[Sundered Sky] Fog Sharks

Dave Blewer

First Post
Hi,

Here is my first attempt at Fog Sharks. Elemental Horrors suitable for any airborne campaign (such as my own Sundered Sky campaign).

I am particularly unsure about the Challenge Rating... Working it out using the system given in Dragon (Oct 2000) but that really didn't seem to work, so I guesstimated it instead.

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Fog Sharks
Medium Outsiders
Hit Dice: 3d8 +3 (16)
Initiative +5 (Dex)
Speed: Fly 100ft
AC: 18 (+5 Dex, +3 natural)
Attacks: Bite +8 Melee
Damage: Bite 1d6+1
Face/Reach: 5ft by 5ft/5ft
Special Attacks: Air Mastery, Improved Grab, Keel Rip
Special Qualities: Create Fog, Tremorsense
Saves: Fort +4, Ref +8, Will +4
Abilities: Str 13, Dex 21, Con 13, Int 2, Wis 12, Cha 2
Skills: Hide +9, Move Silently +14, Spot +5,
Feats: Weapon finesse (Bite)
Climate/Terrain: Any ariel (fog banks)
Organisation: Solitary, school (2-5), or pack (6-11)
Challenge Rating: 3
Treasure: None
Alignment: Usually Neutral
Advancement: 4-6 HD (Medium), 7-10 HD (Large),
11-17 HD (Huge)

Fog Sharks appear to be fish like creatures whose grey, almost translucent skin blends perfectly with the mists and fogs within which they dwell. They seem to come in all sizes with most specimens being at least 7 ft from nose to tail.

These voracious predators seem to be able to generate a fog around them, or they are drawn to fogbanks - no one is really sure what the truth is. They use these fog banks to obfuscate their presence from their prey that is unaware that they are there until the very last moment, at which point it is often too late to escape.

Combat
Fog Sharks are able to ‘swim’ through the air at incredible speeds and are very dexterous. Not only are there mouths a teeth filled horror that can sever limbs with a single bite, but their backs are covered in bony rasps that can tear open the hull of a ship in as few as a couple of passes.

Horror struck survivors have reported incidents where particularly massive Fog Sharks have ripped the underside of a ship apart only to have smaller sharks display some sort of feeding frenzy as they rip apart those poor souls who are sent plummeting into the void.

Air Mastery: Airborne creatures suffer a -1 penalty to attack and damage rolls against an air elemental.

Create Fog: Fog Sharks can cast Fog Cloud once per hour, this ability is cast as a sorcerer whose level equals the Fog Ghosts HD.

Improved Grab: To use this ability, the fog shark must hit with its bite attack. If it gets a hold, it automatically deals bite damage each round the hold is maintained.

Keel Rip: Fog Sharks can rip apart a sky ship by scraping its back along the keel of the ship, ripping it apart with its bone rasps. This is a touch attack that does 1d6 Slam damage that ignores the Hardness rating equal to half the Fog Sharks HD.

Skills: Fog Sharks gain a +4 racial bonus to Hide and Spot checks.
Tremorsense: Fog Sharks can automatically sense the location of anything within 60 feet that disturbs fog banks.
 

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Hey, great! Someone was asking about this one a few months ago. They recalled an "air shark" or "fog shark" from some game but couldn't remember where from. I hope they are still around so they can make use of this!

Anyway, I havn't had time to look this one over in detail, but I will when I get the chance.

However, about the CR Guesstimator in Dragon -- it's in error. Here is the revised, updated, and more or less so-so ok CR Guesstimator:

(HP / 4.5) + (1 or 2 per special attack and special quality, depending on strength) / 3

Thus your fog shark has 16 hit points, and 5 special abilities. Assuming you assign a value of 1 per special ability, the CR works out like this:

(16/4.5) + (5) / 3 = 2.851(r). So ... the CR3 you guesstimated is just about right! :)
 

Good to see that I still have it! :D

Thanks for the revised CR caculation thingy, that will make things a bit easier over here, It seems that my Sundered Sky setting is calling for more and more homebrew creatures.
 



Blimey, that was quick! :)


No problem, take as much time as you need... I know all about Real Life infringements.

I was just ensuring that it didn't drop off the front page and I hate just posting *Bump* :)
 

Dave Blewer said:

Create Fog: Fog Sharks can cast Fog Cloud once per hour, this ability is cast as a sorcerer whose level equals the Fog Ghosts HD.

Shouldn't this be "whose level equals the Fog Shark's HD."?

Other than that, I don't see any glaring errors or rules glitches. Great work. I hope whoever it was that was trying to find a fog shark conversion is still around to make use of this! :)
 
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