Klaus
First Post
Well, KotS has four guard drakes...I've been a DM for both (played in neither).
I think that KotS is a superior adventure to the Sunless citadel from my DM point of view.
1) There is a lot more detail and character to the starting village, including a variety of NPCs which my players have enjoyed interacting with.
2) There are several adventure sites (kobold ambushes, kobold caves, digs) as well as the keep itself - rather than just one dungeon.
3) Nicer range of opponents and challenges in KotS to my mind.
On the other hand there were three aspects which I think were a win for SC
a) the imagery of a citadel swallowed up in the earth was great - even if it didn't actually come into play.
b) I prefer the SC situation with two competing forces (kobolds and goblins) in the dungeon - it automatically opened up possibilities for negotiation and subterfuge which are not there to the same extend when the dungeon is filled with 'one big happy family'.
c) There was a dragon to fight in it! (Calcryx).
I liked the way that 3e modules 1 & 2 had dragons to fight in them from the word go - pretty nice in 'Dungeons and Dragons'
So my judgement:
KotS wins on 'outside the dungeon NPCs', non-linearity, general encounter design
SC wins on 'inside the dungeon NPCs - rival communities', including dragon foes.
Cheers

I'm thinking of replacing Splug with Meepo in KotS, but my PCs are hating kobolds so much right now...