Voodoo said:'Advanced' as in advanced by HD imo should be allowed, mainly since one of the examples in the MM skeleton is for an Advanced Megaraptor.
Cheiromancer said:The Summon Undead spells originated in 3.0, and IMHO they should use the 3.0 zombies and skeletons, which were not templates, but just monsters of various sizes.
The 3.0 SRD is here: http://www.opengamingfoundation.org/srd.html
I attach an rtf that has the stats for skeletons and zombies of the various sizes.
yes, but when a balor dies, his weapons are destroyed. No vorpal swords for the enterprising necro.Kilroy said:The necro in my game is currently fond of effriti, because skeletons keep magical flight.
I'm worried that he's also going to be fond of balors, because skeletons keep weapons too.
No Balor skeleton for the enterprising necromancer, either.SRD said:Death Throes (Ex): When killed, a balor explodes in a blinding flash of light that deals 100 points of damage to anything within 100 feet (Reflex DC 30 half ). This explosion automatically destroys any weapons the balor is holding. The save DC is Constitution-based.
demiurge1138 said:yes, but when a balor dies, his weapons are destroyed. No vorpal swords for the enterprising necro.
Demiurge out.
Kilroy said:Does summon undead actually call the skeleton from somewhere? I thought it just created it.