Superheroes of The Trust OOC Thread (Accepting Alts)

Ah, of course. I thought that somebody had already done it...but now I see nobody else has, so I shall handle it.

Of course, he'll probably wake up as I approach and then punch my head off. Maybe I should stick to the solitaire... :p
 

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Elric said:
Matt- how big is the boat? Also, roughly how much does it weigh? :)

it weighs about 50 tons and is about 100 feet long. Using that method he was gunna use on NU, he could pick it up, and he could throw it, but not far.
 

Victim said:
Mr. Grey, Miss White. Are their names from Clue?

The color scheme nicknames were inspired both by Clue and Reservoir Dogs. I like lots of references and homages in games like M&M, so feel free to point them out if you come accross them. I may or may not confirm or deny. :D :p :lol:
 

Regarding the Spirit incident, the Trust folks will do their best IC to assuage concerns, but how much of an issue do you as players expect it to be? Spirit was killed off for OOC reasons, obviously, which upset certain things in the game, but I'm just asking if there is something that you guys need IC to make it work.
 

Shooting Star will likely blame Nitro later, as he argued against her plan of starting out on the boat to allow for a fast rescue of Spirit. :) I wasn't planning on having her blame the Trust people.
 

I'm glad you asked. IC...I'm having deep problems. It's not just the Spirit thing. It's the whole...idea of what happened, not to mention the utter lack of remorse and responsibility they're taking.

It seems to me that so far, this Trust has displayed exactly zero of the qualities I'd expect from superheroes.

It was irresponsible, it was disrespectful not only of OUR lives but of the lives of the public, it was deceitful, and it was above all...wholly unnecessary.

I want to go into this in some detail, because right now...I dunno what to do IC and be true to the character while still having her be in the game.

1) That they could have such flawed intel and still trust it enough to throw a bunch of untried, untested supers who had never worked together before and not only had no preparation but actually had reason to believe nothing was wrong due to intentional misinformation on the part of the Trust was the HEIGHT of irresponsibility, and it's a small miracle there was only one casualty.

2) In addition to risking our lives, there were innocents involved. Pilots. People working there who's only crime was being involved with drug trafficking...not a death sentenceable offense! They were all risked too. It's pure luck no one was killed (from an IC perspective...OOC we know you intentionally didn't kill any). Not to mention the -astounding- lack of any kind of acknowledgment of responsibility for Spirit's death, or remorse for same. Even if her overconfidence was a factor, that doesn't change the fact that it was still on their watch that it happened. Are these people I want watching my back when I risk my life?

3) Why lie? Honestly? Why? What would have been lost if they had met with us first, outlined what the Trust was...informed us straight up that there was a dangerous test of abilities they required, and that we might get hurt or even killed. How would that have contaminated anything, other than giving us an honest risk assessment, and a chance to leave if we weren't prepared to take that risk? Solid professional relationships are based on trust...and if that trust is violated, then the relationship is compromised. This is especially true in situations where my health and safety are on the line.

4) With the existence of "danger rooms," magical illusions, robots, all kinds of challenges and ways to test prowess and team tactics in controlled environments...why would anyone -in their right minds- use something as barbaric as this to test recruits?

All in all, the organization doesn't seem to have the moral and ethical standing to direct a group of superheroes. We're not superpowered mercenaries or espionage agents. Superheroes and supergroups have a high ethical standard to live up to...and the Trust simply hasn't shown any ability to do so.

Add to this that the only reason any of us are here in the first place is curiosity about the folks what hacked our TV's...and a vague notion that we'd like to work in a team. What's to stop us from just giving the Trust our collective fingers, and teaming up without them? What have they shown they can offer us besides glib excuses?

*huff huff huff*

...that probably sounds pretty harsh. :) I'm trying to keep it sort of semi-IC...though I can't pretend that all these thoughts aren't coming from my head. I'm not PERSONALLY upset...but I can't have Thess just handwave it. I just can't. If that means she's wrong for the Trust then...so be it. :-(
 
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I don't think the pilots were involved in drug trafficing. My assumption was that their vehicle was hijacked by one of the extra supers. Amazingly enough, there were no noncombatants around that the other side didn't

And the characters did have time to plan - until Spirit rushed in (not that I put too much blame here; it's easy for planning to get out of hand, but I think the gun was jumped a bit). Would things have played out all that differently if instead of being directed to the van, our characters were tipped off as to the werewolf drug operation at Oxydyne? It seems likely Spirit would still have been impatient and suspicious (the mob is getting revenge on the Cholos by alerting supers to one of their fronts!). Courtesy of Optic, we had good on the fly intel anyway.
 

I meant pilots were innocents...and I was counting non-super dock loaders and people who were probably technically culpable of crimes, but not of severe bodily injury as well. But no, the pilots weren't guilty of anything. :)

As far as the rest, you may be right, but I don't see how any of that exonerates the Trust in any way. Just because we managed to make up for some of their mistakes, misinformation and betrayal of trust (ironic, given the name), doesn't mean they're not guilty of those things in the first place.
 

Shayuri said:
I'm glad you asked. IC...I'm having deep problems. It's not just the Spirit thing. It's the whole...idea of what happened, not to mention the utter lack of remorse and responsibility they're taking.

It seems to me that so far, this Trust has displayed exactly zero of the qualities I'd expect from superheroes.

It was irresponsible, it was disrespectful not only of OUR lives but of the lives of the public, it was deceitful, and it was above all...wholly unnecessary.

I want to go into this in some detail, because right now...I dunno what to do IC and be true to the character while still having her be in the game.

1) That they could have such flawed intel and still trust it enough to throw a bunch of untried, untested supers who had never worked together before and not only had no preparation but actually had reason to believe nothing was wrong due to intentional misinformation on the part of the Trust was the HEIGHT of irresponsibility, and it's a small miracle there was only one casualty.

2) In addition to risking our lives, there were innocents involved. Pilots. People working there who's only crime was being involved with drug trafficking...not a death sentenceable offense! They were all risked too. It's pure luck no one was killed (from an IC perspective...OOC we know you intentionally didn't kill any). Not to mention the -astounding- lack of any kind of acknowledgment of responsibility for Spirit's death, or remorse for same. Even if her overconfidence was a factor, that doesn't change the fact that it was still on their watch that it happened. Are these people I want watching my back when I risk my life?

3) Why lie? Honestly? Why? What would have been lost if they had met with us first, outlined what the Trust was...informed us straight up that there was a dangerous test of abilities they required, and that we might get hurt or even killed. How would that have contaminated anything, other than giving us an honest risk assessment, and a chance to leave if we weren't prepared to take that risk? Solid professional relationships are based on trust...and if that trust is violated, then the relationship is compromised. This is especially true in situations where my health and safety are on the line.

4) With the existence of "danger rooms," magical illusions, robots, all kinds of challenges and ways to test prowess and team tactics in controlled environments...why would anyone -in their right minds- use something as barbaric as this to test recruits?

All in all, the organization doesn't seem to have the moral and ethical standing to direct a group of superheroes. We're not superpowered mercenaries or espionage agents. Superheroes and supergroups have a high ethical standard to live up to...and the Trust simply hasn't shown any ability to do so.

Add to this that the only reason any of us are here in the first place is curiosity about the folks what hacked our TV's...and a vague notion that we'd like to work in a team. What's to stop us from just giving the Trust our collective fingers, and teaming up without them? What have they shown they can offer us besides glib excuses?

*huff huff huff*

...that probably sounds pretty harsh. :) I'm trying to keep it sort of semi-IC...though I can't pretend that all these thoughts aren't coming from my head. I'm not PERSONALLY upset...but I can't have Thess just handwave it. I just can't. If that means she's wrong for the Trust then...so be it. :-(


Well, I need to think about how to best fix it, but just some thoughts for now (obviously, these numbers dont correspond to yours:

1. They are showing remorse...and they will show it more. Mr. Black, as you will find out, is the Chief Tactical Officer of the Trust, and a former Ranger. He heads up security and whatnot, and his personality is such that he's going to be more jaded about these things that pretty much anyone else there. The Trust employs lots of Superheroes. He's notreally one of them. Ms. White, otoh, IS really upset about it, and I can show her and others making a bigger deal about it if that helps.

2. They did not know about the other two supers, and because they did not know about the technopath. they did not know that passing aircraft would be at risk.

3. "Just" drug smugglers. You'll see. What you broke up was worse than it looked.

4. The resources the Trust provides and the urgency of the leads that come from what you guys gathered may prove enough to work with them, even reluctantly. Thess will also have the added incentive of learning from a much more experienced white witch (...and how bad could she possibly be if she can channel so much white magic)

I'll think of more later....
 

Shayuri said:
I meant pilots were innocents...and I was counting non-super dock loaders and people who were probably technically culpable of crimes, but not of severe bodily injury as well. But no, the pilots weren't guilty of anything. :)

All the dock workers were armed werewolf gangsters. They did not have other random non-combatant laborers.
 
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