Superheroes of The Trust OOC Thread (Accepting Alts)

Why would I bother spending a hero point on anything? There's nothing particularly heroic to be done about things when the guy who's been tailor made to lay the beat down on your character gets a surprise attack on you without you being able to do anything about it.

Presumably this is where I sit around and wait for everyone to heroically sit in the van for a while longer and come rescue my character now for daring to be proactive and failing to consulting the rest of the party. No big deal.
 

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Meep. This is probably going to get me into all kinds of trouble, but I have this obsessive mediation urge...

Lets call a time out. I mean, an OOC time out.

It's pretty clear there's some issues that need to be addressed here, on both sides. While I think I sort of get where people are coming from, I don't want to put words into anyone's mouth...especially not in sensitive subjects like these. Instead of trading snipes though, lets just lay it out on the table and try to work it out.

I think both James and the GM ought to spend a post each just explaining as clearly as possible what they think is going on here. We can work from there.
 


Hah! Well, I did say OOC timeout. I don't suggest we stop the game. :)

But yar, I just felt compelled to say something, because I hate to see situations like this snowball when (crossing fingers) it may be resolvable with a little straight talkin'.

It's my Psyche degree. It makes me DO things. Terrible things! :uhoh:
 

Yeah, I know. I've got a friend who went to the trouble of getting a doctorate psyche and now she's an accountant.

She couldn't be doing anything more terrifying than if she were acting out the cute little books on serial killers she used to bring over to my apartment while she was seducing my roommate. :D

(Says the guy with a degree in accounting)
 

He wasn't tailor-made to beat Spirit. A reasonable number of things out there have affects insubstatial, especially certain magical or technological devices. In fact, whole classes of attacks, such as sense-dependant attacks, affect insubstantial by default. Spirit is incredibly weak on defense when insubstantial. If that gets bypassed , she has 8 def, 4 tough, and 0 fort. She walked through an entire crew of baddies, without stealth or backup, including 4 supers that you've found (so far), hoping that none of hem had anything that can hurt her. That was unwise. At least one did. I'm not picking on you, I'm just having the baddies act as they should.

If I was out to get you, I would not have initially assumed that you had also activated your concealment ability. If you did, you would have been shot at by a guard and been able to fly away safely. Instead, you actively corrected me and insisted that you not bother being stealthy, so you found something that could actually hurt you.
 
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Hows this for a plan.

Optic x-rays the ship and finds a below? deck area both myself and shooting star can teleport too. He displays it on the screen of the PDA and the two fast teleporters bring the rest of us, hopefully in one trip?

The operation rescue begins?
 

You're really not supposed to confront the main bad guys first when there are a number of minions still around. Minions are glass cannons, which means you never want to let them stay in a fight for long- the minion rules help enforce genre convention in this way. Plus, we might be able to confront Numero Uno and the guy he's with alone if we go in a "normal way"- going straight onto the boat will probably get us all 4 at once.

Question: Is Spirit being held in an area that's bright, or an area of shadows? If it's shadows, once those two supers emerge from the boat (hopefully after we've had a while to take out everyone else) to do anything Raylis can teleport in and grab Spirit then teleport out (Fenris doesn't have Progression- he won't be able to take her with him unless she's really, really skinny :)).

Once she's been rescued Healing from Fenris should get her capable of doing something (potential problem: w/out her enhanced con power up, she could actually miss the recovery check, but she's got a hero point to spend if that happens which will guarantee she makes it).
 

Well, I hav enot even mpleted an adventur in MM, so I have no clue about minions or not. I wil admit that. But tactically speaking cut the head off and the body dies. If we go for the baddies are the minons even going to be in play fast enough to matter?

But let say we need the minons gone. Okay then we can do a split teleport to take them out. Angel after the big gun sniper rifle guy and the rest after MG gun / crew in/around the truck...

After that its teh RPG guys I guess anyway
 

Minions suffer the worst result against a "staged" effect on any failed save (e.g., they are knocked out whenever they miss a toughness save), so that makes them incredibly fragile. Plus you can take 10 on attacks against them so Takedown Attack lets you plow through them.

But on offense the only things minions don't get are crits or auto-hit on a 20. So minions with good weapons can have powerful offense.

I don't think we want to fight those four supers at once. We'll probably get them two at a time (and hopefully dealing w/ guards first) if we go in the door teleport into the warehouse way. But it's pretty much in Shayuri's camp- where do you want to open a portal to? Note that the guy with the "Circlet of Ra" probably isn't the best person to open a magical portal close to...
 

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