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Sultans of Smack

i'll give it a shot

Alright Jeremy here is my first smack down. It is a bit of a stretch but using only the PHB and Book of Vile Darkness you can have a 3rd level character do horrid amounts of damage.

We will start with a Human Cleric level 3 (only a 14+ wis is needed).

Str 10
Dex 10
Con 10
Int 10
Wis 14
Chr 10

The only spells that are needed are 2x lesser restoration.

Now the tricky part, you need to get infected with the disease Festering Anger (from BoVD).

Once the incubation time is over (usually at least one year) you get a special +2 enhancement bonus to Str (that does stack with itself) every day. Also every day you take 1d3 con damage. Since the max Con you can take is 3, and you heal 1 every day all you need are two lesser restorations and you are set. You still need to attack your enemy (or minions) quite often.

Now just hide yourself away for... well lets just say 5 years.
365 (day/year) x 5 (years) x 2 (str bonus) = +3650 enh. bonus to str

So then with a Str of 3660 you will have +1825 to hit and damage for melee attacks.

Plus as a bonus you can carry (heavy load) something like 7.51 x 10^221 pounds, not too shabby (the sun is only about 4.4 x 10^30 pounds).

The only problem is getting you DM to let you be diseased.

You might be able to trick him by saying it is for roleplaying reasons "My characters family was slain by drow, so now he has a hatred so strong that he has developed Festering Anger. I know it will be a disadvantage but it really fleshes out my character." That works great if the DM does not know you are a munchkin.

Also you might convince the DM to allow you to research some type of Greater Contagion spell to infect someone (yourself, but the DM does not need to know that) with a disease from BoVD.

Plus I think most DM's will let a Limited Wish do such a thing. Of course the cost of having a wizard cast it for you is 2410gp, which is most of you money as a 3rd level character.
 
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CRGreathouse said:


(Sure, no DM will allow it, but so what? It's :cool:.)

Actually I think I just talked my new DM into it.

And he's known me for about 2 years, you think he would know better than believe me when I say "I'll be diseased for Role Playing reasons.".

Hehehe. :D
 

Re: i'll give it a shot

Orco42 said:
So then with a Str of 3660 you will have +1825 to hit and damage for melee attacks.

Plus as a bonus you can carry (heavy load) something like 7.51 x 10^221 pounds, not too shabby (the sun is only about 4.4 x 10^30 pounds).

The only problem is getting you DM to let you be diseased.

LOL!

Good show. Very low down and dirty. And diseased. :)
 

magical healing only

The BoVD states that only magical healing heals the con loss, so if you loose 3pt of Con, you'll need up to three lesser restorations depending of how good your rolls is.
So if you are playing a Cl 3, you need a wisdom of 22 to have that many lesser restoration. Better play a cleric level 4 with a wisdom of 14.
Now think that you can have access to the contagion spell, it lists the diseases in the core book but a DM should extend it to the disease in the BoVD.
So if you are CL5 and/or have access to the destruction domain (not really needed anyway) you may be able to auto inoculate yourself with the festering anger...no need to wait one year. Humm could be fun to play a cleric dedicated to a disease god a living carrier of disease.
more evilness....
 


Well, it's not much.

ZF's Four Way Smack!!! er... !!!!!!!!!!!!!!!!!!

Premise... I'm basically making a composite smack. Iajutsu, Spell-storing daggers, Sneak Attack, and Psionics.

The Smack can be performed 1x/day, and costs 1000 gp per use.



Stuff you need:

8 +1 Spell-Storing Daggers
Some rope
An incantitrix cohort (Gained through leadership)
An item of Divine Power 1x/day
An item of Tenser's Transformation 1x/day
A hell of a lot of Ioun Stones.
Ring of +20 to Iajutsu Focus

The classes:

Rog5/Guild thief5/asn1/Rgr1/PsiW2/Ftr2
Iajutsu Focus taken Cross-class each level

The Feats:
(Ranger TWF feats)
Power Attack-Iajutsu
QuickDraw
Leadership
Power Attack
Psionic Weapon
Deep Impact
Combat Reflexes
Expert Tactician
Weapon Focus(dagger)
Improved Initiative

The Cohort:
A Wiz5/Incx8/Acm 2. The rogue's wife. Why? Who cares. She uses a level 8 spell slot to uberbuff the rogue's dex. She uses Create Magic Tattoo every morning, raising her caster level to 18. She has Spell Power +1 and +2. She loads the rogue's daggers with Vampiric Touch.

The Smack.

The rogue gets the drop on someone. If not, he wins initiative anyway. He has a 18+(1d4+1 * 4 {Incantrix improved metamagic used to pump up Cat's Grace}) 4(16 levels) +2 (elf!)
= 36 Dex. Not bad. His dex mod is +13, and his init is a mere +22 (IMp. INit, and the SKittish Nerves spell.} Boo, he's last.

Did I mention he has Divine Power and Tenser's Transformation on him? That makes his bab +24/+19/+14/+9. He's also hasted. Also, whenever he attacks, he gets his extra attack from Expert Tactician (cause he's not a stupid rogue who attacks prepared opponents). He also uses Improved Two-Weapon Fighting. That gives him 8 attacks, at +22/+22/+22/+22/+17/+17/+12/+7 BAB. Adding Dexterity, Weapon Focus, and the Greater Magic Weapon spell (he really, really loves that cohort), he has a...

+41/+41/+41+/+41/+36/+36/+31/+26 to hit. *laughs*

But Wait, there's more... He drained the miniscule power out of 40 dull gray Ioun stones... and now can Deep Impact precisely 8 times. How convenient!

He hits all those attacks as touch attacks, hitting each time (we assume). His damage? We'll get there later. He has a (18+4 (buckler of command)+9 (incantrix's Eagle Splendor) 31 charisma, 8 ranks in I-Focus (all crossclass) and a ring of +20 to I-focus. That's a +38. Factor in Power Attack -Iajutsu and he pumps out (on average) +9d6 dice of damage.

The SA? 5 Rog/5Gld/1 Asn. 7d6 dice.

The spell? Vampiric Touch, which deals 9d6 thanks to create magic tattoo.

1d4+2 (at least) From daggers
7d6 Sneak Attack
9d6 Iajutsu
9d6 Vampiric Touch


His execution? Quickdraw a dagger, attack with it, and drop it. It's attached to him with rope, so if he teleports away or escapes, he won't lose his +2 weapon.


Now, the damage. On average he can pump out

(4+21+27+27)*8 each time he does this. How much is that? On average, 632. BTW, each hit forces a massive damage save.

Not bad for a first time.

Comments?
-ZF

Edit- Oops, forgot to take Weapon Finesse. Also forgot that 5 levels of Guild Thief grants me 2 bonus feats. Ah well.
 
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Is there a cleric bow smackdown? I thought I had heard of it, but I can't seem to find one. Any help?

I seem to recall one but I don't know where. Here's my version though.

30 (or less) point buy Cleric Archer smack

Elvish Clr 16 of Shevarash (FR) or Solonor Thelandira
Domains Elf and War
Str 12 (18 with divine power)
Dex 16 (22 w/ +6 gloves of dexterity)
Constitution 12
Intelligence 10
Wisdom 19 (25 w/+6 periapt)
Charisma 12
(The only really relevant stats here are dexterity and wisdom though)

Feats:
Point Blank shot (elf domain)
Weapon Focus longbow (war domain--extended to composite through S&F flexible weapon focus)
Rapid shot (lvl 1)
Precise Shot (lvl 3)
Extend Spell (lvl 6)
Persistent Spell (lvl 9)
Improved Critical Composite Longbow (lvl 12)
1 free feat

Equipment:
Bracers of Archery
Quiver of Ehlonna
+1 Holy Flaming Acid mighty [+4] composite longbow
10 +1 Human bane arrows
10 +1 Evil Outsider bane arrows
10 +1 Orc bane arrows
10 +1 Giant bane arrows
10 +1 Dragon bane arrows
10 +1 Beast bane arrows
Boots of Speed
Necklace of Prayer beads: Karma
Periapt of Wisdom +6
Gloves of Dexterity +6
(Obviously the necklace and periapt can't be worn at the same time so she takes off the periapt and activates the bead of karma before going to bed and then casts all of her long duration and 24 hour buffs before putting the periapt back on--that way she gets high DCs, bonus spells, and the benefits of the bead of karma)

Spells:
Greater Magic Weapon (+5 bow)
Greater Magic Weapon (+5 arrows--+7 against bane targets)
Persistent Divine Favor (+6/+6)
Persistent Divine Power (18 str, fighter BAB)

BAB +16/+11/+6/+1
Total attack bonus within 30 feet against bane target (she's got enough bane arrows to have one that'll work):
+7 arrow
+5 bow
+1 weapon focus
+1 bracers of archery
+6 Divine Favor
+1 point blank shot
+6 dexterity
Total:+27 to hit

Total damage within 30 feet:
+7 arrow
+5 bow
+2 bracers of archery
+6 divine favor
+1 point blank shot
+4 strength
+1d6 fire
+1d6 acid
+2d6 holy
+2d6 bane

Total average damage bonus per arrow: +42

The smackdown:
Surprise round: Activate boots of speed
Extra partial: Cast Righteous might

First Full round action:
Rapid shot at +40/+40/+35/+30/+25 for 2d6+25+6d6 each
Mean damage against AC 40, according to
http://www.public.asu.edu/~tarchon/munchkin.html
235.32 per round. (Adjusted upward to account for the difference between 1d12 and 2d6 that should probably be around 237.32/round)
Extra partial action: One attack +42 for 2d6+25+6d6
50.35 points of damage on average, excluding criticals

Total mean damage against AC 40: 287.67 /round

The nice bit about this smack is that it's reliable. It would still qualify for a smackdown if the surprise round were eliminated---one full round action should be enough to deal over 200 points of damage with no prep time and no boots of speed.

This smack is also easily expandable. Add Quicken spell into there and a Quickened Searing Light or could jump in. Or add Empower Spell and you get an empowered blade barrier in the extra partial action.

A +5 equivalent weapon is also a little weak for a 16th level character. There's enough money left on the character sheet for a +1 Holy, Flaming, Acid, Shock, Frost bow instead which would deal an extra 2d6 points of damage per arrow.

This smack has the added advantage of still working when facing epic level DRs. DR 50/+7? No problem. These GMWed bane arrows count as 2 higher than their actual enhancement so I've got +7 arrows.

The character also has a bit of flexibility. If you can't get the domains you wanted, you can substitute a regular progression feat for either of them. If you wanted to add even more damage, you could use the extra feat for Templar and add weapon specialization damage to all of the attacks.
 

My level 11 Elf Cleric Smack is on the bottom of page 6. However, it's not particularly inventive. I use the FR Elf domain, PH buff spells, and an Oathbow. The only other additions are Improved Rapid Shot (Dragon) and Persistent Spell (FR).
 

Savanat Smackdown

Here's a Savant (Psion) Smackdown.... 16th level, average damage, the way y'all like it.

Required feats: Inner Strength x4, Talented (Required for Body Fuel), Body Fuel

Required Ability Scores: Con16, but more is always good

Required powers: Psychokinesis, Disintegrate

Required items: Crystal Capacitator (19 PP), Crystal Capacitator(11 PP), Potion of Haste

Notes: Im assuming a CON of 30 (18 base, +2 dwarf, +4 level-up, +6 Amulet of Health), and all other stats at 10, except Charisma, which will be 9 (This totals 11.5 average per score).

The Tactic:
With the partial action from a surprise round, drink the potion of haste. With the extra partial action from haste, manifest Psychofeedback with PPs from the 19 PP Crystal Capacitator .

On round one, burn every point from every ability score except Constitution, dropping them all to 1. This nets you a grand total of 227 PPs (115 base + 80 bonus + 10 Inner Strength + 22 Body Fuel). This is a free action. Psychofeeback allows you to burn off all these PPs for a Con boost on a 2:1 ratio, so you now have a Con mod of +123 (+10 from Con 30, +113 from psychofeedback). Use your standard action to manifest Disintegrate from either crystal Capacitator. Repeat with your Partial action from haste. Disintegrate will have an average DC of 129.5 (1d20 + 6 power level +123 Con mod).

This can be stretched out over several rounds at a reduced DC each round. With the addition of 2 more 11PP Crystal Capacitators, you can burn 1/2 of your PP total in 2 separate rounds, for a total of 4 disintegrates with average DCs of 126.5. That will almost certainly drop a standard party of 4 PCs in a mere 2 rounds. Death Ward completely stops it, but hey, thats life.

Hopefully that one hasn't been done before.
 

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