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Superheroes of The Trust OOC Thread (Accepting Alts)

Okay MM experts. . . This is my 2nd MM char so scroll down a bit to my previous post and take a peaky to make sure its a-okay. Suggestions welcome
 

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Angel's Grace should read "Protection" not "Defense." It's a little confusing at first to see where that +14 came from. :) Plus, remember that Constitution bonus counts towards Toughness, so you may be a bit over on that...

Aside from that, I'm just curious about how the sword is autofire. He swings it once, and it hits more than once? Just conceptually, it's hard to visualize for me. What are you trying to model with that?

Otherwise it looks like a pretty strong build! Nice job!
 

Fenris-
1) No save is broken. Using no-save on a rank 2 (dazzle) power that can be used as much as you want (and has only 1 level of failure) is abusive to boot, since even a low rank No-save power doesn't allow a save, and increasing save is the main function of additional ranks. So making a one-stage effect rank 2 power No-Save is far better than buying 8 additional ranks, for a much lower price. The Mastermind's Manual recommends not letting PCs have the No-Save extra (although, surprisingly, Ultimate Power doesn't seem to include such a warning).

2) Selective Emotion Control doesn't let you avoid hitting your friends. For that you need Selective Attack, an extra. Same for your Dazzle power.

Also, your emotion control power has the flaw Range: Touch. This would allow a Reflex save against it, even though it probably shouldn't have one. To have an effect centered on you that doesn't allow a Reflex save, keep the range at Perception and use the -1 Flaw (No-Range). I don't think this flaw is in any of the books, but the idea is that for a -1 flaw a perception-range Area power has to be centered on you, which is the same limitation as going from Ranged to Touch for an Area power.


3) I realize that Charisma totally sucks as an ability score, but shouldn't an Angel have more than 14 Charisma?

4) What are the 2 pp of limitations? I don't see it specified. Edit- nevermind, I think you mention that this is just a way of saying "2 pp over."

5) Autofire being only on your sword and not your Strike might mean that you can't get your full damage bonus with the "walking the fire" portion of Autofire. Shayuri- it's generally used to represent striking a lot of times possibly due to the character's super-speed, extreme skill, or in the case of the sword, magic ala D&D's Speed enchantment. Note that Autofire doesn't apply to your whole strength bonus as you haven't bought Autofire on your Strength score- the power construct is perfectly fine, though.

6) Skill Mastery on Notice isn't valid, as you can't normally take 10 on Notice and skill mastery only works on skills that you can normally take 10 on.

7) Your whole attack and Defense bonus are in Attack Focus: Melee and Dodge Focus. I realize that these are definitely better pp deals than the normal bonuses but in particular having all of your Defense bonus from Dodge focus is suited to a pure speedster, not an Angel.

8) As Shayuri said, you should remove 4 ranks of Protection since your Con already adds +4 so this will leave you at +14 Toughness and free up 4 pp.

9) You have to buy Indestructible and Restricted on the Device power itself- so they are bought with your normal pp, not with the pool of pp for the device (you don't get the device discount on them).

Attack Specialization on the sword should be the Accurate Power Feat (but the effect is the same). Also, Accurate 4 on the sword seems a little high. Wouldn't it make more sense if your character had at least 1 rank of Attack Specialization himself to reflect his skill in using swords?
 
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There's also a low rank Heal power with tons of extras, which had been mentioned as troublesome.

The angel's exotic saves are pretty low, especially for an angel (and one with significant experience at that). I tend to think of angel/pally types as having huge saves.

At that rank, Morph does not provide all that great of a disguise.

Some kind of vulnerabilty or weakness might be a good way to get the needed 2 points of drawbacks.
 

Perhaps to "unholy" or profane objects and/or powers...

Or as a supernatural creature, he may be subject to containment, or command via his true name, or warding with various substances like silver, cold iron, salt, etc...
 


I still worry that if with all of the msyical characters with mystical weaknesses and vulnerabilities we're going to have more of a mystical feel than what Matt wants.

DM_Matt said:
I actually worry about having TOO MANY mystical heroes. Look at the kinds of villainry in the into. While done by super-powered individuals (some including mystical ones), the motives, organization, etc of villains in this world are rather human. Too many mystical heroes can mean not enough heroes grounded in modern Earth, which can put the group at a disadvantage and hurt group-world compatibility. This i not to say that any of the current mystical heroes are at risk of being rejected for being mystical, only that the ones not so far along should consider other routes.
 

Well, in fairness, only the angel and demon really qualify for mystical drawbacks. Thess is a witch...a human being. She uses magic, but she's not a magical being.

Still, I see yer point.

Maybe he has issues with churches? On account of his banishment? Or vice versa, maybe he feels compelled to observe a strict religious regimen.

He could be a bit intolerant of non-Christian faiths...or if not bigoted, then patronizing. Or maybe in his view all Gods really ARE aspects of the one, so he honestly, genuinely can't understand a great deal of human history as being a struggle between rival faiths...because to him all the faiths are the same.
 
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