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Superheroes of The Trust OOC Thread (Accepting Alts)

Necro_Kinder said:
Is there a way to say his Hellfire is actually fire? Or does that mean just changing it to Blast (Fire)?

Generally having multiple descriptors is both an advantage and a disadvantage, so there's no problem in it. So you can decide that his Area Blast has the descriptors [Hellfire] and [Fire], assuming Matt doesn't see a problem with it. Anything immune to Fire damage (including you!) will be immune to it, as will anything immune to Hellfire damage. It can counter anything that Hellfire or Fire could counter, and can be countered by anything that could counter either one of them.
 

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Apologies for this taking so long. I foolishly loaned my books to a friend of mine who promised he'd have them back a few hours later. He, to put a long story short, was a dirty dirty liar.

I've addressed most of the criticisms Salix received when I first posted him, though I have changed him slightly--notably, I finally realized Summon (Minion) was what I wanted instead of Animate Plants. I'm sure that might prompt some more pointing-out of errors, but that comes with being new, I suppose. I'm not technically finished because I haven't written up the stats for Salix's leafy minion, but I will in the morning. I've also included a brief description of how Salix's powers work, and I'll add a more detailed physical description of the Plant Guy tomorrow (more than just "he's covered in bark and leaves").

[sblock=Statistics]SALIX

PL: 11 (165 pp)

Abilities: Str 14 (+2), Dex 12 (+1), Con 18 (+4), Int 18 (+4), Wis 12 (+1), Cha 10 (0)

Skills: Knowledge (life sciences) 10 (6+4), Knowledge (physical sciences) 10 (6+4), Language 7 (Arabic, English, French, German, Japanese, Mandarin Chinese, Spanish; also speaks Calliandran, native tongue), Medicine 6 (5+1), Survival 5 (4+1)

Feats: Diehard, Improved Sunder, Improvised Tools, Power Attack, Track

Powers:
Immunity 2 (disease, starvation and thirst) [2]
Plant Control 10 (extra: does not require pre-existing plants; power feat: alternate power (4)) [34]
- Comprehend 2 (speak with and understand plants)
- Fatigue 6 (extras: area (cloud), ranged, selective)
- Nauseate 10 (extra: secondary effect)
- Stun 10 (extra: ranged)
Protection 10 (drawback: noticeable – body coated in tough bark-like skin) [9]
Summon Minion 7 (extra: fanatical; power feat: mental link) [22]
Strike 8 (branch-like "claws"; power feat: mighty) [9]

Combat: Attack +11, Damage +11 (Strike), Defense 18 (14 flat-footed), Initiative +1

Saves: Toughness +14 (+10 Protection), Fortitude +9, Reflex +7, Will +8

Drawbacks: Vulnerable (fire-based attacks; common, moderate)

Tradeoff: +3 Toughness/-3 Defense

Abilities 24 + Skills 7 (28 ranks) + Feats 5 + Powers 75 + Combat 38 + Saves 18 – Drawbacks 3 = 165 / 165[/sblock]

[sblock=Powers]The ability to manipulate plants was a common ability among Salix's people, the Calliandrans, although it is not actually a natural ability; it is a skill, and requires training. For the most part, they used their plant-controlling powers to manipulate their environment or—especially for soldiers—other Calliandrans and plant-based creatures. Some, however, use their Plant Control to heighten their control of their own strange anatomies, and Salix's Plant Control is now an expression of this ability, no longer a psychic manipulation of outside plants or something like that.

His default Plant Control power, the snare, is a sort of leafy webbing that grows naturally on his body—he hurls it at opponents, and as he does so, it grows and expands to cover a larger area (and then constricts, if the target does not dodge). His ability to communicate with plants is actually a complex system of "speech" that involves the expelling of scents and mixing of tiny pollen fragments into the air. His touch-range Nauseate is the result of an internal fluid he can force his body to secrete onto his outer "bark," especially his hands; it is an allergen for most living creatures, resulting in sometimes incapacitating illness.

The ranged Stun and Fatigue come from vestigial parts of Calliandran anatomy, both used as defensive mechanisms in less civilized times to fend off predators (you know...herbivores ;)). Though many Calliandrans are born without either, or with only one, depending on complicated tribal ancestry, Salix was blessed with both. Buried within Salix's arms are a small array of tiny, hidden needles which he can expel like ranged weapons at a target; if the target is struck, the needles inject a Stunning agent into its body, then quickly dissolve.

The origin of the Fatiguing cloud is rather stranger: in Salix's chest lies a small gas-powered "launcher" of seedpods that are naturally produced within a Calliandran's body, which burst open into a cloud of exhausting powder. Salix now has such control over his own bodily functions that he can produce seedpods filled with chemicals designed to react to specific targets, or to ignore others (thus the "selective" part).

Perhaps his strangest ability is vaguely reminiscent of his snare, in that it involves the separation of part of his body. Any part of the generous amount of foliage growing on Salix's body can be used in this power; after it is broken, pulled, or cut from his body, Salix can focus his plant manipulating prowess to pull off a rather nifty trick. Not only does the severed piece of Salix in question grow in size, but it also takes on a shape similar to that of Salix himself, and becomes a walking, talking servant of the plant controller. Not that the creature is actually a separate organism—its "mind" is for all intents and purposes merely an extension of Salix's, and Salix is mentally linked with the creature at all times.[/sblock]
 
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Blind Azathoth said:
I've addressed most of the criticisms Salix received when I first posted him, though I have changed him slightly--notably, I finally realized Summon (Minion) was what I wanted instead of Animate Plants. I'm sure that might prompt some more pointing-out of errors, but that comes with being new, I suppose.

Looking at the character quickly, I don't see any errors. Nice work.

One point: Nauseate is a pretty weak power. Consider taking the thematically appropriate Nauseate 10 (Extra (+1): Secondary Effect) instead of Nauseate 11. This would make your Nauseate power noticeably stronger. Secondary Effect is from Ultimate Power:

[sblock=Secondary Effect]An instant effect with this modifier affects the target once immediately (when the effect is used) and then affects the target again on the following round, on the same initiative count as the initial attack. The target gets the normal saving throw against the secondary effect, which is treated as lasting, meaning it occurs without any effort on the part of the attacker, even if the attacker is incapacitated or switches to a different Alternate Power or Variable effect configuration.

Secondary Effects don’t stack, so if you attack a target with your Secondary Effect on the round after a successful hit, it doesn’t affect the target twice; it simply delays the second effect for a round. You can attack the target with a different effect, however.
So, for example, if you hit a target with a Secondary Effect Strike then, on the following round, hit with a Stun attack, the target suffers both the Stun and the Secondary Effect of the Strike.[/sblock]
 

Hmm. I'm trying to decide if Shooting Star needs any last minute tweaks. Power Attack is always nice to have - perhaps too nice. Evasion 2 might be handy. I could probably squeeze some sort of superspeed stunt in - perhaps a faster than the eye concealment effect.
 


Just wanted to chime in and say RL has been bad to me lately. i should have my Angel 'finished' in the next few days. Thanks DM Matt for considering him even with a few 'teeny' things to do.
 

Fenris2 said:
Just wanted to chime in and say RL has been bad to me lately. i should have my Angel 'finished' in the next few days. Thanks DM Matt for considering him even with a few 'teeny' things to do.

Imho, my Angel build on page 6 is really good. Add Shayuri's suggestion about the sword bursting into flame when you channel your power through it and you have one really cool angel. I'd be trying to play that Angel character (with your backstory) if you weren't around and I didn't already have Johnny Nitro :)
 

Victim said:
Hmm. I'm trying to decide if Shooting Star needs any last minute tweaks. Power Attack is always nice to have - perhaps too nice. Evasion 2 might be handy. I could probably squeeze some sort of superspeed stunt in - perhaps a faster than the eye concealment effect.

Yes, perhaps too nice...
 



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