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Superheroes of the Trust Game Thread II


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Still need Apollo and sort of Star (though to answer her OOC question, she could stunt a lot of quickness without the no manual dexterity flaw and clear a path...or alternatively, she can just wait for Nightweaver.)

BTW, Raylis, by the rules, if you stunt an instant power, you can only use it once, but I'll allow you to have it for the rest of the encounter. This ruling will apply in general to stunted powers unless I say otherwise.

This also means that if you guys don't mind going later in the initiative count (and the main bads have a very high init count anyway, so you are only pushing yourselves behind the mooks), you can all delay until Nightweaver can shadow walk everyone, and take your actions after her. Once you are behind all the baddies anyway, this also gives you the freedom to use delaying to reorder yourselves at will for the rest of the encounter with no further cost.
 

Megan stands up shakily after Phobos flees, her emotions yanked around by opposing powers. If I just let them shoot me, it'll probably be over quickly at least. No! Not in front of everyone; not tonight. She heads over toward Nightweaver to expedite her teleport. "Aww. I was even coming with a clever taunt for him." Is an astronomy reference really witty? Maybe it's just lame and geeky.

Once the group arrives in the cargo hold, she'll fire off more flash attacks to blind or distract all nearby enemies.

-------------------------------------

Free Action: Stand from Prone with Acrobatics.

Move Action: move over to Nightweaver: Moveby Action.

Standard action with move by: Ready action for the teleport to complete: Dazzle (visual) +11 Area (Burst 55 ft radius) Selective Attack. DC 21 Ref for 1/2, DC 21/15 Ref vs Blind

If it's possible to use remaining movement from moveby after the ready action, then Star will move a bit away from the 'porting group and maybe get some cover.

Def: 23/15. Toughness +9. Fine. HP 2.
 


. o O {Back to the lion's den, this time with the lion inside } she once again invokes her power, finding the right shadow and stepping through, a small step a tendril of shadow wraps around the others for the step forcing them to follow her pulling them into utter darkness and then back to normal sight.
 

Hope scowls, her first instinct having been proven correct, though not quite in the way she wanted. She flicks her eyes this way and that, desperately trying to come up with some sort of plan.
 

Ares wasn't able to call himself a god of war for so long without being quite good at it, and manages to get the jump on everyone. He pulls out a long-poled battle axe made of the same energy-sparking silver metal as the other son's knuckles, and jumps at Wren, driving the axe into his shoulder, knocking him down (stunned, 1 bruise, 1 injury -- incurable).

The other son goes for Nitro, swinging wildly. Nitro barely manages to duck (hp spent to avoid staggered), but even finds a graze harmful as the metal's energy reacts and socks him (1 bruise -- incurable).

The mercenaries open fire with a wide variety of weapons. There are between 30 and 50, and only two heroes in range. Nitro is shot six times, in addition to those that fail to affect him (6 bruises). Wren takes an additional blaster hit that unlike bullets can penetrate his force field, as well as a sniper bullet (2 injuries/bruises).

The rest of the group teleports in. I'm going to allow a moment for people to edit their actions if need be or complete them.
 


ooc:
Hope takes a moment to form a battle plan. So She will use whatever attack seems to be the most effective, power stunting if need be.
Using Masterplan to greatest effect.
 


Into the Woods

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