Sultans of Smack

Why can't the Singh Rager charge from horseback. AFAIK, the ability says the Singh Rager may use the full-attack option when charging. Not "when charging on foot" or "only if not mounted and charging." I just wish there was a way to get Iaijutsu damage from a lance :)
 

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For those who are interested. We have found a way to beat the unkillable NPC

Wizard: Flesh to Stone (Held in Status)
Cleric: Legend Lore stone npc (reveal location of body)
Party Buffed with Deathward and Holy Aura pops in. Wizard then casts antimagic field and we all crowd around him. We then go to kill NPC.

This has worked for us.
 

Toras said:
For those who are interested. We have found a way to beat the unkillable NPC

Wizard: Flesh to Stone (Held in Status)
Cleric: Legend Lore stone npc (reveal location of body)
Party Buffed with Deathward and Holy Aura pops in. Wizard then casts antimagic field and we all crowd around him. We then go to kill NPC.

This has worked for us.
umm... this is one of the more baffling and mind-bending posts I've ever seen.
Can anyone translate this for me? :D

greatbuddha - in the 3.0 PHB, Mounted Combat section is says "If your mount moves more than 5 feet, you can only make a partial melee attack."
There's nothing in the Singh Rager that contradicts/trumps this.
Lion's Charge only says "while charging", not "while charging from horseback", therefore it doesn't allow it.
Look at the Cavalier PrC from S&F, where it specifically provides the "charging from horseback" ability.
 

CyberSpyder said:
Well, here's the first 3.5 smack, one I'm actually planning to use.

Unfortunately, it's a Diplomatic Smackdown, and so doesn't strictly fit the rules of the thread. Here it is, in any event:

--snip--

Total Skill:
19 ranks
+2 synergy (bluff)
+2 synergy (sense motive)
+2 synergy (knowledge)
+3 skill focus
+2 negotiator
+10 ring
+2 half-elf
+3 cloak
+8 charisma
=53 total skill

Best combined with the 'tongues' spell or just a bunch of languages - if your enemy can understand a language, you can turn them into your friend.

Even better also combined with 16 levels of Bard and the spell improvisation from Song and Silence. Cast tongues on round one, cast improvisation on round two, use the entire bonus to add +32 to your diplomacy skill roll on round three, i.e. +85 total.

With which you could probably convince a red dragon to light your campfire for you.
 

greatbuddha - in the 3.0 PHB, Mounted Combat section is says "If your mount moves more than 5 feet, you can only make a partial melee attack."

I could argue against that as poor wording on the author's part, since the reasoning is that you must wait for the mount to close before attacking. Following that line of reasoning, the Lion's Charge ability is trumped by the logical assumption that one can only EVER make a partial attack at the end of a charge, since you must wait to close with your enemy. From the PHB on charging in general

Even if you have extra attacks, such as from having a high enough base attack bonus or from using multiple weapons, you only get to make one attack during a charge.

Following your line of reasoning, Lion's Charge can't, by the rules, grant you the ability to make multiple attacks at the end of a charge. Better rework all those Singh Smacks....


Lion's Charge only says "while charging", not "while charging from horseback", therefore it doesn't allow it.


By the same line of reasoning, you can't charge while on foot, since the ability description only says "while charging," and not "while charging on foot."[/QUOTE]


Look at the Cavalier PrC from S&F, where it specifically provides the "charging from horseback" ability.

Good point. Remember that you brought that up, not me, since in that case they call out the limitation, whereas no such limitation is imposed on the Lion's Charge ability.
 

Human Psion (Egoist)4/Metamind8/Singh Rager4

S 36 (18base +4arms of nyr +4animal affinity +4level +6enhancement)
D32 (18 base +4arms of nyr +4animal affinity +6enhancement)

Feats: Inner Strength, Iron Will, Ki Shout, Power Attack, Reckless Attack, Power Lunge, Extend Power

Equipment: 2 Arms of Nyr, Belt of Strength+6, Gloves of Dexterity+6, Ring of Spell Storing (Quickened Righteous Might), Ring of Spell Storing (Quickened Divine power), Potion of Haste, Rhino Hide Armor, Sandals of the Tiger

Necessary Powers: Psychofeedback, Claws of the Bear, Animal Affinity

At the beginning of the day, manifest an extended animal affinity (strength) and an extended Claws of the Bear from your crystal capacitator.

Surprise Round: Drink your potion of Haste and use the bonus partial to manifest Psychofeedback. Cast a Quickened Divine Power

Round 1: Declare TWF, a full Power Attack, and a full Reckless Attack. Cast a quickened Righteous Might. Enter your Lion's Fury. Burn all of your Power Points for the day for an additional 45 points of strength modifier. Your new Strength mod is +62. Charge.

You'll get a total of 6 attacks, 5 of which are part of a charge. Your total attack bonus for the round is
+60/60/56/55/50/45

The four primary hand attacks that are part of the charge deal out 1d12+218 points of damage. the offhand attack deals 1d12+187 points of damage. That's a total of 5d12+1059, which is tripled due to the Rhino hide and Sandals of the Tiger. Adding in the 1d12+94 from the extra attack from haste, we end up with a grand total of 16d12+3271. With average damage rolls and no crits, that's an average of 3375 points of damage
 

Very creative. :) That's a fun arena play smack. Though allowing a human to use 4 arms of Nyr is probably asking a lot of any even moderately insane DM. And psychofeedback is a 4th level power meaning that unless your DM allows your Metamind levels to grant +1 Manifester level, it's not going to be available.

The +4's from animal affinity suggest 3.5, but then the duration wouldn't last. I have no idea how the character casts the quickened divine power. That's an 8th level cleric spell...

I love psychofeedback, it's so irrevocably broken.
 

Jeremy said:
Though allowing a human to use 4 arms of Nyr is probably asking a lot of any even moderately insane DM.

Uh, check again - that should be read as "+4 (Arms of Nyr)", not "plus four Arms of Nyr"... as in a +2 unnamed bonus from each of the two arms.

-Hyp.
 


thegreatbuddha said:
Human Psion (Egoist)4/Metamind8/Singh Rager4

The four primary hand attacks that are part of the charge deal out 1d12+218 points of damage.
Well, in the attempt to help hone this smack, I have some questions of clarification about this one. (Seldom do I see feedback on Smacks, and the poster just has to assume everything's fine with it, or fear no interest in it).

Could you stat out how he's doing +218 damage?
I see 1d12 + 62? (STR modifier?) + 16 full PA + 16 Reckless Attack, +? Power Lunge but whoa hold on - let me check a couple other things.

(BTW: I don't know psionics very well, please anyone correct me where I miss some in this critique)

* STR score: start with your 36 and add +8 size bonus from Righteous Might (a 9th level cleric spell that will have to be obtained/purchased somehow) + 4 Lion's Fury + 45 as you say from 90 power points? = 93 STR = a +41 modifier
* POwer Points: I see 7 from Psion 4, 60 from Metamind 8, 19 from STR, 1 from Inner Strength = 87 power points, but I'm probably wrong there.
* Quickened Righteous Might and Divine Power are 8th and 9th level spells needed.
* How are you manifesting a 4th level power? (Psychofeedback)
* I feel it important to point out that this (and all Psychofeedback-based Smacks) are only one-shot Smacks. All it takes is one effect to stop this entire Smack. A readied Teleport or Dimension Door, a Contingency, or a Fortunate Fate.
* Power Lunge will give up an AoO, unless the target doesn't have a Reach of 10'.
* You are including a D20 source in Reckless Attack. It is an overpowered, and I'd guess an unaccepted feat to most games. I love using it. :D (It will make the AoO almost an auto-hit, though :( )

Back to the damage:
I see 1d12 + 41 STR + 41 Power Lunge + 16 PA + 16 Reckless Attack = 1d12+114 (avg 120.5)
Off-Hand: 1d12 + 72 (avg 78.5)

Total damage = 1681 avg after tripling (edit + the haste attack : 1d12+63?)
 
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