Big Bertha, v1.1
Big Bertha, the Poor Man's Smack
L5 Druid, L3 Shifter
11 ranks in Craft (Carpentry)
11 ranks in Craft (Blacksmithing)
27,000gp
20,000gp--1000 alchemist fire flasks, glass, 1.25 lbs. each, 1,250.
750gp------potion, fly
300gp------potion, invisibility
free---------112 5' quarterstaves, 4 lbs each, 448 lbs.
60gp-------Two tower shields grafted together, 90 lbs. 5'x5' square 1" thick
2,000gp (estimated)------- 2 adamantine "handles"
5gp---------Artisan's tools (Carpenter)
5gp---------Artisan's tools (Blacksmith)
100gp (estimated)---------- Twine
40gp-------Rope, Silk 200 ft.
23,260gp-------Total
Weight
1,250--------flasks
448----------quarterstaves
90------------tower shields
20 (estimated)------adamantine handles
100 (estimated)---- twine
1908------------------Total
Can carry at Str 31
3680
Idea:
1000 Alchemist's Flasks combined into one touch attack.
Setup:
1) Drill 1 hole in each of the four corners of the 5'x'5 sheet of steel.
2) Attach 2 adamantine handles to the top side of the sheet
3) Tie a rope to each corner.
4) Using the four ropes, hang the sheet on something that can support 568 lbs. of weight (a barn rafter, etc...)
5) Raise the sheet so it is 6 ft. off the ground.
6) In each quarterstaff, drill 10 holes 6" apart, each just large enough to fit twine.
7) Attach 100 quarterstaves 6" apart in a 10x10 grid, (However one attaches wood to metal in a DnD setting)
8) Attach the remaining 12 quarterstaves as supports (to keep the quarterstaves from hitting each other)
9) Lower the Cube to the ground
10) Using the twine, tie Alchemist's Fire Flasks to the drilled holes in the quarterstaves.
Attack:
1) Drink Potion of Fly
2) Drink Potion of Invisibility
3) Greater Wild Shape into Dire Bear
4) Lift Alchemist Fire Cube
5) Fly at 90ft. movement
6) Find a Target
7) Attack the ground the target is standing on with the Improvised Thrown Weapon from 20ft. up
8) The Cube scatters, at most, 2ft.
9) All of the flasks take 2d6 falling damage
10) They explode and do 1000 points of damage to each creature within 5'.
1000 damage
Flaws:
1) Attaching the quarterstaves to the tower shields.
I was going to use Sovereign Glue but the Oil of Slipperiness price got really high. At higher levels this is the sure replacement for commonplace means.
2) Is the damage additive?
I think so because if it isn't, what is the limit? 20d6 was brought up last time as the quote for lava.
However, if we make 20d6 the max, what happens if a person is surrounded by 21 people who each hit him with an alchemist's fire in the same round? Is that person's damage capped at 20d6 or is it 21d6?
3) All of the flasks break that round because they are in glass flasks (hardness 1, hp 1)
4) It doesn't matter if you hit, because the scatter is so low.
5) Don't try this on a windy day.
