Jeremy
Explorer
The Spell-Storing Smackdown
Originally Posted by Sir Hawkeye
"Thanks for the hit points."
Max out a wizard for dagger throwing, and then utilize spell-storing daggers with metamagicked Vampiric Touches.
Halfling Wiz 16
Str 8+3d4(TT) = ~15
Dex 20+4(levels)+3d4(TT) = ~31
Con 10
Int 13+6 = 19
Wis 8
Cha 8
HP ~40
BAB: +8/+3
Feats:
Scribe Scroll
Maximize Spell
Craft Magic Arms and Armor
Weapon Focus: Dagger
Rapid Shot
Improved Rapid Shot [Non-Core, Optional](Dragon 275, no penalties for rapid shot)
Empower Spell
Far Shot
Point Blank Shot
Equipment:
6x Dagger +1, Spell Storing, Returning
Headband of Intellect +6
Spells:
Maximized Empowered Vampiric Touch, Stored in each dagger
Haste, Running
Empowered Tenser's Transformation, Running
Hp: ~40+(1.5*16d6)= ~124
BAB: +16/+11/+6/+1
Now for the Attack Sequence:
At range of 20 ft:
Dagger +1 Spell Storing, Returning +30/+30(Rapid Shot)/+30(Haste)/+25/+20/+15
W/OUT IRS: +28/+28/+28/+23/+18/+13
Damage per attack: 1d4+4+(60+5d6)
Max Potential Damage: 498 hp
Max Potential Temporary hp gained: 90 hp
Avg. Damage AC 20: 461.3 hp
Avg. Damage AC 25: 419.0 hp
Avg. Damage AC 30: 355.5 hp
EDIT: Missed Halfling Thrown weapon bonus and bonus for size small in attack sequence. Avg. Damage calculations are still slightly inaccurate.
EDIT: Changed range to 20 ft. Temporary hp don't stack: reduced max temporary hp to 90. What's the source for that? Or is it just the "bonuses from the same source don't stack" rule that's in effect?
EDIT: Imp. Rpid Shot is non-core: denoted as optional. Added attack routines w/out IRS.
__________________
Then again, I could be insane.
<editor’s note: Not that he isn’t great by himself, but I’d love to see this guy hand off those dagger to Jack the Knife. 1d4+16d6 per dagger = 6d4+64d6 (no save) + the rest of Jack’s attacks with their 8d6 sneak attack damage. Ha ha ha!---er… Sorry.>
<editor’s additional note: It has been clarified and pointed out by an astute rules lawyer that both the DMG and PHB specifically state that metamagic feats adjust the slot and the effective level for spell storing items and magic item creation. So technically they’d have to be just regular vampiric touches, not the hyped up ones. Again, not correcting the smack because I don’t want to alter someone else’s work and because people might expect me to do the same for every post.
>
Originally Posted by Sir Hawkeye
"Thanks for the hit points."
Max out a wizard for dagger throwing, and then utilize spell-storing daggers with metamagicked Vampiric Touches.
Halfling Wiz 16
Str 8+3d4(TT) = ~15
Dex 20+4(levels)+3d4(TT) = ~31
Con 10
Int 13+6 = 19
Wis 8
Cha 8
HP ~40
BAB: +8/+3
Feats:
Scribe Scroll
Maximize Spell
Craft Magic Arms and Armor
Weapon Focus: Dagger
Rapid Shot
Improved Rapid Shot [Non-Core, Optional](Dragon 275, no penalties for rapid shot)
Empower Spell
Far Shot
Point Blank Shot
Equipment:
6x Dagger +1, Spell Storing, Returning
Headband of Intellect +6
Spells:
Maximized Empowered Vampiric Touch, Stored in each dagger
Haste, Running
Empowered Tenser's Transformation, Running
Hp: ~40+(1.5*16d6)= ~124
BAB: +16/+11/+6/+1
Now for the Attack Sequence:
At range of 20 ft:
Dagger +1 Spell Storing, Returning +30/+30(Rapid Shot)/+30(Haste)/+25/+20/+15
W/OUT IRS: +28/+28/+28/+23/+18/+13
Damage per attack: 1d4+4+(60+5d6)
Max Potential Damage: 498 hp
Max Potential Temporary hp gained: 90 hp
Avg. Damage AC 20: 461.3 hp
Avg. Damage AC 25: 419.0 hp
Avg. Damage AC 30: 355.5 hp
EDIT: Missed Halfling Thrown weapon bonus and bonus for size small in attack sequence. Avg. Damage calculations are still slightly inaccurate.
EDIT: Changed range to 20 ft. Temporary hp don't stack: reduced max temporary hp to 90. What's the source for that? Or is it just the "bonuses from the same source don't stack" rule that's in effect?
EDIT: Imp. Rpid Shot is non-core: denoted as optional. Added attack routines w/out IRS.
__________________
Then again, I could be insane.
<editor’s note: Not that he isn’t great by himself, but I’d love to see this guy hand off those dagger to Jack the Knife. 1d4+16d6 per dagger = 6d4+64d6 (no save) + the rest of Jack’s attacks with their 8d6 sneak attack damage. Ha ha ha!---er… Sorry.>
<editor’s additional note: It has been clarified and pointed out by an astute rules lawyer that both the DMG and PHB specifically state that metamagic feats adjust the slot and the effective level for spell storing items and magic item creation. So technically they’d have to be just regular vampiric touches, not the hyped up ones. Again, not correcting the smack because I don’t want to alter someone else’s work and because people might expect me to do the same for every post.
