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Superheroes of The Trust OOC Thread (Accepting Alts)

Raylis said:
Um...

yeah it can have it's area reduced. Night's Darkness Control doesn't have the Full Power flaw, is there any reason that it can't be used at a lower rank?

Area effects typically cannot have their radius regulated, and it even costs pp to reduce the sie since it becomes easier to avoid allies, although now that I tihnk of it I might be thinking of only attacks. Of course, this is being used as an attack almost always, but probably technically is not. Anyone got a good rules quote on this either way?

Regardless, the other problems with the power that I mentioned still apply.
 

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DM_Matt said:
Area effects typically cannot have their radius regulated, and it even costs pp to reduce the size since it becomes easier to avoid allies, although now that I think of it I might be thinking of only attacks. Of course, this is being used as an attack almost always, but probably technically is not. Anyone got a good rules quote on this either way?

Regardless, the other problems with the power that I mentioned still apply.

You can always reduce the size of an Area attack by reducing its rank (unless you have the Full Power drawback). To reduce the size of the Area without reducing the rank on the spot is what costs pp. For something like obscure, you can simply choose to use fewer ranks to get a smaller area (making it easier to counter, but that's about the only thing you lose).
 

Elric said:
You can always reduce the size of an Area attack by reducing its rank (unless you have the Full Power drawback). To reduce the size of the Area without reducing the rank on the spot is what costs pp. For something like obscure, you can simply choose to use fewer ranks to get a smaller area (making it easier to counter, but that's about the only thing you lose).

Thanks for clearing that up.
 

Considering how often Hope seems to get injured, I was considering making her some sort of ring or amulet of 'healing', basically a stored spell that would activate once she's hurt....

I was also considering Switching her Healing power to Regeneration, considering that we already have a Healer in the group (Wren.
 
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kirinke said:
Considering how often Hope seems to get injured, I was considering making her some sort of ring or amulet of 'healing', basically a stored spell that would activate once she's hurt....

I was also considering Switching her Healing power to Regeneration, considering that we already have a Healer in the group (Wren.

I do not allow regeneration as an AP like that without a VERY good reason, and it might not even be better than healing anyway.
 

Alright, I've decided how Vanifae will be introduced. After this fight, the group will be told about a plan relating to the Grant arc that requires a musician, and are told that Apollo will be assigned to the task. However, the Trust will have gotten the coordinates and time (imminent-ish) form Ironblood of where they can find Anatole Voderac's cloaked cargo ship (for stry reasons, this has to happen ASAP), and Apollo will be sent with them so they get to know each other and get used to working together before the high stakes mission.

Vanifae: I suggest that you read through the thread and familiarize yourself with the story so far. The basic structure tends to alternate between fights and information gathering (looking for clues at fight scenes, interrogating people, seeing relevant things on the news, talking to other Trust folks or personal contacts, lab work, etc), but certain pieces of important information come up within fights as well.
 

DM_Matt said:
I do not allow regeneration as an AP like that without a VERY good reason, and it might not even be better than healing anyway.

True that.... But then what about the amulet/device that would give her a fighting chance to get airborn and due some damage?

Alot of what I'm seeing in the battles is that Hope doesn't exactly have the highest initative in the world or the best defense/toughness.

The only way to do that is to increase her dexterity some. Hmmm....
How much of an increase would it be if the next time we got PP I put an enchanced Dexterity ability in her Utility Magic? We could call it Blessing of the North wind or something similar.....
 

kirinke said:
True that.... But then what about the amulet/device that would give her a fighting chance to get airborn and due some damage?

Alot of what I'm seeing in the battles is that Hope doesn't exactly have the highest initative in the world or the best defense/toughness.

The only way to do that is to increase her dexterity some. Hmmm....
How much of an increase would it be if the next time we got PP I put an enchanced Dexterity ability in her Utility Magic? We could call it Blessing of the North wind or something similar.....

My suggestion: Drop Solidify Air (besides Descriptors, it's really no different from Conjure Ice- you can always use Extra Effort to power stunt it if need be) and take 1 rank of the Improved Initiative feat.
 

kirinke said:
True that.... But then what about the amulet/device that would give her a fighting chance to get airborn and due some damage?

Alot of what I'm seeing in the battles is that Hope doesn't exactly have the highest initative in the world or the best defense/toughness.

The only way to do that is to increase her dexterity some. Hmmm....
How much of an increase would it be if the next time we got PP I put an enchanced Dexterity ability in her Utility Magic? We could call it Blessing of the North wind or something similar.....

First of all, Elric is right about removing Solidify Air. Next time you add points to the entire array, you can add Variable Descriptor to Conjure Ice, which will let you make it take a variety of in-theme forms.

Part of your problem, though, is that you have been relying on flashy battlefield control magic like air control and conjure ice rather than your main attacks.

Your lightning attacks, your hailstorm, and even your force of nature mode are strong.
 

DM_Matt said:
First of all, Elric is right about removing Solidify Air. Next time you add points to the entire array, you can add Variable Descriptor to Conjure Ice, which will let you make it take a variety of in-theme forms.

Part of your problem, though, is that you have been relying on flashy battlefield control magic like air control and conjure ice rather than your main attacks.

Your lightning attacks, your hailstorm, and even your force of nature mode are strong.

Good idea. I changed it as you suggested and I assume that it will take effect on the next battle as it wouldn't be fair now.

I'm thinking that because she is in effect tapping into a highly unpredictable force, that is nature itself, nature can manifest itself through her in an unpredictable fashion, especially when she's tired or out of sorts. It could be that she is both a master and a channel for the elements she is attuned to. This unpredictability won't hurt her or those around her, but it can be disconcerting. Just thinking out loud. Y'know.
 
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