Necro_Kinder
First Post
Posted in the RG. Am I just showing up then? Fyling out of the sky and blasting werewolves and such? Or is there a specific way you'd like me to enter?
Necro_Kinder said:Posted in the RG. Am I just showing up then? Fyling out of the sky and blasting werewolves and such? Or is there a specific way you'd like me to enter?
DM_Matt said:1. Explosion should be Area. Explosion does less damage the further out you go in return for a bigger area than the normal Area extra, but since you are going small and I dont want to deal with precise positioning, Area is the way to go.
2. Evasion 2? You are a very tankish hero. Perhaps just Evasion 1?
3. For your strike, with Strength as an AP, Why not get rid of the AP and have that config be Enhanced Strength 20, Strike 2, Mighty (you did not have this, but need it), Extended Reach. This gets rid of incurable, too, but I would rather you not have it on a regular punch. Alternatively, you could do Str 16, strike 4, mighty, ext reach, imp crit 2, or even Str 14, strike 5, mighty, extended reach, super-strength 1, groundstrike. Regardless, this way also frees up a point.
Necro_Kinder said:3) I believe you have read my character sheet wrong? His Enhanced Str and his Strike are both AP of his Hellfire Control. My sheet was a bit messy, I have tidied it up some so it should be more readable now.