Superheroes of The Trust OOC Thread (Accepting Alts)

Types...
Leader?
The way I'm planning him, Optic COULD be a "Cyclops" styled characte, but I'm not quite sure yet. Probly want to go a bit different direction.
Other archetypes.. um, Psychic? Super-fast?
 

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Jemal said:
Types...
Leader?
The way I'm planning him, Optic COULD be a "Cyclops" styled characte, but I'm not quite sure yet. Probly want to go a bit different direction.
Other archetypes.. um, Psychic? Super-fast?

Elementalist/Energy Controller, Gadgeteer, Paragon (i.e., Superman) (Battlesuit is often Paragon in power armor), Body Manipulator/Shapeshifter, Powerhouse (Johnny Nitro only has 43 strength for lifting, so he doesn't really have this archetype covered), Super-Intelligent Ape- the list goes on
 

Elric said:
Elementalist/Energy Controller, Gadgeteer, Paragon (i.e., Superman) (Battlesuit is often Paragon in power armor), Body Manipulator/Shapeshifter, Powerhouse (Johnny Nitro only has 43 strength for lifting, so he doesn't really have this archetype covered), Super-Intelligent Ape- the list goes on

Choice 1) Kitsune with a spirit element focus. Basically 'other' slot wise. With shapeshift/illusion, and mental powers as well as a decent brawling machine. Several prehensil tails just beg for grappling no? The only char this steps on that way our wizard, but our wizard can do everything but brawl, so I can't really avoid that at all no mater what I pick. Probably first choice right now... Can skew the build one way or another other as needed.

If that does not seem to fit then. . .

Choice 2) Angel architeype. Flying, ligthning, sword. Good defenses and buffs. A leader sort if needed. Kind of the antithesis of our demon I guess. I must not be so crative, I keep coming up with ideas only to see some one beat me to the punch. ;-) Having a hard tiem choosing between this and the Kitsune.

Choice 3) Time/Gravity controller. Dense matter sort. Strong but small, and probly likes to ram into things or barrel over things - if not manipulating time/gravity. Not my fav, but certainly not bad and certainly not done yet which is a plus.

Choice 4) Chromatic knight. With his very own dragon. Fantasy paladin wrought into supers form I suppose. With some color based powers or defenses.

Choice 5) Shadow ninja with ability to sumon shadow stuff to help him. Also kind of treading on our ninja sort, thus makign this pick 5)

Any thoughts?
 

I've never played Mutants & Masterminds before, but I've long wanted to, and I would like to submit a character for this. However, it seems to be "first come, first served" for this game... and I don't really want to get in the way of those who were expressing interest before me. If it's not, though, I'll definitely submit something.
 

Fenris2 said:
Choice 1) Kitsune with a spirit element focus. Basically 'other' slot wise. With shapeshift/illusion, and mental powers as well as a decent brawling machine. Several prehensil tails just beg for grappling no? The only char this steps on that way our wizard, but our wizard can do everything but brawl, so I can't really avoid that at all no mater what I pick. Probably first choice right now... Can skew the build one way or another other as needed.

If that does not seem to fit then. . .

Choice 2) Angel architeype. Flying, ligthning, sword. Good defenses and buffs. A leader sort if needed. Kind of the antithesis of our demon I guess. I must not be so crative, I keep coming up with ideas only to see some one beat me to the punch. ;-) Having a hard tiem choosing between this and the Kitsune.

Any thoughts?

I can't believe Super-Intelligent Ape isn't even on your list! :)

Kitsune might step on the wizard's toes a little with mental powers, since the only common mental power the wizard seems to lack is Telepathy. But the wizard has so many powers that this probably can't be helped! We don't have a Shapeshifter, so playing up this aspect of the character would make it unique. Also, the wizard has Phantasm illusions (a mental effect)- going with non-Phantasm illusions has a very different feel.

The Angel would be very different from the current 3 builds. No one uses a weapon, no one flies, no one is a Leader-type. However, we're all Attractive (1) or (2), so you'd just contribute to Extremely Good-Looking Superheroes of the Trust there.
 

Blind Azathoth said:
I've never played Mutants & Masterminds before, but I've long wanted to, and I would like to submit a character for this. However, it seems to be "first come, first served" for this game... and I don't really want to get in the way of those who were expressing interest before me. If it's not, though, I'll definitely submit something.

I'd guess that there's always more interest initially in a pbp than players who seriously submit characters and really want to join the game. So I'd say go for it- M&M's a great game. If you don't have the book yet, make sure you get the 2nd edition book (Centurion and Omega in Red Armor on the cover) :)
 

Blind Azathoth said:
I've never played Mutants & Masterminds before, but I've long wanted to, and I would like to submit a character for this. However, it seems to be "first come, first served" for this game... and I don't really want to get in the way of those who were expressing interest before me. If it's not, though, I'll definitely submit something.

Actually, DM Matt SPECIFICALLY stated this WASN'T first-come. Though those who complete submissions sooner tend to have a better shot, as the DM has more time to see their character, get used to it, and picture it alongside the other characters.
 

Jemal said:
Actually, DM Matt SPECIFICALLY stated this WASN'T first-come. Though those who complete submissions sooner tend to have a better shot, as the DM has more time to see their character, get used to it, and picture it alongside the other characters.

Oh? His statement that "slots are not assured until the character is approved as mostly done" had me thinking otherwise. But if I was wrong, then I'll definitely be tossing out a character. I have two character ideas at moment; I must admit I haven't really checked out most other submitted characters too thoroughly, however, so I'm not sure how many people's toes they step on.

The first character is the most developed--I even have a (rather lengthy) backstory prepared for him, although no stats as of yet. He is the owner of a mystical weapon, an ancient mace dedicated to the Mesopotamian god of the sun and healing, Shamash; the mace allows him to utilize a few powers (Light Control primarily, what with being a sun god and all), and has granted him a couple inherent ones (such as a Healing touch).

The second I have just started thinking about, a Plant Control-focused character. I'm not certain what other powers to give him; perhaps just some that represent a body that has become more plantlike. He'd probably be something of a brawler if this was the case, in addition to using his plants to disable and disrupt foes.

Either of those sound like they'd be particularly helpful to the team as a whole?
 

Actually, upon re-reading the thread, i appear to have put my interpretations of the thread into his mouth as actual words..
You're correct, I cannot find a post where he 'specifically stated' it wasn't, but that was the impression I got when i told him I wouldn't be able to post a character until at least the 8th. I was told the timing shouldn't be too late.

But post it anyways.
 

and re: your characters, I'd go with the first one.. Plant control would seem to be at a disadvantage in the city, specifically in buildings or in the air.... (Thinks back to the Sky High movie)
 

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