Summon Monster Monsters

Amazing Triangle

First Post
I have just finished my Cleric and well I have a question. The cleric I have has the Summoning Domain and domain spontaneity. So what are good monsters that are not in the PHB as summon monster monsters that are good and what level are they cast at?

If you have a link to all the extra monsters that can be summoned with Summon Monster that would be awesome.
 

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Nazhkandrias

First Post
You know, if your DM supports homebrew and you have some knowledge of monster creation, some of the best monsters are the ones you or your DM create yourselves! Just be sure to get approval on anything you want to homebrew. Some good guidelines for monster creation can be found in the back of the Monster Manual.
 

Plane Sailing

Astral Admin - Mwahahaha!
Amazing Triangle said:
I have just finished my Cleric and well I have a question. The cleric I have has the Summoning Domain and domain spontaneity. So what are good monsters that are not in the PHB as summon monster monsters that are good and what level are they cast at?

Under normal circumstances you can't summon any creatures that are not on the list in the PHB. I don't remember seeing any additional lists of summonable creatures, but I've not got the most recent magic books, so there might be something new in there I suppose.

I've not seen any mechanics for assessing what level a summonable creature should be for the purposes of adding to a list either.

Planar Ally is the one for carte blanche extra-planar creatures.
 

mvincent

Explorer
Plane Sailing said:
I don't remember seeing any additional lists of summonable creatures
In Dragon magazine; I've seen alternate lists (i.e. where every creature is different) for the Dark Sun setting.
 

Infiniti2000

First Post
Amazing Triangle said:
I was thinking monsters from Fiend Folio, Monster Manual 2-4, maybe even other books...
Yeah, and post #10 gives you that. That includes all the monsters that those books explicitly state can be summoned.
 

Amazing Triangle

First Post
Infiniti2000 said:
Summon Monster I
Any: Celestial, Fiendish, Axiomatic, Anarchic, or Equitus (see http://darkwater.pbwiki.com/Equitus)

(CR 1/6, MM): monkey, raven
(CR ¼, MM): owl
(CR ⅓, MM): dire rat, dog, giant fire beetle, hawk
(CR ½, MM): badger, medium monstrous centipede, porpoise, small monstrous scorpion, small monstrous spider, small viper
(CR 1, MM): octopus


Summon Monster II
Any: Celestial, Fiendish, Axiomatic, Anarchic, or Equitus (see http://darkwater.pbwiki.com/Equitus)

(CR ½, MM): eagle
(CR 1, MM): giant bee, large monstrous centipede, medium monstrous scorpion, medium monstrous spider, medium shark, medium viper, riding dog, squid, wolf
(CR 2, MM): giant bombardier beetle

LN: formian worker (CR ½, MM), clockwork mender (CR ½, MMIV)
N: varoot [nerra] (CR 1, FF)
LE: lemure [devil] (CR 1, MM)
CE: kaorti (CR 1, FF), howler wasp (CR 1, MMIV, chaos domain only)

Summon Monster III
Any: Celestial, Fiendish, Axiomatic, Anarchic, or Equitus (see http://darkwater.pbwiki.com/Equitus)

(CR 2, MM): black bear, boar, crocodile, constrictor snake, dire badger, dire weasel, hippogriff, large viper, wolverine
(CR 2+1, MM): ape, bison, dire bat, huge monstrous centipede

NG: celestial pseudodragon (CR 1, MM)
LN: azer (CR 2, MM)
N: any small elemental (CR 1, MM)
LE: hell hound (CR 3, MM), imp [devil] (CR 2, MM)
NE: vargouille (CR 2, MM)
CE: dretch [demon] (CR 2, MM), windrazor (CR 1, MMIV)

Summon Monster IV
Any: Celestial, Fiendish, Axiomatic, Anarchic, or Equitus (see http://darkwater.pbwiki.com/Equitus)

(CR 2+1, MM): large monstrous spider, large shark
(CR 3+1, MM): dire wolf, giant praying mantis, giant wasp, huge viper, lion

LG: lantern archon (CR 2, MM), celestial giant owl (CR 4, MM), celestial giant eagle (CR 4, MM)
NG: celestial giant owl (CR 4, MM), celestial giant eagle (CR 4, MM)
CG: celestial giant owl (CR 4, MM), celestial giant eagle (CR 4, MM)
LN: formian warrior (CR 3, MM)
N: any mephit (CR 3, MM/Sandstorm), kalareem [nerra] (CR 3, FF), droplet [aoa] (CR 3, FF), small storm elemental (CR 2, MMIII)
CN: magmin (CR 3, MM)
LE: bloodbag imp/euphoric imp/futto imp [devil] (CR 3, FF)
NE: yeth hound (CR 3, MM), skeroloth [yugoloth] (CR 3, FF), voor [yugoloth] (CR 4, MMIV)
CE: howler (CR 3, MM), skulvyn [demon] (CR 4, MM), wrackspawn (CR 3, MMIV)

Summon Monster V
Any: Celestial, Fiendish, Axiomatic, Anarchic, or Equitus (see http://darkwater.pbwiki.com/Equitus)

(CR 3+1, MM): deinonychus, dire ape, large monstrous scorpion
(CR 4+1, MM): brown bear, dire boar, dire wolverine, giant crocodile, giant stag beetle, griffon, sea cat, tiger
(CR 4+2, MM): huge shark

LG: hound archon (CR 4, MM), dwarf ancestor (CR 6, MMIV, cleric of Moradin only)
CG: celestial pegasus (CR 4, MM)
N: any medium elemental (CR 3, MM)
LE: achaierai (CR 5, MM), bearded devil [barbazu] (CR 5, MM)
NE: shadow mastiff (CR 5, MM)

Summon Monster VI
Any: Celestial, Fiendish, Axiomatic, Anarchic, or Equitus (see http://darkwater.pbwiki.com/Equitus)

(CR 4+2, MM): polar bear, rhinoceros
(CR 5+2, MM): dire lion, giant constrictor snake, huge monstrous spider, orca whale
(CR 6+2, MM): gargantuan monstrous centipede
(CR 7+2, MM): elasmosaurus

CG: bralani [eladrin] (CR 6, MM)
LN: winged warrior [formian] (CR 6, FF)
CN: mud slaad (CR 6, FF)
N: any large elemental (CR 5, MM), janni [genie] (CR 4, MM), sillit [nerra] (CR 6, FF), medium storm elemental (CR 4, MMIII), inferno spider (CR 8, MMIV, fire domain only)
CN: chaos beast (CR 7, MM)
LE: chain devil [kyton] (CR 6, MM), xill (CR 6, MM)
NE: corruptor of fate [yugoloth] (CR 5, MMIV)
CE: wind scythe (CR 4, MMIV)

Summon Monster VII
Any: Celestial, Fiendish, Axiomatic, Anarchic, or Equitus (see http://darkwater.pbwiki.com/Equitus)

(CR 6+1, MM): girallon
(CR 6+2, MM): baleen whale, megaraptor
(CR 7+2, MM): elephant, huge monstrous scorpion
(CR 8+2, MM): giant octopus

LG: movanic deva (CR 9, FF), justice archon (CR 6, MMIV)
NG: avoral [guardinal] (CR 9, MM), movanic deva (CR 9, FF)
CG: djinni [genie] (CR 5, MM), movanic deva (CR 9, FF)
LN: formian taskmaster (CR 7, MM), aramadon [formian] (CR 8, FF)
N: any huge elemental (CR 7, MM), invisible stalker (CR 7, MM), large storm elemental (CR 6, MMIII)
CN: red slaad (CR 7, MM)
LE: bone devil [osyluth] (CR 9, MM), desert devil [avatar] ?? (CR 6, Sandstorm)
NE: belker (CR 6, MM), piscoloth [yugoloth] (CR 9, FF)
CE: babau [demon] (CR 6, MM), arrow [demon] (CR 7, MMIII)

Summon Monster VIII
Any: Celestial, Fiendish, Axiomatic, Anarchic, or Equitus (see http://darkwater.pbwiki.com/Equitus)

(CR 7+2, MM): cachalot whale, dire bear
(CR 8+2, MM): dire tiger, gargantuan monstrous spider, tyrannosaurus
(CR 9+2, MM): colossal monstrous centipede, giant squid, triceratops

CG: lillend (CR 7, MM)
LN: zelekhut [inevitable] (CR 9, MM)
N: any greater elemental (CR 9, MM), huge storm elemental (CR 8, MMIII)
CN: blue slaad (CR 8, MM)
LE: hellcat (CR 7, MM), maelephant (CR 10, FF)
CE: vrock [demon] (CR 9, MM)

Summon Monster IX
Any: Celestial, Fiendish, Axiomatic, Anarchic, or Equitus (see http://darkwater.pbwiki.com/Equitus)

(CR 9+2, MM): dire shark, roc
(CR 10+2, MM): gargantuan monstrous scorpion
(CR 11+2, MM): colossal monstrous spider

LG: couatl (CR 10, MM), monadic deva (CR 12, FF)
NG: leonal [guardinal] (CR 12, MM), monadic deva (CR 12, FF)
CG: monadic deva (CR 12, FF), noble djinni [genie, no wishes] (CR 8, MM)
LN: observer [formian] (CR 11, MM)
N: any elder elemental (CR 11, MM), greater storm elemental (CR 10, MMIII)
CN: green slaad (CR 9, MM)
LE: barbed devil [hamatula] (CR 11, MM)
NE: night hag (CR 9, MM), farastu [demodand] (CR 11, FF)
CE: bebilith [demon] (CR 10, MM), hezrou [demon] (CR 11, MM)

I wanted to point out that the Monadic Deva is Immune to fire, electricity, cold, acid and death effects...A few nice perks if you ask me. Just seems like so few from FF, MM2, MM3, and MM4...
 

Amazing Triangle said:
I wanted to point out that the Monadic Deva is Immune to fire, electricity, cold, acid and death effects...A few nice perks if you ask me. Just seems like so few from FF, MM2, MM3, and MM4...
Both the Monadic Deva and the Movanic Deva have Raise Dead as a spell-like ability (therefore not costing 5,000 gp). This is beyond the power of the greatest celestials on the PHB list, so it looks to me like the FF additions to the Summon list is major power creep.

Planar Allies are decided by your deity, not you, if I understand correctly. If your cleric normally sends a Movanic Deva as its Lesser Planar Ally, you'd get Raise Dead for 600 GP and 100 XP starting at level 7.
 

Rackhir

Explorer
Brother MacLaren said:
Both the Monadic Deva and the Movanic Deva have Raise Dead as a spell-like ability (therefore not costing 5,000 gp). This is beyond the power of the greatest celestials on the PHB list, so it looks to me like the FF additions to the Summon list is major power creep.

Planar Allies are decided by your deity, not you, if I understand correctly. If your cleric normally sends a Movanic Deva as its Lesser Planar Ally, you'd get Raise Dead for 600 GP and 100 XP starting at level 7.

They are SM IX creatures. At 18th lvl+ a free raise dead (with a level loss) isn't a big deal or even desireable necessarily.
 

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