Here's an updated character sheet, still have 25pp to use up...
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Character Alias: The Guardian / Citadel ?
Age: 29
Height: 6’4”
Weight: 210
Hair: Black
Eyes: Hazel
Power Level: 11
Power Points: 165
----------Ability Scores---------(36pp)
Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 14 (+2)
Wisdom: 16 (+3)
Charisma: 16 (+3)
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----------Saves---------(2pp)
Toughness: +8 (3 Con, 5 Force Field)
Fortitude: +3 (3 Con)
Reflex: +3 (3 Dex)
Willpower: +5 (3 Wis, 2pp)
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----------Combat---------(0pp)
Attack Bonus: +0 melee/+6 Ranged (Feat)
Damage Bonus: Unarmed +4 (Bruise)
Grapple: +4
Defense Bonus: +3 (Dodge)
Initiative: +3
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----------Lifting Capacity---------
Light Load: 100 lbs
Medium Load: 200 lbs
Heavy Load: 300 lbs
Max Load: 600 lbs
Push/Drag: 1500 lbs
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----------Movement Rate---------
Base Speed: 30 ft/r / 60 ft/r / 120 ft/r
Leap: 11 ft / 5 ft / 2 ft
Flight: 250 mph /2500ft/r
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----------Skills---------(4pp)
Bluff - 0 (+1)
Climb - 0 (+4)
Concentration - 16 (+19)
Diplomacy - 0 (+1)
Disguise - 0 (+1)
Escape Artist - 0 (+3)
Gather Info - 0 (+1)
Handle Animal - 0 (+1)
Intimidate - 0 (+1)
Notice - 0 (+3)
Search - 0 (+2)
Sense Motive – 0 (+3)
Stealth - 0 (+3)
Survival - 0 (+3)
Swim - 0 (+4)
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----------Feats---------(21pp)
Dodge Focus (3): +3 dodge bonus
Eidetic Memory (): Perfect recall of everything you have experienced
Fearless (): Immunity to fear effects
Attack Focus Ranged (6): +6 bonus on ranged attacks
Leadership (): Spend Hero point to remove adverse condition from ally
Inspire (5): Grant allies +5 to attacks, saves, & checks by spending Hero Point
Luck (4): Gain 4 Hero Points
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----------General Powers---------(26pp)
Rally the Troops-
Able to bolster his allies’ emotions, he can effectively negate any fear or despair effects to those under such influences. This is limited to only providing hope, and dependent on the fact that the allies must be able to hear him call out to them.
Emotional Control 10
Effect: Mental
Range: Will
Action: Standard
Duration: Sustained (Lasting)
Extras: None
Flaws: Limited to Hope [-1], Sense-Dependent (Hearing) [-1]
Power Feats: None
Drawbacks: None
Total Cost: (5pp)
Alien Resistance-
Being from a distant world, and under the strict orders to gather intel, he is immune to natural tendencies that humans would find as a daily necessity, such as eating, sleeping, drinking, as well as being immune to diseases, poison and suffocation. His body is ageless, appearing as a 29 year old male.
Immunity 9
Effect: Defense
Range: Personal
Action: Reaction
Duration: Permanent
Suffocation[+2], Aging[+1], Disease[+1], Poison[+1], Sleep[+1], Starvation and Thirst[+1], Crit Immunity[+2]
Total Cost: (9pp)
Cosmic Force Field-
Gathering the power that his race has harnessed, he is able to create a cosmic field of force to aid in his defenses. Although it is resistant to most penetrating attacks, it wears away with each successful block.
Force Field 5
Effect: Defense
Range: Personal
Action: Free
Duration: Sustained
Extras: Impervious[+1]
Flaws: Ablative [-1]
Power Feats: None
Drawbacks: None
Total Cost: (5pp)
Cosmic Life-
Being from an alien world, his body is resistance to death, to a certain extent. Upon death, his body will heal itself as a standard action, mending together any damaged organs, severed limbs, and also injuries that were incurable seem to vanish as well. This is dependent on his ring being on his finger when he makes his check to cheat death, then it will lend him its power, causing him to resurrect. Upon death, the ring will go into stasis mode, keeping its energy harnesses for Aegis to use for this effect.
Regeneration 10
Effect: Alteration
Range: Personal
Action: Reaction
Duration: Permanent
Resurrection x10 [+10] (Standard Action)
Extras: None
Flaws: Source [-1] (Must have Ring or access to Cosmic Energy)
Power Feats: Persistent, Regrowth
Drawbacks: None
Total Cost: (7pp)
---------Device Powers---------(54pp)
Ring of Cosmic Channeling-
This is his lone item from his home-world. It is a testament to his race’s abilities to harness Cosmic Energy and channel it through a medium. Finding that rings are easier to handle, it was decided that all others of his race would have identical rings to identify themselves to each other. Each of these rings is imbued with an array of powers that are at the users disposal, although they are independent of each other. Only one power can be effectively used each time the ring is used. Aegis’ ring is tuned to his own life, and will not work for anyone else, and can not be used against himself.
Device 13
Effect: General
Range: Personal
Action: Reaction
Duration: Permanent (Innate)
4 point per rank option, Ring is Focus of Cosmic Power and Hard to lose
Extras: None
Flaws: None
Power Feats: Restrictions[2] (His Use Only)
Drawbacks: *Recharge*
Total Cost: (54pp)
*Allows 65pp of Device Powers
1. Cosmic Flight–
This power is his primary mobility power, enabling him to always be able to fly at a speed of 100mph when needed. As long as his ring is worn, this power is used at his will.
Flight 5
Effect: Movement 250MPH
Range: Personal
Action: Move
Duration: Sustained
Extras: None
Flaws: None
Power Feats: None
Drawbacks: None
Total Device Cost (10pp)
2. Cosmic Deflector-
He has witnessed many acts of violence on the unassuming in the city, and has manifested his powers to be able to aid those in need. When he is able to perceive danger to someone nearby, Aegis is able to ready his action to deflect all ranged and mental attacks on a target/targets within his effective area.
Deflect Rank 11
Effect: Defense
Range: Touch/(100’xRank)
Action: Standard
Duration: Instant
3 Points per Rank Option - All ranged and mental attacks
Extras: Ranged (Increment of 10’x Power Rank)
Flaws: None
Power Feats: Alternate Powers x11[*]
Drawbacks: None (55/55pp)
Cosmic Explosion- Alternate Power1
Explosive blast that can target enemies and miss allies. Used when there are swarms of enemies to deal with, and innocents mingled together. A real crowd control attack.
Blast 11
Effect: Attack
Range: Ranged (10’x rank, -1 rank per 10’)
Action: Standard
Duration: Instant
Extras: Area Explosion[+1], Selective Attack[+1], Secondary Effect[+1]
Flaws: None
Power Feats: None
Drawbacks: None
(Free -55/55pp)
Penetrating Cosmic Blast- Alternate Power2
When he needs to make sure that what he hits actually stays hit, this blast can come from anywhere.
Blast 11
Effect: Attack
Range: Ranged (600’)
Action: Standard
Duration: Instant
Extras: Penetrating [+1], Secondary Effect[+1], Impervious[+1]
Flaws: None
Power Feats: Indirect, Accurate x2, Improved Range x3
Drawbacks: None
(Free -50/55pp)
Cosmic Fist of Reckoning- Alternate Power3
When all else fails, and he finds himself hurting, needing to heal himself as well as take out the bad guy, this is his last ditch effort. It’s a gruesome attack, taking a little bit of the target to heal himself in the process. It's deadly, and it has the ability to continue it's course of damage even after the attack is finished.
Strike 11
Effect: Attack
Range: Touch
Action: Standard
Duration: Instant
Extras: Vampiric [+1], Impervious[+1], Secondary Effect[+1]
Flaws: None
Power Feats: Accurate x4, Incurable
(Free -49/55pp)
Cosmic Entangling Bands- Alternate Power4
Cosmic power unravels at his command, wrapping themselves around any foe he designates. Not enough to bind a target, they simply provide a penalty and hindrance to said foe. They are invisible strands, not providing the target with the benefit of cover.
Snare 11
Effect: Attack
Range: Ranged
Action: Standard
Duration: Instant
Extras: Transparent [+1]
Flaws: None
Power Feats: Accurate x2
Drawbacks: None
(Free -35/55pp)
Cosmic Sensory Overload- Alternate Power5
This attack is a call for all cosmic energy in the target to scramble the targets senses, dazing the foe if successful. It affects all senses, as the cosmic energy surrounding the foe scrambles anything and everything.
Dazzle 11
Effect: Sensory
Range: Ranged
Action: Standard
Duration: Instant (Lasting)
4 point per rank option, All Senses
Extras: None
Flaws: None
Power Feats: None
Drawbacks: None
(Free -44/55pp)
Cosmic Objects- Alternate Power6
Cosmic energy bends to his will, forming any shape that he can manage to form in his own mind. These shapes are precise, not nullified and can have many options such as movable, stationary, subtle effects or tethered to an object. They are also larger than normal, as he is able to create large object with this power.
Create Objects 11
Effect: General
Range: Ranged
Action: Standard
Duration: Continuous
Extras: Movable [+1], Continuous [+1]
Flaws: None
Power Feats: Innate, Precise, Stationary, Subtle, Tether, Progression (10’Cube x rank)
(Free -50/55pp)
Cosmic Healing Cloud- Alternate Power7
Having seen the suffering of many, and has now found a way to heal others. He can transfer cosmic energy to anyone besides himself in the form of a healing cloud. This cloud is selective, as he is able to choose who can be affected by the could at will. This healing cloud grants the chance for others to recover from damage, incurable damage, replace severed limbs and repair damaged organs.
Heal 11
Effect: Alteration
Range: Touch - Area Cloud (5’ Diameter x rank)
Action: Standard
Duration: Instant
Extras: Area Cloud [+1], Action[+1]
Flaws: None
Power Feats: Persistent, Regrowth, Selective, Stabilize
Drawbacks: None
(Free -48/55pp)
Cosmic Surge Boosting- Alternate Power8
There are times when a little extra effort is needed to push others in the right direction. He can provide that little extra needed when the time comes, as he channels cosmic energy to others, granting them bonuses to certain stats deemed necessary by him on a per usage basis. These are limited to only a group of traits, instead of all of them, but as potent as needed.
Boost 10
Effect: Alteration
Range: Ranged
Action: Standard
Duration: Instant
3 point per rank option, Boost affects a narrow group of traits once and up to him to determine those groups
Extras: Action [+1], Ranged [+1], Total Fade[+1]
Flaws: None
Power Feats: None
Drawbacks: None
(Free -50/55pp)[/b]
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----------Drawbacks------------
Ring of Cosmic Channeling requires a daily recharge from him. This can be anytime the ring is out of energy, usually lasting 23 hours at a time. After 23 hours of no recharging, the ring’s powers are lost. Recharging the ring is a meditative focus, where he has to have the following circumstances; the ring, a cosmic focus (single star, the moon, or the sun), and one hour of meditation. Meditation is a relative term, up to the GM’s discretion. Upon completion, the ring is recharged for another 23 hours of powers.
Type: Power Loss (*Recharge* Daily)
Frequency DC5
Severity DC5 (-3pp)
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------------Complications-------------
Secret: Gathering data on earth, for alien race home planet (which he doesn't know that his home plane tis no more...)
Enemy: Unknown to him, he's being hunted by alien race that took over his planet, and looking to eradicate any stragglers....
----------Cost Summary---------
Abilities: 36
Combat: 0
Saves: 2
Skills: 2+2
Feats: 21
Powers: 80
Drawbacks: -3
Total Cost: 140/165
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PL11 - 165 PP[/sblock]
INFO - I still have 25pp to use, along with the fact that I have 3 more alternate powers to write up and choose from. As you see, I usually put in the Attack Bonuses with the powers themselves. Not with the base attack bonuses, as is usual. Saves might need some increases.