CapnZapp
Legend
Hello.
I haven't kept up with the project, and I have a question:
At the time the project was started it was pitched as an "advanced 5th edition" (A5E) with more interesting* character building choices. Another idea that comes to mind when you hear about something pitched as an "advanced 5th edition" is more detailed rules** (here I have the three-action system of Pathfinder 2 in mind).
*) Read "complex" or "crunchy". Just more races or subclasses ain't it. *) I mean combat rules
I'm not particularly interested in tweaks of individual classes and races per se. I'm asking about generalities surrounding A5E's more complex charbuild on one hand, and its more detailed combat rules on the other. (If either of those ended up actually being included in the project of course). Call it an interest in the "core rules" rather than anything specific to any given race, class, background or somesuch. For instance, a general change "characters get a feat every two levels instead of every four" would be interesting. "The battlemaster fighter gets seven maneuvers instead of four" not so much.
Could you summarize the progress on this (or link to a summary) for those of us too lazy to trawl through playtests and forum debates; or at least a primer so we know where to look further?
If it's still too early and this info hasn't yet been decided on that'd be good to know as well. In fact, perhaps I could ask you if you think the project is 50% done? 10%? or what?
Much obliged, Zapp
I haven't kept up with the project, and I have a question:
At the time the project was started it was pitched as an "advanced 5th edition" (A5E) with more interesting* character building choices. Another idea that comes to mind when you hear about something pitched as an "advanced 5th edition" is more detailed rules** (here I have the three-action system of Pathfinder 2 in mind).
*) Read "complex" or "crunchy". Just more races or subclasses ain't it. *) I mean combat rules
I'm not particularly interested in tweaks of individual classes and races per se. I'm asking about generalities surrounding A5E's more complex charbuild on one hand, and its more detailed combat rules on the other. (If either of those ended up actually being included in the project of course). Call it an interest in the "core rules" rather than anything specific to any given race, class, background or somesuch. For instance, a general change "characters get a feat every two levels instead of every four" would be interesting. "The battlemaster fighter gets seven maneuvers instead of four" not so much.
Could you summarize the progress on this (or link to a summary) for those of us too lazy to trawl through playtests and forum debates; or at least a primer so we know where to look further?

If it's still too early and this info hasn't yet been decided on that'd be good to know as well. In fact, perhaps I could ask you if you think the project is 50% done? 10%? or what?
Much obliged, Zapp