TTRPGs get new editions on a regular basis, and often times those new editions have significant changes. When this works, awesome! But when it doesn't, it can be frustrating (especially since a new edition usually means the old edition is no longer going to be supported).
For you personally, what new editions were real upgrades and improvements (mechanically, narratively, artistically, whatever)? By contrast, what new editions were downgrades in your estimation? And what about hose "meh" editions where things are still different, but not especially good or bad.
One thing I would like to head off right here: NO EDITION WARRING. Certain editions tend to be very divisive. We all know what they are. So maybe don't come in hot with that stuff? Thanks.
For my part, one of my favorite edition upgrades is Mutants and Masterminds 2E. It is superior to 1E in nearly every way (there is some hero point wonkiness), and the game got prettier and better supported in the 2E era, finally really replacing Champions for me and my supers gamers.
For you personally, what new editions were real upgrades and improvements (mechanically, narratively, artistically, whatever)? By contrast, what new editions were downgrades in your estimation? And what about hose "meh" editions where things are still different, but not especially good or bad.
One thing I would like to head off right here: NO EDITION WARRING. Certain editions tend to be very divisive. We all know what they are. So maybe don't come in hot with that stuff? Thanks.
For my part, one of my favorite edition upgrades is Mutants and Masterminds 2E. It is superior to 1E in nearly every way (there is some hero point wonkiness), and the game got prettier and better supported in the 2E era, finally really replacing Champions for me and my supers gamers.

