Sultans of Smack

Single-class Cleric Level 11 Archer Smack:

Race: Elf

Dex: 20 + 3 levels = 23
With Cat's Grace, say 26

Domains: Elf, War

Feats: Weapon Focus: Longbow, Point Blank Shot, Rapid Shot, Improved Rapid Shot, Extend Spell, Persistent Spell


Items: Oathbow (Mighty Composite +4), Bead of Karma, Bracers of Archery, Boots of Speed

Spells cast: Greater Magic Weapon x2, Persistent Divine Favor (all 3 in advance), Divine Power

Attacks (at Point Blank): +11 BaB + 15 Magic/Luck + 8 Dex + 2 Bracers + 2 Feats= 38

Hasted, IMP Rapid Shot, having used Oathbow so +38/+38/+38/+33/+28
for 1d8+ 15 Magic + 4 Str +1 feat + 1 bracers= 1d8+21
Multiply by two, so 51/arrow

Assume that all 5 arrows hit--> 250 damage.

Improved Rapid Shot isn't really needed. You can do this with just the FR Elf Domain and Persistent Spell. Even those aren't really needed. If you don't get Imp RS, you have an extra feat to take PBS. Persistent Spell is only for Divine Favor here, but you really like the +4 caster level from Beads of Karma being used on all 3 buff spells and it means that you preparation is only one round (activate Boots, cast Divine Power).
 

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Corlon said:


Lets just say that I rolled the critical:rolleyes:

Just get power critical

I thought Power Critical was just for melee weapons -- was I wrong?

The chance of a crit in the build you quoted was 26% against a low AC.
 


CRGreathouse said:


I thought Power Critical was just for melee weapons -- was I wrong?

The chance of a crit in the build you quoted was 26% against a low AC.

I thought he was using a mercurial bastard sword, was I wrong?
 

OK, no more posting at night for me! I was confusing it with the archer smack below it, I guess...

(I'll cunningly draw attention away from my mistake by pointing out that the weapon now deals 2d6/x4 damage post-errata.)
 

re: All your crit are belong to us

Some suggestions for changing/fixing this Smack down.

>All your crit are belong to us

>Relevant stats: Str, base of 18, +4 level, +6 belt, +4 manual, total 32
>Class: Cleric (some diety with Destruction and Trickery domains >that favors the Bastard Sword, hell make him up) 1 / Fighter 6 / >Templar 5 / Cavalier 2 / Weapon Master 2

I think you meant Destruction and Luck domains

>Items: +1 Keen Flaming Burst, Shocking Burst, Acid Burst, >mercurial bastard sword,

I think you meant Mercurial Greatsword. Also, if you want this mercurial weapon to be the Deity's favored weapon, then the Deity's favored weapon would have to be Mercurial GreatSword (which is a different weapon from the regular Greatsword).

>Manual of Gainful Exercise +2, Belt of >Giant Strength +6

>Feats: All the prereqs you need for the PrCs, Improved Critical

endurance, weapon focus: Mercurial Greatsword, exotic weapon profiency: mercurial greatsword, weapon focus: heavy lance, improved critical: mercurial greatsword, mounted combat, ride by attack, spirited charge, expertise, combat reflexes, dodge, mobility, spring attack, whirlwind attack

14 feats to qualify for all those Prestige classes. You only have 11 feats (1 for human, 6 for being level 16, 4 for six levels of fighter). Either drop being a Cavalier or drop being a Weapon Master. Whichever way you go, I'd recommend picking up Power Critical.

Furthermore, why not drop the mercurial weapon and just use a lance. I know its old fashioned, but I'd take a mounted cavalier with a lance anyday over a mounted trooper with a mercurial sword.

<rest snipped>
 

This should be something no one else has tried yet.
Maximum tumble check you can get within 20 levels (I know 4 more levels than normally allowed, but who cares)

Fighter 2/Wizard 1/rogue 7/blade dancer 10

Feats: Dodge, Mobility, Spring Attack, Skill focus (balance), Iron Will, Sea Legs (OA), Mobility

Skills of Note (227,500 gp): Balance 23 ranks, Tumble 23 ranks
Items used: +30 luck skill item of Balance, +30 insight balance item, +30 sacred balance item, +6 dex item, +5 dex Tome.

Ranks 23
Dex: 36 (+13)
Acrobatics (+30)
+2 skill focus
+2 Feat
+2 Synergy bonus from tumble
+90 from item (+30 luck, +30 insight, +30 sacred)


Total Balance check: 1d20 + 162

There walking on clouds while taking -42 before epic levels. Don't you love it?
 

Another fun one, Initiative Master.

GreyElf Samurai 4 /Fighter 2/Iaijutsu Master 10

Feats: Lvl1: Gifted General (OA), Sam 2: Improved Init, Ftr1: Quick Draw, Ftr2: Weapon Focus (Katana), Lvl3: Lightning Init (Quint Fighter), Lvl6: Different School, Lvl9: Way of the Scorpian, Lvl 12: Blooded(FRCS) , Lvl 15: Thug (FRCS), Iai4: Open Iai8: Open


Dex 34: base 18 ,+2 race, +4 level raises ,+6 Pump Item ,+4 Tome
Cha 24: Base 18, +6 Pump Item
Int 26: Base 18, +2 Race, +6 Pump item
Sword +1 of initative (+4 Luck, OA weapon property flat 20,000gp)

Items cost 240,350gp : Tome of dex 110,000gp, 3 pump item 108000gp (36000 each), Sword +1 of init 22,350

Init Total: +45
dex mod +12
Cha mod +7
Int Mod +8
Improved Init +4
Lightning Init +4
Blooded +2
Thug +2
Gifted General +2
Sword +1 of Initiative +4

Way of the Scorpian is from Rokugon d20 campaign book, its on pg 48. It gives the same benefit that the 2nd level class ability from Bayushi deciever has. Going this route also got me an auto surprise round as well from LVL 10 iaijutsu master :)

This smackdown gets even fast if you'd give him 20 levels for the GP in tomes that could buy. So this really hits fast. At 20th level you could alter the levels so that you could have Sighn rager 4 in there and have tons of adamantine katanas to combo it with the Iaijutsu smackdown. All fixed and no conflicts :)
 
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Actually, if you no longer meet the requirements for prestige class, you lose all of its special powers. So getting rid of the deciever class might be a good idea.
 

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