Sultans of Smack

The funny thing about epic smackdowns is that you can get rid of those crappy potions of true strike, and instead use the gloves of true striking that everyone went crazy over when the DMG first came out.
 

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Just a twist on the "borring" stop time / summon stuff repeatedly smack . . . You should have enough $ left over to buy a bag of holding and 7 sets of Boots of Speed. Now, if you set Contingency to re-casto-or-manifest your time stop ability when the first one ends, and throw a pair of Bts o' Spd to each of your summoned creatures . . . Well, I think that you can figure out the rest. :D
 


Except that you can only contingency spells of up to 6th level. :)

As for 10th level smackdowns and lower, they are in a different thread. :)
 

Jeremy said:

As for 10th level smackdowns and lower, they are in a different thread. :)

yea i found them, and there were like 3 actual characters posted in the 3 different threads i found...lol. the rest was just talk.
 

Superb Critical

Problem: Allowing weapon master with longbow as weapon of choice requires DM approval (is against flavor text)

Race: Elf
Abilities:
DEX 20 (base) + 4 (level) + 6 (gloves of dexterity) = 30 (+10)
STR 16
INT 13

Classes: Fighter 7/Weapon Master 2/Deepwood Sniper 7

Feats: 6(levels) +4(fighter) = 10
1st level: Point Blank Shot, Far shot
2nd: Combat reflexes
3rd: Expertise
4th: Weapon Focus: Longbow
6th: Dodge, Mobility
9th: Spring Attack
12th: Whirlwind attacl
15th: Weapon Specialization: Longbow

BAB: +7 + 2 + 7 = +16

Tactic: On preparation round: drink potion of Hunter's Mercy
On your turn shoot one arrow to the target.

To hit:
16 (BAB) + 10 (DEX) + 1 (weapon focus) + 3(oathbow) + 2 (Bracers of archery + 4 (arrow) = + 35
If rolled poorly, can reroll once.

Damage: 2d8 + 2 + 3 + 4 + 3d6 (icy, shocking and flaming)

Using potion of Hunter's Mercy and increased multiplier
Damage: (2d8 + 2 + 3 + 4)x7 + 3d6 + 6d10 (shocking burst) + 6d10 (icy burst) + 6d10 (flaming burst)
Max damage: 175 + 18 + 60 + 60 + 60 = 373
Average damage: 126 + 10 + 33 + 33 + 33 =235

Abilities:
Improved Critical +2
Consistent Aim
Icreased multiplier 1/day

Items:
Oathbow (Mighty +3) (+3, DMG: 2d8, Crit x4)
+4 Shocking burst, icy burst, flaming burst arrow
Bracers of archery
Gloves of Dexterity (+6)

(Edited feats and items)
 
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weapon master is a technically a melee only class. Even if it was not, you need Spring attack and whirlwind attack to enter it, which the above character does not have. Furthermore, Power Critical only works with me melee weapons, so unless you are stabing the guy with the arrow that feat won't work...
 

Re: Naked Smackdown

Deset Gled said:
The Naked Smackdown
A human character with no weapons, no armor, no magic items, no spellcasting ability, and no buffs. The attackee does not need to be anything specific, but must be of good or evil alignment.

Character:
15th level Martial Artist, 1st level Monk

Necessary Abilities:
22 Str (18 base + 4 from levels)
16 Wis

Necessary Feats:
Boxing
Fiery Strike
Focus Ki
Inner Light/Darkness
Kickboxing
Mighty Strike
Power Attack
Steel Limbs
Thunder Strike
One more feat from the Hard Feats category
Style Mastery - Unyielding Fury

Necessary Martial Secrets:
Fire Advocate
Lightning Flurry
Rhino Hide
Stunning Fist

The Attack:
The base attack bonus of this character is +15. To this, apply +6 from Str, -3 for using Lightning Flurry while surging, and -4 for using Mighty Strike. Using the monks rate of unarmed attacks, this give you attacks at +14/+14/+14/+11/+8/+5/+2.

The base damage for this character is 1d20 according to the rules of multiclassing a martial artist with a monk. Using Mighty Strike raises this damage to 4d6 per hit.

Additionally, the first strike is a Stunning Attack (to make the following attacks easier), as well as a Finishing move, adding +4d6 damage.

Using up another stunning attack, apply the Inner Light/Darkness feat (depending on what alignment the creature is) to add +1d6 each attack.

Add +6 Str bonus to each hit.

The Unyielding Fury style mastery adds +1 per hit.

The Fire Advocate martial secret adds a +1 competence bonus to all damage rolls.

Make the second attack a Thunder Strike (at the cost of a third stunning attack) to add +4 (1+wis bonus) points of damage, as well as to further discombobulate the creature.

Make the third attack a Fiery Strike (at the cost of a fourth stunning attack) to add +4 (1+wis bonus) points of damage.

This brings total damage to:
4d6 * 7 + 4d6 + 1d6 * 7 + 6*7 + 1*7 + 1*7 + 4 + 4 =
39d6 + 64 =
136.5(avg) +64 =
200.5 damage in one round.

Since the attackee is stunned, feel free to repeat for as long as you have stunning attacks (which probably won't be for very long if you use Fiery Strike, Thunder Strike, and Inner Light/Darkness, ).

Notes:
The Naked Smackdown is a very minimalist smackdown. It barely breaks 200 damage, but does so without using any magic (though some abilities are supernatural), or any objects (magical or otherwise). It also does not use any prestige classes, nor any feats or other special rules besides those in the PHB and Beyond Monks.

The character could easily be a half orc rather than a human. This would give them one less feat, and as such they wouldn't qualify for either Fire Advocate or Unyielding fury, but the +2 racial bonus to strength would leave the total damage the same.

This smack also works assuming that even though the character cannot make multiple stunning attacks in one round, they can still give up some of their extra stun attacks to use different ki attacks. I believe this is legal according to a very strict reading of the rules, but some DMs may hae a problem with it. Also, note that the stunning fist must be taken by the Matrial Artist as a feat (even though the monk already has it) soley for the purpose of gaining enough stunning attacks.

It makes the most sense to take the feat Weapon Focus: Unarmed Attack as the character's one more Hard feat, but I decided to leave it open because I'm assuming that all of the attacks hit anyway, so it doesn't make any difference in damage calculation.

Finally, this is my first attempt at a smackdown. Any comments? Has anyone done a smack similar to this before?

Actually I'm interested in this one. Where did the abilities come from? They look pretty interesting.

Thanks
 

Beyond Monks

Actually I'm interested in this one. Where did the abilities come from? They look pretty interesting.

A lot of that stuff comes from a book called "Beyond Monks", published by Chainmail Bikini Games. It's basically another book aimed at enhancing melee combat a bit. The Martial Artist class comes from there. To quote: "A martial artist is a character devoted to mastering combat, much like a fighter or a monk. Unlike the fighter, the martial artist avoids heavy weapons or armor and relies more on precision, knowledge, and skill than brute force. Unlike the monk, the martial artist is focused purely on combat techniques, and doesn’t seek spiritual enlightenment or gain much in the way of supernatural powers."

The "martial secrets" that I mentioned are a special feature of the martial artist class, and are basically a list of special abilities that you get to choose as you progress. The martial artist also gets a few bonus feats along the way (though not as many as a fighter). Most of the feats that I took for the smack, as well as the style mastery, came from that book as well.
 


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