IceBear said:
You know, the more I think about this, the more I think my original stance is correct.
If a spell (that causes damage if something should enter its area of effect) should appear in round 2, and had a duration of 1 round, it would disappear just before the caster's turn in round 3. We agree on this?
This would allow the one round spell to cause damage in round 2, and in PART of round 3, just like Monster summoning would.
IceBear
You are correct in your middle paragraph. The extra line about when the monsters disappear from Monster Summoning is needed to clarify what happens with the monsters.
Normally, they would stay for one round - that is, from the time they attacked in round two until just before they would attack again in round 3.
So the question is what does "Summoned creatures act normally on the last round of the spell and disappear at the end of their turn." mean, or, more particularly, when is the "last round" of the spell?
Let's use another example to try and clarify this. Let's use a one action spell that lasts one round.
Acid Fog is a good example. You cast the spell in round one and everyone in it's area of effect is affected. They are affected in round one, though anyone that enters the area of effect will get affected when then enter the fog. The fog is gone just before your actions in round two.
So far so good, right?
Now, what was the spell's last round? I think it should be considered round one, for that is the round is was activated and when it affects characters - it lasts until sometime into round 2, that's true, but it's not affecting anyone in round two unless they walk into it's area of effect. Which is to say everyone gets one chance to be affected, and one only.
The same hold true for Monster Summoning, but the extra statement about when monsters disappear helps you to know that they do not stick around foe most of a round simply being targets at the end of the spell.
When spell duration (in rounds) gets confusing, just remember that the system is set up to give one chance to affect characters per round of duration. Unless there is a really clear departure from this general rule, use it to help understand how duration in rounds is supposed to work.
Another way to think about is this:
Let's say you are all around the table and it's your turn. You are 2nd level and cast an Acid Fog for your standard action.
Next round (round 2) the DM says, "Your Acid Fog has been up for one round already, right. So this is the last round for it, right?"
Keeping in mind that rounds are not really distinct from each other in 3e, rather they are kind of a continuous flow, you'd say, "Yes this is the last round, it will last from now until just before my next turn."
I think the thing that is confusing you is the artificial barrier between round that is pretty much gone in 3e. A round in 3e is not so much from the highest initiative to the lowest as it is from an initiative until just before that initiative comes up again.
Let me try with numbers.
Lets say we have good guys Roy, and Rogers and bad guy "All-in-Black"
Initiatives are:
Roy = 10
All-in-Black = 15
Rogers = 20
and Rogers is the spell caster.
Rogers goes first, with a summon monster (1 round casting, 1 round duration). Nothing happens yet.
All-in-Black attacks Rogers.
Roy attacks All-in-Black.
Rogers' monsters attack - but, because this is a one round duration, this is their last round.
Normally, this last round would last until just before the same initiative on which they just acted. But, because of the description in monster Summoning, they attack and then disappear.
Note the lack of any mention of round numbers - that's because it's not really relevant in 3e.
That was kind of long - does that help?