Shirt Guy John
First Post
Alright, I surrender!
After a moment's contemplation, I have to agree that the elemental templates are not better than the celestial or fiendish templates.... well, not too good to be overpowering (i still think that a few are better... )
Scratch the feat then.
How 'bout the following additions to the list?:
*SM II: Celestial Porpoise
*SM III: Celestial Dire Hawk, Fiendish Dire Toad (both from MotW)
The befefit of always calling the same creature was that you could give it equipment that it could use by visiting its home plane and seeking it out. I don't remember anything else being mentioned.
The idea of droping a creature down a slot is appealing, but I don't think that that would keep the spells balanced. If you used all of your summon monster II spells to call up a type of creature, then used your summon monster I's to call the same kind, albeit the same one every time, it still might be unbalancing.
Still, I'm very restrictive with stuff, as you can see.
After a moment's contemplation, I have to agree that the elemental templates are not better than the celestial or fiendish templates.... well, not too good to be overpowering (i still think that a few are better... )
Scratch the feat then.
How 'bout the following additions to the list?:
*SM II: Celestial Porpoise
*SM III: Celestial Dire Hawk, Fiendish Dire Toad (both from MotW)
The befefit of always calling the same creature was that you could give it equipment that it could use by visiting its home plane and seeking it out. I don't remember anything else being mentioned.
The idea of droping a creature down a slot is appealing, but I don't think that that would keep the spells balanced. If you used all of your summon monster II spells to call up a type of creature, then used your summon monster I's to call the same kind, albeit the same one every time, it still might be unbalancing.
Still, I'm very restrictive with stuff, as you can see.