Sultans of Smack

<takes DM with a Vengeance back to his cell>

No, no, he's quite sane. We here at Way Too Much Time, Ltd just have to cut loose every now and then.

No need for worry.
 

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I swear, officer, I haven't been drinking...
Well, except for the blood of that hobo that we in the Ancient and Pussiant Order of Dagon sacrificed to please our Dark Lord and Master and give Him more Power so that He may speed the coming of the Day of Destruction.
*bzzzzzzZZZZZ-WHAP!!!!

And now Way Too Much Time, Ltd. brings you the Unkillable NPC. While not technically a smackdown, this will annoy the party to death.

You need an NPC capable of casting Genesis and Astral Projection, and who perferably will live for quite some time. He casts Genesis, creating a pocket plane that he then covers with the most power protection spells in existance. Nondection, Misdirection, Dimensional Anchor, Unhallow, and as many Glyphs of Warding, Symbols, Sepia Snake Sigals, traps loaded with Power Word: Kill and Mordenkainen's Disjuncture etc as he can. Then load up your private paradise with all of the equipment and supplies you need for centuries and run your Prime Material holdings through an Astral Projection. If you ever get killed, come back and get the people who killed you.

The party will be very annoyed after they 'kill' Dragunibanipal the Great Red Wyrm Wizard 20 for the 5th time in a row without getting XP or treasure, Hehehehehe.

And for that extra bit of evil, cast Hide Life, encase your finger in Adamantine loaded down with really high powered protection and misdirection spells and feed it to the Tarrasque. Now anybody who manages to find your pocket plane and survive the thousands of insta-death traps to kill you will just get a very nasty and personal surprise a short while later.
 

Low Level Smackdown...

I picked up Rokugan this past weekend, the licensed AEG product that expands upon Oriental Adventures. Also probably my favorite d20 supplement since Players Handbook was released.

Anyway, here comes the lowest level min-maxed player character smackdown within the rules that I can think of (other than perhaps that pesky 1st lvl [ECL 3] githyanki from PsiHB who can psychically hurl 4000 shuriken at an opponent) without using poison.

Dragon Clan 6th level Human: Samurai 2/Fighter 2/Berserker 1/Ninja 1

FEATS:

(Race) Power Attack-Iaijutsu
(LVL 1) Daisho Technique
(LVL 3) Expert Tactician
(LVL 6) Togashi's Technique
(Ftr 1) Weapon Focus (katana)
(Sam 2) Daisho Specialization (katana)
(Ftr 2) Quick Draw

Skill: Iaijutsu Focus 9(ranks) +4(Cha) +4(katana insight bonus) +10(ring competence bonus) = +27

Items:

Rhino Hide (5165 gp)
Boots of Speed (8000 gp)
Focus (katana) (+640 gp) [OA]
Ring of Iaijutsu Focus (2000 gp) [item created using DMG/FR rules]

NOTE: Avg [starting] wealth for 6th lvl chr = 13,000 gp; for 7th lvl = 19,000 gp

Assumption: Character is mid-way through 6th lvl (for higher than average starting wealth), or mage friend can create one magic item for half price. Also note that ancestral daisho (katana AND wakizashi) are enchanted to +1 given that the character sacrificed 80 XP apiece per the Rokugan samurai ability.

Str 19(+1 level up); Cha 18; Dex 18(for +4 Init)

Preparation: Wizard buddy casts Greater Magic Weapon on katana, and Bulls Strength beforehand (Avg Str now = 22+)

Tactic: Surprising opponent results in the following attack sequence

[surprise round] Activate haste(boots) <haste action> partial charge up to 40', quick drawing katana and striking with two hands, while raging.

BAB +18 (+6 Base, +2 charge, +2 magic enhancement, +8 Str bonus)
Dmg(avg) = [[[5.5 (katana avg) +2 (GMW) +2 (specialization) +12 (Str,two-handed)] *1.1 (critical hit adjustment, assuming opponent flatfooted AC <= 19)] =23.65 +3.5 (Power Attack-Iaijutsu avg) +3.5 (sneak avg) +22.75 (Iaijutsu Focus avg)] *2 (Rhino hide) = 106.8 dmg (charge) + 53.4 dmg (expert tactician)

So during the surprise Round (if available), the character dishes out 160 dmg if both attacks hit [assumption: expert tactician strike does not get Rhino Hide charge bonus... or does it?]

[standard round] <haste action> repeat partial charge (160 dmg vs. different opponent)

<full attack action> 6 attacks using Togashi's Technique and Expert Tactician

BAB(katana) +11/+11/+11/+6 (+6 Base, +2 magic enhancement, +8 Str bonus, -5 Togashi's technique)
BAB(wakizashi) +10/+10 (same but only +1 magic enhancement)
Dmg(katana) = [5.5(avg) +2(GMW) +2(spec) +8(Str) +29.75(Iaijutsu/sneak)] *4 = 189
Dmg(wakizashi) = [3.5(avg) +1(magic) +4(Str) +29.75(Iaijutsu/sneak)] *2 = 77

Note: No critical hits are assumed here.

So in the best case scenario, if the character can beat the opponent's initiative roll and get a surprise round, he can do up to 586 points of damage(avg), at 6th level. Clearly he'll be getting Improved Initiative at the earliest opportunity, and/or Speed of Darkness as a ninja to add Int bonus to the Initiative rolls...


I can post an alternative that would rely more on sneak attack and less on Iaijutsu Focus if desired... [polymorphed girallons with multiattack are chumps!]
 

The point of making a smack down with no items is that in a typical dnd game where the dm allows any WotC rules, you can pull this off, and don't need items to do it =)

anyhoo, got another one, this time you don't need any equip =) (altho a couple monk abilities won't work in an antimagic field, like my previous no magic smack down did)

Books needed, OA, Sword and Fist, and PH.

character half-orc monk 4, fighter 1, tatooed monk 4, singh rager 7

feats needed: flying kick, power attack, Mantis leap, lightning fists, Improved grapple, Iron will, ki shout.

tatoos: lion and tiger

str 20 +4 level +4 fury = 28, +9 bonus.
dex 15+ (for lightning fists)

tactic: use swiftness of the lioness, lion's fury, tiger tatoo

swiftness partial action: charge, jump at the end (for mantis leap), lion's pounce, flying kick, use lightning fists, Lion tatoo smite the last two,

primary attack is +14 (bab) +9 str, +2 charge, -5 lightning fists +1 tiger tatoo = 21

attacks at 21/21/21/20/15, each dealing [1d10 +1d6 (tiger tatoo) +18 (9 str bonus, doubled for mantis leap)] x 2(flying kick) points of damage. (+8 on the last two for smite)
damage average per attack 54, 62 for the last two. If they all hit, deal 286.

normal action: take two move equivalents: tumble 5 feet back, jump back on foe for both of them =) (mantic leap is broken)
2 more charges at 21/21/21/15/11, each attack dealing 54 average damage.

if all attacks hit 826. can keep this up for 3 more rounds (end of tiger tatoo), then for 3 more rounds at -7 damage per attack and -1 to hit untill swiftness of the lion wears off. then ya can only do 2 charges a round =)

I like this one, would be fun to slip in under a DM's nose. My old singh rager could only clear 200 for one round, this guy can clear 450 every round =)

anyhoo, lates

Grom
 

DM with a vengence said:
I swear, officer, I haven't been drinking...
Well, except for the blood of that hobo that we in the Ancient and Pussiant Order of Dagon sacrificed to please our Dark Lord and Master and give Him more Power so that He may speed the coming of the Day of Destruction.
*bzzzzzzZZZZZ-WHAP!!!!

And now Way Too Much Time, Ltd. brings you the Unkillable NPC. While not technically a smackdown, this will annoy the party to death.

You need an NPC capable of casting Genesis and Astral Projection, and who perferably will live for quite some time. He casts Genesis, creating a pocket plane that he then covers with the most power protection spells in existance. Nondection, Misdirection, Dimensional Anchor, Unhallow, and as many Glyphs of Warding, Symbols, Sepia Snake Sigals, traps loaded with Power Word: Kill and Mordenkainen's Disjuncture etc as he can. Then load up your private paradise with all of the equipment and supplies you need for centuries and run your Prime Material holdings through an Astral Projection. If you ever get killed, come back and get the people who killed you.

The party will be very annoyed after they 'kill' Dragunibanipal the Great Red Wyrm Wizard 20 for the 5th time in a row without getting XP or treasure, Hehehehehe.

And for that extra bit of evil, cast Hide Life, encase your finger in Adamantine loaded down with really high powered protection and misdirection spells and feed it to the Tarrasque. Now anybody who manages to find your pocket plane and survive the thousands of insta-death traps to kill you will just get a very nasty and personal surprise a short while later.

hehe, use your pinky toe instead of fingure, you use it less, and is fully supported by the hide life spell (amazing spell for reacurring villians)

Grom
 

A ring of +25 to Iaijutsu Focus costs 12.500 gp
A ring of +50 to Iaijutsu Focus costs 50.000 gp
A ring of +100 to Iaijutsu Focus costs 200.000 gp
A ring of +500 to Iaijutsu Focus costs 5.000.000gp
A ring of +1000 to Iaijutsu Focus costs 20.000.000gp
If this skill affects damage you should spend all your money on max +skill ring not just +10 since there is no limitation.
Cost is bonus squared*20.
To increase DC don't use only +6 headband of intelect
You can eazily create/buy
+10 int for 100.000gp
+20 int for 400.000gp
+50 int for 2.500.000gp
+100 int for 10.000.000 gp
+1000int for 1.000.000.000.000gp

Another usefull items that will greatly increase your chances of staying alive:
Belt of Heal - 1 use per day command word HEAL spell for 23.760gp

Gloves of Time Stoping - 2 uses per day command word TIME STOP spell for 110.160gp

Ring of Evaporation - 1 use per day command word Maximized Empowered Empowered Empowered Empowered Horrid Wilting for 171.000gp (caster level 25 spell level 19 dc 27 damage 600 or half on save).
All items are created acording to DMG rules on page 242.

Once a day you can eazily do 300dam.
 
Last edited:


Doorf said:
Ring of Evaporation - 1 use per day command word Maximized Empowered Empowered Empowered Empowered Horrid Wilting for 171.000gp (caster level 25 spell level 19 dc 27 damage 600 or half on save).
All items are created acording to DMG rules on page 242.
[/B]

Metamagic feats would not up the dc for the save . This item would have a save dc of 23. (10 + 9th spell level + minimum stat ).
 

And maximize doesn't maximize the empowered damage. So you have to roll the damage, cut that in half, then add it to the maximized damage. ((And then add it again since it's empowered multiple times))

Metamagic feats have been ruled to only affect the base spell, so adjucating them sometimes is wonky.
 

Sorry didn't know metamagics affect only base effect of spell
The avarage would be: 150+87.5*3=412 dam
And DC base+not metamagicked spell level+minimal int
10+8+9=28
Since you need 29(+9) int to cast 19th spell level.
This is still preety nice :)
 

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