Sonofapreacherman said:I'd like to know if anybody (official or unofficial) has devised a set of rules that lets characters sunder armor (preferably without upsetting the simplistic/stylized D&D combat mechanic).
I'm working on something myself right now, but the first question that comes to mind is... aren't characters sundering armor "every" time they strike an opponent?
I'd like to think that characters can specifically attack the armor of their opponents in the same weapon that they can sunder their weapons.
By the core rules, you can't "Sunder" armor. You can only sunder weapons and shields.
Otherwise armor becomes useless at higher levels, because it won't have the AC or Hit Points of the person wearing it.
You can attack unattended armor, just like any other object. In this case it has 5 hit points per point of AC.
For support, check the D&D FAQ:
What's the procedure for attacking a character's armor
or shield? Suits of armor and shields grant armor bonuses,
but what are their own Armor Classes? What are their hit
points?
You can attack a character's shield using the rules for
When a creature wears a suit of armor, you cannot attack the armor without attacking the wearer (although some creatures have special attacks that get around this limitation).
To determine the Armor Class for a suit of unattended armor,
use Table 8-11 in the Player’s Handbook, as noted above for
shields. The armor's size is the same size as the kind of
creature for which it was made (a suit of armor made for a
dwarf, elf, or human would be a Medium-size object for the
purpose of attacking it). Otherwise, attacking an unattended
suit of armor is just like attacking an unattended shield or other
nanimate object.
As an object, armor has a hardness appropriate to its
construction: 10 for metal, 5 for leather or hide, and 0 for
padded armor. (Treat studded leather as leather.) Armor has 5
hit points per point of armor bonus the armor provides.