Blind Azathoth said:Ach, you're right, I forgot about the little bugger. My apologies. Upon reflection, though, I think it would be simpler if I dropped the minion power and went for something else, even if it's a little less useful. I was thinking Animal Control.
Ah, yes, the Harry Potter void. One of my friends fell into it last weekend.
Well, your summon minion power will be quite useful in combat- and Animal Control probably won't be. In fact, Animal Control on its own is going to be a pretty bad for a use of 22 pp. You could certainly find some other things to spend pp on. For example:
If you have all those extra pp, I'd certainly add 2 to Str or 1 to Strike to hit your damage caps. You could spend 3 more points on the Plant Control array to make it rank 11 base (your limit for an area power) and up Stun and Nauseate to rank 11.
You could increase your science skills by a few points each, take some ranks in Notice, up your Fort save (as a living plant, I think high Fort save makes sense- possibly "convert" a few points of Protection into higher Con).
Looking at that, 2 Str + 3 on the array + say 3 pp in skills (4 ranks to each one mentioned) + 2 on Fort save (or converting Protection to Con)= 10 pp. You'd have 12 more left to spend. Then you can take the same Animal Control power as before an AP of plant control (re-envision the base effect as "nature control") for 1 pp so you can use it when you need it (just not at the same time as the other effects). Comprehend Plants is appropriate to have outside the array, so move it there- that adds 3 pp. You can add Comprehend Animals for 4 more pp. All of that costs 18 pp, so you'd have 4 left.
You can talk to Plants/Animals, but you aren't great at influencing them. So add 8 ranks of Handle Animal (which we can assume includes plants too- just most people can't really "handle" plants) for 2 pp. So that's 20 pp and you'd still have 2 more left to spend.
Edit- also, if the point totals at the bottom of your sheet are correct, they add to 164, not 165, so you have an extra pp to spend there.
Also, given the Area of effect on your Snare power, the Reversible power feat would probably be nice.
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