strongbow said:
Persistent Haste (Haste is a ranged spell with a duration, so yes it can be made persistent. I'm surprised more people haven't seen this.
jontherev said:By requesthere's my Fang of Lolth smackdown.
1 Rogue
2 Rogue
3 Rogue
4 Rogue
5 Rogue
6 Rogue
7 Rogue (qualify for
8 Fang of Lolth1
9 FoL2
10 FoL3
11 FoL4
12 FoL5
13 FoL6
14 FoL7
15 FoL8
16 FoL9
17 Fighter1
18 Fighter2
19 Ninja1
20 Assassin1
By 20th level, you are a death machine. A total of +9d6 sneak attack dice. BAB of +13 (not so hot). But who cares? That's easily overcome by these feats: Weapon Finesse (weapon of choice), Weapon Focus (same weapon), Expert Tactician, and by 18th level, you'll also have MultiDexterity, MultiAttack, and MultiTwoWeaponFighting (IF your DM allows these to be selected as fighter feats...if not that makes this smackdown a bit less nasty).
Let's see. 1 bite attack. 5 offhand attacks (normal offhand, and 4 spider legs). 3 primary hand attacks. 1 attack from Expert Tactician. 1 more attack if Hasted. Now, if you also took normal Ambidexterity, TWF, and Improved TWF, that another attack with your normal offhand. That's a possible of...12 attacks in one round if hasted, and 9 of those attacks are at the highest bonus!!! Now, if you have LOTS of money, add 6 weapons of speed for another 6 attacks. That's a possible 18 attacks. If you had a ring of blinking, you'd still hit with roughly 14 or 15 of them. So, assuming all were sneak attacks, that is a total of +162d6 if all attacks landed. Ouch. Plus weapon damage and all that good stuff. So, just from sneak attack damage alone, you have an average of 567...441 while blinking.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.