arrows
+1 Weapon Focus
+2 Flanking (considering in the middle of the fight, or -2 AC to the enemy if flat footed)
=
+43
With Manyshot
+41/+41/+41/+41
With Haste and Manyshot
+41/+41/+41/+41/+41/+41/+41/+41
Ok, time for a little Powershot:
+25/+25/+25/+25/+25/+25/+25/+25
Damage
1d8 Base
+5 Bow
+5 Arrow
+4 Strenght
+1 Point Blank Shot
+1 Bracers
+2 Weapon Specialization
+16 Power Shot
+5d6 Sneak Attack
Well, with Manyshot, Sneak Attack applies only to one arrow per attack, so we have:
SA Arrows = 56 Dmg (x2)
Other Arrows = 38.5 Dmg (x6)
=
343 Damage
As I said before, this damage is not maxed out, but it's doable every time you use Manyshot (btw, w/out Sneak Attack it's still 308 Dmg/round), so you can do it every time and customize the weapon to add further damage.. ..I included the complete build, so that if you want, you can advance the character or reduce it, even use it, if you wish..
Enjoy
			
				Last edited: