Superheroes of The Trust OOC Thread (Accepting Alts)


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Sheet: *NOTE: Changed my name from James to Jack. Also, I reconsidered and added Radio Sense. Both of these will be reflected in my opening post. hehe.*

[sblock=Optic]
OPTIC, aka Jack Carson.
PL 11

Abilities:
STR 16 (+3)
DEX 16 (+3)
CON 18 (+4)
INT 18 (+4)
WIS 16 (+3)
CHA 16 (+3)

Combat : Defense + 8; Attack: +6 Eye Laser(+10 W/Visor), +6 Martial Arts(+ 10 W/Gloves); Initiative: +11

Saves: Toughness + 6 (+ 14 in suit); Fort + 8(4+4con); Reflex + 8(5+3dex); Will + 8(5+3Wis)

Skills : Bluff(+15/12), Computers(+16/12), Diplomacy(+15/12), Disguise(+13/0), Gather Information(+13/10), Notice(+16/13), Profession: Management(+4/1), Sense motive(+15/12), Knowledges(+4/0)
*Situational: Diplomacy Check for favours(Connected), Gather Info in 1 minute(Contacts), Gather Info auto-check first time meeting new group/individual(Well Informed); +4 Remembering (Eidetic Memory); All skills considered Trained (Jack of All Trades)

Feats: Assessment, BenefitX2 (Status&Wealth - Vice President of Op-Tec), Connected, Contacts, Dodge FocusX8, Eidetic Memory, Jack of All Trades, LuckX2, Master Plan, Precise ShotX2, Uncanny Dodge(Sight), Well Informed.

Powers:
Blast 8 (21 pts) - Eye lasers, AccurateX3, Alternate Power: Heat Vision(heat damage blast), Alternate Power: Datalink(Visual, Machine control)
Strike 3 (7 pts) - Martial Arts, Mighty, AccurateX3
Protection 2 (2 pts)
Device 5 (Hard to take away, 20 pts) - High-tech Supersuit/Power Gloves :
-X- Morph 2 (4 pts) - Any Human (+10 disguise)
-X- Protection 8 (8 pts)
-X- Feats(5 pt): Quick ChangeX2(Suit stored in belt, expands and covers), Improved InitiativeX2, Evasion
-X- Enhanced Strike 6 (8 pts), AccurateX2
Device 4 (Disarmable, 12 pts) - Visor:
-X- Super Senses 10 (9 pts) - True Sight Limited: Can't Detect Hidden.
-X- Enhanced Blast 4 (10 pts), AccurateX2
-X- Datalink AP: Radio Sense (1 pt)
Super Senses 13 (9 pts) - Analytical(Sight), Radius(Sight), Extended(sight, Radio), Radio, Accurate(Radio), Danger Sense(Sight), Darkvision(noticeable eye glow), Microscopic Vision(DNA, Distracting, noticeable eye glow), X-ray Vision(not gold, Distracting)
Speed 1 (1 pt) - 10mph speed
Quickness 6 (3 pts) Flaw: Mental Only

Drawbacks: Weak Point (1), Vulnerable: Sonic damage [Moderate Intensity, Uncommon frequency](3 pts)
Trade-offs: -3 Def/+3 Tough, -1 Atk/+1 Save DC
COST: Abilities 40 + Skills 18(72 ranks) + Feats 22 + Powers 75 + Saves 14 -4 drawbacks = 165/165

The 28 year old Jack Carson is near the peak of human perfection.. Strong, fast, healthy, smart, charming. He's a well-known, respected, and admired businessman with contacts everywhere, The vice president of Op-Tec, a company that specializes in fiber-optics and computer technology, specifically with regards to Military contracts. He has been involved in numerous athletic competitions. He's also not entirely Human... Jack Carson is, in his off-time, the mutant super-hero known as Optic.
Optic has been fighting crime in one form or another for over a decade. He's a 2nd generation mutant and super hero, son of Bendy-Girl(Deceased) and a computer technician named William Carson(Retired Businessman, founder of Op-Tec). With his current status and contacts in the company his father built, he was able to gain access to an experimental super-suit of very light-weight material, and a custom-made visor which enhances his allready impressive array of eye powers. For the past several years, he's been splitting his time between helping to run the company alongside his older sister (Claren, no known mutation) and using a combination of his skills, mutant super powers, and enhanced technology to fight terrorists, super-villains, and general all-around bad guys. Recently he has become rather depressed by the apparent abundance of badguys and lack of organization amongst the few super-heroes that are known. There has to be some way of contacting the other Heroes, but he's been unable to do so yet. There's something he isn't just seeing, and for someone who sees as much as Jack, that is the most frustrating thing of them all... This was the mood he was in when he got home from a late night, tossing his visor on the table in front of him, he lay on the couch and absently turned on the TV, willing to let the ambient noise send him off to sleep... But the TV seemed to be mirroring his thoughts, and as he sat up after changing the channel several times, trying to find a station that WASN'T giving him bad news, he received the message. He didn't bother writing down the license plate, his memory had always been good... "photographic" he always liked joking, and he pictured the van in his mind, exactly as he knew it would look. He'd recognize it. And he'd be there. This was exactly what Jack Carson.. no, what OPTIC, was born for.
[/sblock]
 

Looks really good, Jemal. I think you should probably have some (8?) ranks in Knowledge: Business (probably instead of Profession, since Knowledge is way more useful and makes just as much sense conceptually).

Edit- looking at your most recent other version, the second rank of Luck, 1 rank in Profession and 1 rank in a few other skills might be easy places to free up pp.

Edit- Fenris, either I'm looking in the wrong place or all of your skills/feats were left off the most recent version of your character sheet.

Jemal, in case you haven't spotted it, we have a character thread in the Plots, Places and Rogues Forum.
 
Last edited:

Posted char. to Rogue's Gallery, added Time Sense and dropped 1 rank of luck, as well as shifting a couple points around from Dex.

I had one final question for DM_Matt RE: My character, and this is the last change I'd like to make.
I noticed that I have a +4 check on all untrained Knowledges.. I'd like it to be +5 so I can automatically succeed on DC 15 checks (basic questions) with Taking 10, but that would require me to either spend 2 points on Int(Which would give bonuses to every int based skill) or a few points for extra skill ranks. Could I take a Benefit: Knowledgable feat to give me a +1 bonus to KNOWLEDGE skill checks, but no other int based or skill based checks?
 

Jemal- Sorry to nitpick- your build is really quite good- one last thing I saw: As Weak Point presumably applies to the Protection power in your suit, it should be bought as part of the device. Also, you should probably have your defense read something like Defense +8 (+0 flatfooted), as this is easier for Matt to remember.
 



Raylis said:
Sergent Grey and Mrs. White are the clue suspects :D

Ah yes, I screwed up on the titles. :( Museum Caper is the only version I've played recently, and character names don't really come up.
 

Victim said:
Ah yes, I screwed up on the titles. :( Museum Caper is the only version I've played recently, and character names don't really come up.

That's the one where one of the players is the invisible theif and has to steal all the paintings without getting caught isn't it? Had a very D&D feel to it?
 

Raylis said:
That's the one where one of the players is the invisible theif and has to steal all the paintings without getting caught isn't it? Had a very D&D feel to it?

Yeah. The lesser win condition is 3 paintings. When we played with members of our face to face group, it was actually really tough. No one escaped with 3 or more, although some people did get unlucky with the locks.

Of course, the new name, Black, doesn't really fit. Unless that was the name for Mr. Body in the UK version.
 

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