Superheroes of The Trust OOC Thread (Accepting Alts)

Elric said:
Edit- I'm leaving on vacation tomorrow, so Victim, if posting needs to be done and I'm not around to do it, go right ahead :)

Note that you have to use Ultimate Toughness before you roll- I'd say that a hit for 16+ lethal damage you should definitely use it on- maybe 16+ damage in general (lethal or nonlethal), although Nitro rebounds pretty well from nonlethal damage that doesn't KO him.

Okay, have fun on your vacation.
 

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I'm not sure that doing a proper Combined Attack is the way to go with number one. His big defense suggests A) defense shift, B) higher PL, or C) both. Combined Attack is most useful for beating the high toughness (and especially Impervious) defenders. Against a high defense target, combined attack is probably going to be counterproductive - an additional separate hit will be more likely to cause a Toughness failure than +2 on the first hit. We'll probably be better off doing separate attacks, just at the same target. That way, if any one attack hits and stuns, the follow ups will benefit. Plus we probably don't want to delay that long.

Setup might be a nice team combo, since it will take away much of Numero Uno's defense advantage. Too bad none of the people planning on attacking him have it.

Of course, as a werewolf, he probably has some kind of Not vs Silver defense - maybe Regen.
 

The intent on using the Bolas combined with Optics blast isn't to tie him up or to slow him down, or even a combined attack-my intention was to give some kind of circumstance bonus to knock him off the roof (by binding up his legs) and givng us some time to regroup
 

Spirit is such a little punk. It's hilarious. It might get her killed, but it's still funny, especially that last pop culture reference.
 


Hmm, Nightweaver was knocked into the same building the other guys including Numero Uno are on top of? That doesn't seem all that safe.

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Right now, a plan-like object might be desireable. We seem to be in trouble.

Number One seems to be real beast - regen, high defense, apparent high toughness (of course, we're not using any traditional werewolf weaknesses; maybe he has some limited immunities or protection?), extra senses. Conventional attacks don't seem likely to incapacitate him. The Sheik's exact powers are unknown at this time. There are still plenty of minions, and more supers and elite guards on/near the boat.

Thoughts?

I was thinking that if Nightweaver doesn't seem to be in need of rescue by Nitro, he could go engage #1 in close combat. Stunning Attack might help circumvent his regeneration, and Grappling would keep him from running around with leaping movebys - probably not the safest course, as he seems really strong though. My plan for Shooting Star involved feinting Heroin Sheik and shooting him in the back. Since the Distract only lasts a round, he'll be back in fighting shape next action. Neither her damaging attacks, nor Dazzle seem likely to be all that effective against Numero Uno.

Further exotic attacks against #1 are probably the best bet; the ball looks to be mostly in Salix and Viridian's court. Unless we can get some silver or something - heading off to pick some up is an option. However, it seems a bit early to run errands. There are plenty of options still on the table for dealing with him, and plenty of other targets to work on.

Who knows what kind of attacks might be good against Heroin Sheik? Nothing so far seems particularly indicative of strengths or weaknesses, except the plant theme.

I'm not sure how much to focus on the minions. On one hand, machine pistols fired inaccurately aren't all that dangerous. On the other hand, they're bound to get lucky sometime. And they can always pick up the heavy weapons of downed characters - if the weapons aren't too badly damaged. Also, the blinded heavy weapon guys will recover eventually.

Some kind of distraction at the boat might be advantageous. While we don't them to join the battle now, especially since we're not doing so hot, Spirit is also in big trouble. A momentary diversion might be sufficient for her to slip away using Insubstancial and avoid notice long enough to chow down on the yacht's or a building's electical system. Maybe from underwater? It might be better to intervene sooner rather than later, since her big mouth will probably get her shot again. ???

Be nice if Fenris returned to the boards. Healing would come in handy. :)

Any other ideas?
 

Well, as far as Salix goes, if you'd like him to go after Numero Uno, I'm not sure how much use some of his powers will be; Lon Chaney likely has quite the Fort save, so Salix's Stun and Nauseate probably won't do much, and Fatigue is right out. Regular ol' Plant Control might help, though--we can always pray he didn't focus on his Reflex save.

Alternatively, I could try to take out the sniper with a Stun, or knock a crowd of thugs out with Fatigue, or get some plant-on-plant action going on with the Sheik, or simply spawn a minion this round to help with the wolves and then personally focus on Nummer Eins or that disgrace to plant-bodied humanoids...

Input from others definitely appreciated.
 

First, I seem to recall Salix already spawned a minion.

Second, I think your Fatigue is our best option against the new mooks. Vi's only got Snare (which will impede but not necessarily stop their attacks) and Emotion Control (ditto) with area effects.

I'm gonna try to hit #1 with an Evil Eye. It's a long shot, but the damage from it is a magical curse...it's Incurable. That oughtta nix his regen.
 

Victim said:
Spirit is such a little punk. It's hilarious. It might get her killed, but it's still funny, especially that last pop culture reference.
I prefer "taking one for the team so you guys have more time to play with the other guys before dealing with the tight pants guy carrying around the tiara."

Speaking of which though - if Villainous Accent Man can hit me at all then Spirit should have the full benefit of her passive defenses, right? Meaning, I thought all those ranks in Impervious Toughness should be in effect? Does the guy also hit like a Semi with his fists? I'm not arguing, it just seems weird that he can slap her around that easily when most of the party would break a hand trying it.
 

Nah, my minion isn't out and about just yet; summoning it was the action I was going to take if no mooks were left to target on the roof, and, since there was one, I haven't got my leafy servant right now.

So, shall I just try to take out a trio of our furry friends, then?
 

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