Superhero Chat

Aries_Omega said:
I was wondering how many people out there do d20 superhero games and which systems. I am partial to Deeds Not Words myself. I would also like to use this thread as a way for people to brainstorm ideas to help one another in their endevors.

I myself am having trouble in naming some characters and could use help.

1: A female ferret lycanthrope. Created through an accident.

2: A male rouge/tomb raider type who now is working for an Egyptian god that he tried to rip off.

Aries
I and my friends use M&M. We have B&V, DNW, etc but use M&M almost exclusively. (By "almost" I mean that sometimes we do a one-off session and due to some element one of the others is more suited to the task.)

Check the Freedom City PbB link in my sig - there's many dozens of heroes and villains written up that I don't mind my fellow EN Worlders looting for their own games :)

For names?
1) Slinky?
2) Shift Something-Or-Other gives kind of a shady feel perhaps

:D
 

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Cosmopolitan

Actually, I do have some more PCs, right now. I've got to get character sheets from Arm and Yan's players, as I don't have those two on my computer, so I'll have to wait to post them. In my free time I've been creating some pre-gen heroes for a one-shot (with option to continue) in a PL 10 M&M game.

Being the absolutely insane fellow that I am, I couldn't make your "average" group of super-heroes.

Cosmopolitan is the face-man for the group, and for good reason, as he has the ability to transform himself into anyone he has seen or touched. No one is sure what he TRULY looks like, though he can't seem to resist the temptation to add a bit of flair to whoever he is imitating: He loves the colors pink and red, and always finds a way to incorporate them into his disguises.

Cosmopolitan's background is as much a mystery as anything else about him. Apparently recruited into the Barroom Blitz by the mysterious "Russian" before the others of the group, he functions as the de facto leader of the 'Blitz and their face man when dealing with the public. When acting as the spokesman of the Blitz, Cosmopolitan tends to maintain the guise of the same handsome, if rather unassuming, young man. Suspicions are that this may be his real persona, but when questioned about it he invariably turns into Nixon and denies everything.

STAT BLOCK
"COSMOPOLITAN, PL: 10, Face, Name: Unknown, Male, Size: Medium; INIT: +2, DEF 16/14; SPEED 30; MELEE +5, RANGED +6, MENTAL +5, SV: DMG +2, FORT +2, REF +2, WILL +1; STR 12, DEX 15, CON 14, INT 15, WIS 13, CHA 20.

SKILLS: Bluff +10, Diplomacy +6, Disguise +14, Gather Info +5, Innuendo* +2, Intimidate +4, Perform +5, Sleight/Hand* +7, Taunt +5.

FEATS: Ambidexterity (ignores off-hand penalty (-4)), Assessment (1/2 action, assess 3 abilities of target), Connected (knows people who can help), Headquarters (base of operations), Radio Broadcasting (Super) (can transmit radio signals), Radio Hearing (Super) (can hear radio signals).

POWERS: SUPER-CHARISMA [+5], [None] [Personal] [Permanent] [save:N/A], SHAPESHIFT [+10], [Free] [Personal] [Sustained] [save:N/A], Extra: Mimic [+10], Extra: All Types [+10], Extra: All Attributes [+10], Flaw: One Type - People [+10], Flaw: Signature Color (Red) [+10], WEAPON: .45 AUTOMATICS [+3], [Half] [Touch/Normal] [Instant] [save:DMG].

COST: abilities 29, combat 20, skills 28, feats 10, powers 63, weakness 0, total 150.
"
 
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Barroom Blitz: Old Fashioned

Old Fashioned. The necromancer Samuel Graves sought a protector and a servant in the year 1823. After months of research he uncovered a powerful incantation that should have fit the bill. This spell would be cast in the presence of one of the Restless Dead, a ghost, and would bind the unhallowed dead once more to its earthly shell, reanimating any remains ... permanently.

Unfortunately for Samuel the ghost he chose was one of his own creation, the soul of a local man who had discovered Samuel's secret research and whom Samuel had silenced with fell magic. The soul of the man was ripped from his body, but refused to depart and lingered about Samuel's secluded home, moaning through the night. Samuel had hoped to kill two birds with one stone, so to speak, and rid himself of his bogart as well as create a powerful undead servant. He uncovered the body, buried some five years in the garden, and brought the bones into his laboratory.

The ritual did not go quite as planned.

Some mistranslation in the original text or Samuel's notes caused the portion of the spell designed to bind the spirit to the necromancer to fail. He fused the restless spirit to its old, dead bones, but could not bend its will to his own. At the conclusion of the ceremony the revenant stumbled to its feet, locked its burning hollow sockets on Samuel, and slowly choked the life from him with its cold, boney hands.

After that day, the corpse that would be known as "Old Fashioned" wandered the earth, searching with constant futility for some magic or being that could free its spirit and let him finally rest in peace. Eventually the Russian discovered Old Fashioned and convinced him to join The Barroom Blitz, turning the undead thing's indominatable existance to the cause of good.

STAT BLOCK
"OLD FASHIONED, PL: 10, Undead Avenger, Name: Uknown, Male?, Size: Medium; INIT: 0, DEF 12/12; SPEED 30; MELEE +4, RANGED +4, MENTAL +6, SV: DMG +15, FORT +5, REF 0, WILL +2; STR 10, DEX 10, CON 20, INT 14, WIS 14, CHA 8.

SKILLS: Disguise +5, Intimidate +6, History +2.

FEATS: Immunity (Super) (Hunger), Immunity (Super) (Suffocation), Immunity (Super) (Pressure), Immunity (Super) (Exhaustion), Immunity (Super) (Poison), Immunity (Super) (Critical Hits), Immunity (Super) (Disease), Immunity (Super) (Heat), Immunity (Super) (Cold), Durability (Super) (lethal dmg < = to dmg save is stun), Radio Hearing (Super) (can hear radio signals), Radio Broadcasting (Super) (can transmit radio signals), Startle (intimidate target, loses dodge bonus), Point Blank Shot (+1 to hit/dmg ranged attacks in 30 ft), Precise Shot (no penalty attacking targets in melee ).

POWERS: REINCARNATE (UNDEATH) [+10], [Full] [Personal] [Instant] [save:N/A], Extra: Never Say Die [+10], Extra: Protection [+10], SubExtra: Impervious [+10], Extra: Amazing Save (DMG) [+10], WEAPON (.44 REVOLVER) [+4], [Half] [Touch/Normal] [Instant] [save:DMG].

COST: abilities 16, combat 16, skills 6, feats 28, powers 84, weakness 0, total 150.
"
 
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Request

Please for anyone that posts stats. Please post it as a stat block. It saves space on the page. Doing stats this way is okay:

STR 10 (+0)
DEX 10 (+0)
CON 10 (+0)
INT 10 (+0)
WIS 10 (+0)
CHA 10 (+0)

Skills I'd like to see it this way

Bluff +6, Climb +4, Tumble +6, etc.

I don't mean to be a bear about things, but it does save room.

Thanks
Aries
 

To save time, which I'm usually short on, I use the auto text feature of a character manager I use. To that end, this is the text block it produces, as opposed to the longer sheet that it also produces that was causing problems.

--fje
 

Question on Attacks

I know it is written in the SRD somewhere and also in the core rulebooks and all but with multiple attacks how is it figured out. Say you have a 1st level character with BAB of +1. Due to their high Strength they also get a +6 to hit with melee attacks bringing their base melee attack bonus to +7. Does this character gain multiple attacks?

Aries
 


I looked over some of the d20 supers games and I kept finding one major flaw IMO. If you take say a PC at the Juggernaut level of strength, or the Hulk level. They will never miss an attack. When you have a +60 attack bonus due to super strength you will hit everything, nearly everytime. Now in the comics there are tons of "bricks" who lumber and miss a lot of shots that more agile heroes can dodge. How does a supers game based on D20 avoid that? How do you make it easier for fast small characters do dodge a +60 or higher attack bonus from a slow lumbering brute? In M&M it's easy, the max STR is 20(+5), and Super-Strength doesn't modify your attack bonus. Plus I find the Damage Save mechanic far better than HP's in supers. Hell I'm not gonna beat around the bush, M&M is easily the best D20/OGL game I've seen. No classes is a huge plus in this genre IMO.
 

As a technical point... Taking Juggernaut or even comic book Thor level of strength is only going to net you a +28 to hit... Not +60.
:)
 

Handled in DNW

In Deeds Not Words they have "complications" that PC's take to lower the cost of powers and a few make it so that even if you are massive strong, you may be a clumsy oaf when it comes to hitting people. Also the game does supernormal strength differently then in other games which I like better and makes more sense to me since I been playing superhero games since back in the old days of the MSH Basic set! I have translated PC's from that game and used them in DNW and they work about the same. Thor was one of them.

Aries
 

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