Superheroes of The Trust OOC Thread (Accepting Alts)

Victim said:
Going to Continuous Create Objects might be a useful upgrade. Create Objects is such a fun power.

Lol. We're learning that right now in game, my character is tearing through some traps with create object (Ice)
 

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It's worth pointing out that Thess has an emotion control spell...and a fairly limited mind control spell too.

I'm starting to think we might need more "firepower" though. We only have Nitro left as far as real brute force goes, though with Optic and Shooting Star and Hope's lightning we have plenty of blasts...

Maybe it's time Thess learned to summon some meatshields.
 

Victim said:
Going to Continuous Create Objects might be a useful upgrade. Create Objects is such a fun power.

Just to make sure, you are talking about changing the DURATION of the power to Continuous. Change has been made, as I guess I never thought about being knocked out, lol.

Victim said:
Someone strongly interested in calming other people and with a superskill Emotion Control could probably do with higher social skills and/or CHA. But boosting Diplomacy is pretty cheap. The Leadership and Inspire feats might be up your ally.

I can see where that would be a good thing to add. The two feats are nice, yet I would have to make use of Hero Points. I might have to think about adding a few Hero Points to my pool with the Luck feat as well. I am not sure how often the DM gives Hero Points, and if it's rare, then those feats might be mute... Any insight on those thoughts?

I also am thinking of simply bumping up his Cha through the Enhanced Ability power, along with Con and Strength. Not sure yet, will have to play with numbers to decide...

Victim said:
In fact, your character is pretty light on skills in general. Since you're getting another 75 pp, some of those could go into skills.
Skills aren't that important to me, besides Concentration, which is getting 16 ranks. I am not sure he's too keen on the other skills. Perhaps Bluff or Diplomacy, if I go with the increased Charisma...

Victim said:
Obviously, you should buy up your Force Field (or Con) and then the Cosmic Deflection array.

Force Field will be increased to give him max protection. Deflection is going up to Rank 11, since Device is going to increase to 13, giving him 65pp to use with the device. 10 of that is flight 5, leaves 55 for initial power, which is the Deflector Power. Rank 11, 3 point option with Extra +Range costs 44pp, and 8pp for 8 Alternate Powers. In other words, I max Deflector to 11, and still gain the ability to add on 3 MORE alternate powers than I already have chosen.

Victim said:
ore points in attack, defense, and saves would be amiss either.

I don't think that Selective Attack is required for Area Healing; you might be able to get away with the power feat.

For the attacks, with the availability of 3 more Alternate Powers, I can easily gain a few more attacks to round out this characters support mentality. He wouldn't want to leave you all fighting hand to hand and be left out, you know, ;)

As for the selected attack with the cloud of healing, I think it's best to keep it. I wouldn't inadvertently be wanting to heal the bad guys. Besides, it's flavor.

Thanks for the feedback, it's just what I needed. I am working on the character sheet, and if you want me to post up some updated info on the guy, I can. Or, I could edit the previous posting of the character sheet and update with what I have....
 

Shayuri said:
It's worth pointing out that Thess has an emotion control spell...and a fairly limited mind control spell too.

I'm starting to think we might need more "firepower" though. We only have Nitro left as far as real brute force goes, though with Optic and Shooting Star and Hope's lightning we have plenty of blasts...

Maybe it's time Thess learned to summon some meatshields.

Yeah, Thessaly covers lots of mentalism tricks with Emotion Control, Mind Control, perception TK, and force fields. I'm sort of surprised you don't use Emotion Control more often though. It's a great minion sweeper with its burst- they take the worst effect on a failed save, so if you set it to Love, then you're gaining fanatical minions while the enemies are losing them.

Heh. I was thinking of picking up a Summon for ultra-smart (any kind of INT on a glorified bullet counts for ultra smart IMO :)) projectile attacks. But I don't think they'd be much use as meat shields.

Oh yeah, I'm not sure why the Fist of Reckoning has Triggered. It seems like something that you punch someone with, not something that creates a trap or goes off later.

Create Object is such a sweet power, especially when it's tricked out. Offense, defense, reshaping the battlefield, general utility... It's versatility without needing an array - but since Continuous creations stick around after changing slots, it still works well with them.

-------------------------------------------------------

I meant that the Selective Power Feat should allow for you to selectively heal only allies/neutrals and not enemies in the area. Buying Selective Attack is overpaying.

We don't get awarded HP very often, but our hero points do refresh to 1+ # of Luck feats between fights. So Luck could be very useful.
 

Hmm...reading over my Create Object, and Ultimate Powers, I may need to make some changes...

The domes that Thess makes are supposed to be like the classic magical wards more than actual physical domes. I think I might achieve that with a Selective Effect feat, so that Thess could create a barrier to specific things that wouldn't impede other things. Like a ward against demons, or bullets... That would make it more in line with the concept, and make it less like the other Create Object powers that are showing up.

I also need to remember that Thess has that nice transmutation power...it doesn't affect much mass at a time, but -any- inanimate substance can be transmuted, making it very versatile...

I'll look into some good thematic summons...I'd intended summoning to be done via Ritual Magic, but most situations don't give us -nearly- enough time to prepare for that...
 

Victim said:
Oh yeah, I'm not sure why the Fist of Reckoning has Triggered. It seems like something that you punch someone with, not something that creates a trap or goes off later.

I meant that the Selective Power Feat should allow for you to selectively heal only allies/neutrals and not enemies in the area. Buying Selective Attack is overpaying.

We don't get awarded HP very often, but our hero points do refresh to 1+ # of Luck feats between fights. So Luck could be very useful.

Selective - An effect with this feat is discriminating, allowing you to decide
what is and is not affected. This is most useful for Area effects (see
the Area power extra description). You must be able to accurately
perceive a target in order to decide whether or not to affect it. If
the power requires an attack roll or allows a saving throw, then
Selective is an extra instead of a power feat (see the Selective
Attack extra).

So, since Heal does not call for a save, you are right, I overspent on that Power. THANKS!!!


As for the Fist of Reckoning one, that's one of the ones to get an overhaul on its mechanics. With me needing a few attacks, it will be a nice one to work with.
 

Ok, edited his character sheet above. Take a look, let me know if I forgot something. Those last 25pp are still up in the air to spend. Enhance Ability is a choice, Stat increases is a choice, as well as saves...
 

Shayuri said:
Hmm...reading over my Create Object, and Ultimate Powers, I may need to make some changes...

The domes that Thess makes are supposed to be like the classic magical wards more than actual physical domes. I think I might achieve that with a Selective Effect feat, so that Thess could create a barrier to specific things that wouldn't impede other things. Like a ward against demons, or bullets... That would make it more in line with the concept, and make it less like the other Create Object powers that are showing up.

I also need to remember that Thess has that nice transmutation power...it doesn't affect much mass at a time, but -any- inanimate substance can be transmuted, making it very versatile...

I'll look into some good thematic summons...I'd intended summoning to be done via Ritual Magic, but most situations don't give us -nearly- enough time to prepare for that...

Well, for summoning Rituals, it looks like the ritual takes a long time to prepare and cast, but you gain the use for one encounter. But I don't think that means it needs to be used immediately. So you could summon something in advance, but it would only help for encounter. On the other hand, it still takes days to do the research without quickness - and we haven't had that much time either. Unless Viridian wouldn't mind passing on sleep.

Selective on your CO would be nice, especially since it means you can use it without interferening with other characters' attacks. Not that it's a big deal for Star, since she has full Indirect.

It's a bit of a good thing that the Transmute hasn't been used, really, since Megan would really want the money it could provide.
 

Money? We've got an exceedingly rich foundation backing us, and at least one of the members (Myself, of course) is independantly wealthy, so I think abusing Transmute would be a bit redundant, I doubt we have to worry about the GM having a problem with it. :D
 

Just checking in and apologizing. My Thanksgiving weekends has been especially travel-heavy and especially booked up. I've been reading everything on my PDA, but this is the first time I've gotten to a computer since about Wednesday, and alas still do not have time to post in detail.

One issue with the new character, btw, is the backstory. It would not make sense for the Trust to hire him if he was an agent of an active alien civilization, though it might if that civiization had been already destroyed. However, for that to work, it would not make much sense for him to not know that it had been destroyed.

I really like having a Green Lantern type. I just have to fit it in with my campaign world in which earth is not actively involved in relations with alien civilizations (Though there is plenty of alien phlebotinum around).
 

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