Sunless Citidel vs. Keep on the Shadowfell

A generic unpopular WoW dungeon. It has arbitrary elements to it that remind me of certain Zul'Farrak bosses, for instance, or Arugal in Shadowfang Keep. (From what I've read, at least. Popularity may vary, but it is a fact that I've never managed to get a group to SFK.)

Arbitrary elements? Could you be any more precise? Because I really do not see it, despite having, shall we say, a good deal of experience with both dungeons.
 

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Arbitrary elements? Could you be any more precise? Because I really do not see it, despite having, shall we say, a good deal of experience with both dungeons.
I mean stuff like the snake boss in ZF autokilling everyone except the tank if they're too close. Kalarel in KotS has a conditional, immediate teleportation effect that's not even actually included in his stats, just the encounter description. I understand Arugal does something similar.
 

Doesn't really sound like anything in particular in WOW to me (except for effects/bonuses a mob gets when bloodied, I guess that's sort of like "boss phases").

But I get what you're saying, it put the same bad taste in your mouth that something like that would.
 

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