Superheroes of The Trust OOC Thread (Accepting Alts)

One thing we might want to work on is in maximizing our returns on Master Plan/Inspire. Inspire has cost Wren a fair sum of points, plus the full round action and HP to use. When that comes up, it's worth going a bit out of our way to make use of it. It's both powerful, and expensive, so it's a shame to waste it. Using Surge, or at least throwing things that require attack rolls (possibly with Power Attack) seems like a good way to capitalize on it.

To improve on coordination, people who post early and check frequently might want to change some of their actions or throw in contingencies based on the actions other people post. For example, Kirinke and I seem to be on these threads alot. For example, with Star and Viridian throwing out AoE effects on the mercenaries, having ice walls to block their shots was more than a little redundant. Similarly, we should have done something to the weapon the first time it hit the ground - although ideally Nitro would have picked up the weapon, since he's actually good with melee including weapons.
 

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Yar...Inspire modified attack rolls, which Viridian doesn't really use. All her powers are Perception. One thing I keep bumping into with Vi is that I'm paranoid about using powers that allow a save. DC 21 just feels inadequate to me, but you can't get more at this PL. I'm also regretting taking the Sense Dependent on her mental blast...it makes a lot of conceptual sense, but because it means the target can totally negate the power with a Reflex save, now I'm gunshy about using it.

Are there any legal ways to push these save DC's? Or is Extra Effort my only option?
 

Shayuri said:
Yar...Inspire modified attack rolls, which Viridian doesn't really use. All her powers are Perception. One thing I keep bumping into with Vi is that I'm paranoid about using powers that allow a save. DC 21 just feels inadequate to me, but you can't get more at this PL. I'm also regretting taking the Sense Dependent on her mental blast...it makes a lot of conceptual sense, but because it means the target can totally negate the power with a Reflex save, now I'm gunshy about using it.

Are there any legal ways to push these save DC's? Or is Extra Effort my only option?

No. If you had non-perception powers, you could increase the DCs at the expense of attack, of course. Or use Power Attack.

However, I think you're being overly shy about using those powers. Just look at our characters. Nitro is 11/9/6. Star is 9/13/7. Nightweaver is 7/10/9. Etc. Wren's saves are the best at 10/9/14. Viridian is generally above or around the 50/50 level of success on her powers against us (naturally, enemies that are tougher than us probably have higher saves, but that applies to conventional attacks too). And she auto-hits.

If someone seems high on Exotic saves or the enemy has taken lots of bruise/injuries, she can toss out a DC 23 damaging TK attack (or throw one enemy at another).

While Thessaly lacks the ability to really hammer defenseless targets (stunned people, mostly), I'd say her odds of inflicting serious effects (stun or rough equivalent) aren't any worse against dodging targets than anyone else, generally.

One thing you can do to increase the chance of someone failing a save is to Surge to attack again. It's generally going to provide a bigger chance that someone fails than +2 DC for the same cost, and if you use something that stacks (not emotion control), then someone can really get hammered. Since V has several ranks of Luck and attacking more often is a good way to get awarded more HP, since GM Fiat is used to help reduce the effects, she use that trick without making herself too vulnerable.

But Viridian wasn't one of the people who got Inspired, probably because she doesn't make attack rolls (unless she's throwing someone/thing with TK or things have gone very wrong).
 

Good points, as I went with Inspire with the people I believed would perform attacks on the guys. It's works best that way, as it allows higher than PL caps. I usually think that Nitro would be the best option to Inspire, and then I went with who usually attacks. That was Star of course, as those orbs she throws are NICE!!! I can't remember who else I Inspired, but you get the idea.

As for teamwork, I was going to ask that some video feedback be used to check out each others fighting techniques, and if possible, a simulation room to provide teamwork skills be used as well. I was thinking of a buddy system, where two of us could team up to learn as much as we could about the other in a combat situation. Then, split to another pair of people, until each of us could effectively work with everyone effectively. But, alas, that requires teamwork in itself, and we aren't too keen on that sense right now...
 

Video feedback would be nice. Think about all the information that the group is never getting. Star and Nitro missed out on the entire museum fight. And they're also the only ones to see Barrington in action, up close (although he seemed to be mostly in a 'toy with them' mode, so we didn't see all that much). Similarly, characters who get knocked or who use Moveby extensively aren't seeing important things.

Hope and Apollo were Inspired as well.
 

Victim said:
Video feedback would be nice. Think about all the information that the group is never getting. Star and Nitro missed out on the entire museum fight. And they're also the only ones to see Barrington in action, up close (although he seemed to be mostly in a 'toy with them' mode, so we didn't see all that much). Similarly, characters who get knocked or who use Moveby extensively aren't seeing important things.

Hope and Apollo were Inspired as well.


I was thinking about that. Hope's ability of precognition applies to more than just objects, it applies to the past, though again her control over it isn't one hundred percent, as we found in the freighter. Maybe she could use that and her ability to project her visions to help out with that.
 

kirinke said:
I was thinking about that. Hope's ability of precognition applies to more than just objects, it applies to the past, though again her control over it isn't one hundred percent, as we found in the freighter. Maybe she could use that and her ability to project her visions to help out with that.

It's also uncontrolled, so it'd probably be more likely to pick up unrelated scenes from a person's past than a functional combat review.
 




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